From d6aa2494e0b38c318c7a1fe54c4eaaebce823677 Mon Sep 17 00:00:00 2001 From: Torbjörn Andersson Date: Sun, 27 Sep 2015 11:56:46 +0200 Subject: TUCKER: Add missing music to the intro I'm told not every version of the game plays this. Mine does though, and I see no harm in adding it for all versions. The code is robust enough to work even if the "introdub.raw" file is missing completely. --- engines/tucker/staticres.cpp | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/engines/tucker/staticres.cpp b/engines/tucker/staticres.cpp index b884851d7e..b9f6a6efee 100644 --- a/engines/tucker/staticres.cpp +++ b/engines/tucker/staticres.cpp @@ -329,8 +329,13 @@ static const SoundSequenceData _soundDataSeq19_20[] = { { 53, 2, 14, 100, 1 }, { 78, 2, 0, 100, 2 }, { 80, 0, 0, 100, 4 }, }; +// I've been told that there are versions of the game that don't play the +// "introdub" music (130) for the first scene of the intro. The English "Euro +// power pack" release does however, and I see no harm in doing it for every +// version here. The volume is just a guess, though. + const SoundSequenceDataList AnimationSequencePlayer::_soundSeqDataList[] = { - { 0, 0, 14, 10, 58, _soundDataSeq3_4 }, + { 130, 80, 14, 10, 58, _soundDataSeq3_4 }, { 0, 0, 14, 5, 60, _soundDataSeq9_10 }, { 0, 0, 14, 9, 48, _soundDataSeq21_20 }, { 1, 80, 14, 4, 25, _soundDataSeq13_14 }, @@ -471,6 +476,7 @@ const char *const AnimationSequencePlayer::_audioFileNamesTable[] = { "rdfx38.wav", "rdfx8.wav", "rdfx9.wav", + "introdub.raw", }; } // namespace Tucker -- cgit v1.2.3