From dae9fbd9e6075b3daad6bd1ea384b4831850c6e3 Mon Sep 17 00:00:00 2001 From: Filippos Karapetis Date: Tue, 4 Oct 2011 01:54:53 +0300 Subject: SAGA: Fixed script bug #3358007 - "IHNM: Freeze when exiting from the motor room's right door" Thanks to digital for finding the actual script bug --- engines/saga/script.cpp | 13 +++++++++++++ 1 file changed, 13 insertions(+) diff --git a/engines/saga/script.cpp b/engines/saga/script.cpp index f4902b6c11..96746b538c 100644 --- a/engines/saga/script.cpp +++ b/engines/saga/script.cpp @@ -26,6 +26,7 @@ #include "saga/gfx.h" #include "saga/console.h" +#include "saga/animation.h" #include "saga/script.h" #include "saga/interface.h" #include "saga/itedata.h" @@ -941,6 +942,18 @@ void Script::opSpeak(SCRIPTOP_PARAMS) { return; } +#ifdef ENABLE_IHNM + // WORKAROUND for script bug #3358007 in IHNM. When the zeppelin is landing + // and the player attempts to exit from the right door in room 13, the game + // scripts change to scene 5, but do not clear the cutaway that appears + // before Gorrister's speech starts, resulting in a deadlock. We do this + // manually here. + if (_vm->getGameId() == GID_IHNM && _vm->_scene->currentChapterNumber() == 1 && + _vm->_scene->currentSceneNumber() == 5 && _vm->_anim->hasCutaway()) { + _vm->_anim->returnFromCutaway(); + } +#endif + int stringsCount = scriptS->readByte(); uint16 actorId = scriptS->readUint16LE(); uint16 speechFlags = scriptS->readByte(); -- cgit v1.2.3