From dc62da925f7818056c4880e0d8aa134839e17638 Mon Sep 17 00:00:00 2001 From: Strangerke Date: Mon, 5 Dec 2011 23:45:59 +0100 Subject: TSAGE: R2R - Fix several erroneous references to BF_GLOBALS --- engines/tsage/ringworld2/ringworld2_dialogs.cpp | 6 +++--- engines/tsage/ringworld2/ringworld2_scenes2.cpp | 8 ++++---- 2 files changed, 7 insertions(+), 7 deletions(-) diff --git a/engines/tsage/ringworld2/ringworld2_dialogs.cpp b/engines/tsage/ringworld2/ringworld2_dialogs.cpp index 997f8ccd6d..54a15f3d98 100644 --- a/engines/tsage/ringworld2/ringworld2_dialogs.cpp +++ b/engines/tsage/ringworld2/ringworld2_dialogs.cpp @@ -50,7 +50,7 @@ RightClickDialog::RightClickDialog() : GfxDialog() { _btnList[5] = Common::Point(83, 47); // Set the palette and change the cursor - BF_GLOBALS._events.setCursor(CURSOR_ARROW); + R2_GLOBALS._events.setCursor(CURSOR_ARROW); setPalette(); @@ -185,7 +185,7 @@ void RightClickDialog::execute() { } if (cursorNum != CURSOR_NONE) - BF_GLOBALS._events.setCursor(cursorNum); + R2_GLOBALS._events.setCursor(cursorNum); _gfxManager.deactivate(); } @@ -345,7 +345,7 @@ CharacterDialog::CharacterDialog() { void HelpDialog::show() { // Set the palette and change the cursor - BF_GLOBALS._events.setCursor(CURSOR_ARROW); + R2_GLOBALS._events.setCursor(CURSOR_ARROW); // Create the dialog and draw it HelpDialog *dlg = new HelpDialog(); diff --git a/engines/tsage/ringworld2/ringworld2_scenes2.cpp b/engines/tsage/ringworld2/ringworld2_scenes2.cpp index ad45735dc2..be96b1e010 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes2.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes2.cpp @@ -557,7 +557,7 @@ void Scene2000::Exit1::changeScene() { warning("TODO: Check sub_22D26"); Common::Point pt(-10, 129); NpcMover *mover = new NpcMover(); - BF_GLOBALS._player.addMover(mover, &pt, scene); + R2_GLOBALS._player.addMover(mover, &pt, scene); scene->setAction(&scene->_sequenceManager, scene, 206, &R2_GLOBALS._player, NULL); } @@ -575,7 +575,7 @@ void Scene2000::Exit2::changeScene() { warning("TODO: Check sub_22D26"); Common::Point pt(330, 129); NpcMover *mover = new NpcMover(); - BF_GLOBALS._player.addMover(mover, &pt, scene); + R2_GLOBALS._player.addMover(mover, &pt, scene); } void Scene2000::Exit3::changeScene() { @@ -1028,7 +1028,7 @@ void Scene2000::process(Event &event) { Common::Point pt(event.mousePos.x, 129); PlayerMover *mover = new PlayerMover(); - BF_GLOBALS._player.addMover(mover, &pt, this); + R2_GLOBALS._player.addMover(mover, &pt, this); event.handled = true; } @@ -1215,7 +1215,7 @@ void Scene2350::process(Event &event) { (R2_GLOBALS._events.getCursor() == CURSOR_CROSSHAIRS)){ Common::Point pt(event.mousePos.x, 129); PlayerMover *mover = new PlayerMover(); - BF_GLOBALS._player.addMover(mover, &pt); + R2_GLOBALS._player.addMover(mover, &pt); event.handled = true; } Scene::process(event); -- cgit v1.2.3