From db5a2ba1c8ee7ec43f80aa24a60b3a9fe2afd4d7 Mon Sep 17 00:00:00 2001 From: Torbjörn Andersson Date: Sun, 28 Dec 2003 15:01:44 +0000 Subject: Not all sound effects are mono, so we need to check. svn-id: r11995 --- sword1/sound.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/sword1/sound.cpp b/sword1/sound.cpp index 3c32f9abdc..ec5a6e2a09 100644 --- a/sword1/sound.cpp +++ b/sword1/sound.cpp @@ -143,6 +143,8 @@ void SwordSound::playSample(QueueElement *elem) { flags = SoundMixer::FLAG_16BITS | SoundMixer::FLAG_LITTLE_ENDIAN; else flags = SoundMixer::FLAG_UNSIGNED; + if (READ_LE_UINT16(sampleData + 0x16) == 2) + flags |= SoundMixer::FLAG_STEREO; _mixer->playRaw(&elem->handle, sampleData + 0x2C, size, 11025, flags, elem->id, volume, pan); } } else -- cgit v1.2.3