From d987a5852962a31816c92487debf00f7bf6b3496 Mon Sep 17 00:00:00 2001 From: Travis Howell Date: Fri, 13 May 2005 08:37:12 +0000 Subject: Didn't need to break HE70 saved games after all. activity/freddi (he71) only use 13 actors. svn-id: r18079 --- NEWS | 2 +- scumm/saveload.cpp | 2 +- scumm/scumm.cpp | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/NEWS b/NEWS index 41496bcd4d..0af8919a60 100644 --- a/NEWS +++ b/NEWS @@ -27,7 +27,7 @@ For a more comprehensive changelog for the latest experimental CVS code, see: volume using hotkeys. - Added support for NES version of Maniac Mansion - Added thumbnail support for savegames. - - Broke compatibility with HE savegame (HE v70 and upwards only) + - Broke compatibility with HE savegame (HE v71 and upwards only) Sword2: - Made the resource manager expire resources more intelligently. diff --git a/scumm/saveload.cpp b/scumm/saveload.cpp index 4a3b22e4ab..3a506129c8 100644 --- a/scumm/saveload.cpp +++ b/scumm/saveload.cpp @@ -122,7 +122,7 @@ bool ScummEngine::loadState(int slot, bool compat) { } // We (deliberately) broke HE savegame compatibility at some point. - if (hdr.ver < VER(50) && _heversion >= 70) { + if (hdr.ver < VER(50) && _heversion >= 71) { warning("Unsupported version of '%s'", filename); delete in; return false; diff --git a/scumm/scumm.cpp b/scumm/scumm.cpp index e5106550f8..b0fb7fb1fb 100644 --- a/scumm/scumm.cpp +++ b/scumm/scumm.cpp @@ -1479,7 +1479,7 @@ int ScummEngine::init(GameDetector &detector) { _numActors = 25; else if (_heversion >= 80) _numActors = 62; - else if (_heversion >= 70) + else if (_heversion >= 72) _numActors = 30; else _numActors = 13; -- cgit v1.2.3