From dca07a9d14293333d9967fdfad530ac215a72159 Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Fri, 21 Dec 2007 09:10:31 +0000 Subject: Bugfix to prevent axe animation appearing in room 6 when returning there after the fight svn-id: r29937 --- engines/lure/fights.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/engines/lure/fights.cpp b/engines/lure/fights.cpp index dc2e9a74b9..491b221acb 100644 --- a/engines/lure/fights.cpp +++ b/engines/lure/fights.cpp @@ -608,6 +608,10 @@ void FightsManager::enemyKilled() { HotspotData *axeHotspot = res.getHotspot(0x2738); axeHotspot->roomNumber = PLAYER_ID; axeHotspot->flags |= HOTSPOTFLAG_FOUND; + + // Prevent the weapon animation being drawn + axeHotspot = res.getHotspot(0x440); + axeHotspot->layer = 0; } } -- cgit v1.2.3