From dbfdd744263cdc9e9f21085b93465e974663e80c Mon Sep 17 00:00:00 2001 From: Filippos Karapetis Date: Wed, 30 Dec 2009 10:42:52 +0000 Subject: Updated documentation of the VMD decoder to indicate which SCI32 games used VMD videos svn-id: r46738 --- engines/sci/video/vmd_decoder.h | 15 +++++++++++---- 1 file changed, 11 insertions(+), 4 deletions(-) diff --git a/engines/sci/video/vmd_decoder.h b/engines/sci/video/vmd_decoder.h index 63a7e92ab6..628be24e82 100644 --- a/engines/sci/video/vmd_decoder.h +++ b/engines/sci/video/vmd_decoder.h @@ -38,11 +38,18 @@ namespace Sci { * Wrapper for the Coktel Vision VMD video decoder * for videos by Coktel Vision/Sierra. * - * Video decoder used in engines: - * - gob (without this wrapper) - * - sci + * VMD videos were used in the following SCI21/SCI3 + * adventure games, developed by Sierra: + * - Gabriel Knight 2: The Beast Within + * - Leisure Suit Larry 7 + * - Lighthouse + * - Phantasmagoria 1 + * - RAMA + * - Shivers + * - Shivers 2: Harvest of Souls + * - Torin's Passage */ - class VMDDecoder : public Graphics::VideoDecoder { +class VMDDecoder : public Graphics::VideoDecoder { public: VMDDecoder(Audio::Mixer *mixer); virtual ~VMDDecoder(); -- cgit v1.2.3