From d3d641e4874344788d35fbb387c011672f4ea050 Mon Sep 17 00:00:00 2001 From: Torbjörn Andersson Date: Thu, 9 Apr 2009 15:59:22 +0000 Subject: Sort the list of savegames. (I suppose this fix, or a better one, should go into 0.13.1 as well.) svn-id: r39906 --- engines/saga/saveload.cpp | 15 +++++++++++++++ 1 file changed, 15 insertions(+) diff --git a/engines/saga/saveload.cpp b/engines/saga/saveload.cpp index 90aafb9802..8b927642f5 100644 --- a/engines/saga/saveload.cpp +++ b/engines/saga/saveload.cpp @@ -106,6 +106,19 @@ uint SagaEngine::getNewSaveSlotNumber() { error("getNewSaveSlotNumber save list is full"); } +static int compareSaveFileData(const void *a, const void *b) { + const SaveFileData *s1 = (const SaveFileData *)a; + const SaveFileData *s2 = (const SaveFileData *)b; + + if (s1->slotNumber < s2->slotNumber) { + return -1; + } else if (s1->slotNumber > s2->slotNumber) { + return 1; + } else { + return 0; + } +} + void SagaEngine::fillSaveList() { int i; @@ -155,6 +168,8 @@ void SagaEngine::fillSaveList() { } } } + + qsort(_saveFiles, _saveFilesCount, sizeof(_saveFiles[0]), compareSaveFileData); } void SagaEngine::save(const char *fileName, const char *saveName) { -- cgit v1.2.3