From dcf368c3a49c1954809eb8dd4291087761f0a380 Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Sat, 26 May 2007 15:16:21 +0000 Subject: Add fallback detector to AGI engine. svn-id: r26939 --- engines/agi/detection.cpp | 109 +++++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 108 insertions(+), 1 deletion(-) diff --git a/engines/agi/detection.cpp b/engines/agi/detection.cpp index 74b60a0571..e73208979a 100644 --- a/engines/agi/detection.cpp +++ b/engines/agi/detection.cpp @@ -1822,6 +1822,113 @@ static const AGIGameDescription gameDescriptions[] = { { AD_TABLE_END_MARKER, 0, 0, 0, 0 } }; +static const AGIGameDescription fallbackDescs[] = { + { + { + "agi-fanmade", + "Unknown v2 Game", + AD_ENTRY1(0, 0), + Common::UNK_LANG, + Common::kPlatformPC, + Common::ADGF_NO_FLAGS + }, + GID_FANMADE, + GType_V2, + GF_FANMADE, + 0x2917, + }, + { + { + "agi-fanmade", + "Unknown v2 AGIPAL Game", + AD_ENTRY1(0, 0), + Common::UNK_LANG, + Common::kPlatformPC, + Common::ADGF_NO_FLAGS + }, + GID_FANMADE, + GType_V2, + GF_FANMADE | GF_AGIPAL, + 0x2917, + }, + { + { + "agi-fanmade", + "Unknown v3 Game", + AD_ENTRY1(0, 0), + Common::UNK_LANG, + Common::kPlatformPC, + Common::ADGF_NO_FLAGS + }, + GID_FANMADE, + GType_V3, + GF_FANMADE, + 0x3149, + }, +}; + +Common::ADGameDescList fallbackDetector(const FSList *fslist) { + Common::String tstr; + typedef Common::HashMap IntMap; + IntMap allFiles; + Common::ADGameDescList matched; + int matchedNum = -1; + + // TODO: + // WinAGI produces *.wag file with interpretator version, game name + // and other parameters. Add support for this once specs are known + + + // First grab all filenames + for (FSList::const_iterator file = fslist->begin(); file != fslist->end(); ++file) { + if (file->isDirectory()) continue; + tstr = file->name(); + tstr.toLowercase(); + + allFiles[tstr] = true; + } + + // Now check for v2 + if (allFiles.contains("logdir") && allFiles.contains("object") && + allFiles.contains("picdir") && allFiles.contains("snddir") && + allFiles.contains("viewdir") && allFiles.contains("vol.0") && + allFiles.contains("words.tok")) { + matchedNum = 0; + + // Check if it is AGIPAL + if (allFiles.contains("pal.101")) + matchedNum = 1; + } else { // Try v3 + char name[8]; + + for (IntMap::const_iterator f = allFiles.begin(); f != allFiles.end(); ++f) { + debug(" --> %s", f->_key.c_str()); + if (f->_key.hasSuffix("vol.0")) { + memset(name, 0, 8); + strncpy(name, f->_key.c_str(), f->_key.size() > 5 ? f->_key.size() - 5 : f->_key.size()); + debug("YEAH! (%s)", name); + + if (allFiles.contains("object") && allFiles.contains("words.tok") && + allFiles.contains(Common::String(name) + "dir")) { + matchedNum = 2; + break; + } + } + } + } + + if (matchedNum != -1) { + matched.push_back(&fallbackDescs[matchedNum].desc); + + printf("Your game version has been detected using fallback matching as a\n"); + printf("variant of %s (%s).\n", fallbackDescs[matchedNum].desc.gameid, fallbackDescs[matchedNum].desc.extra); + printf("If this is an original and unmodified version or new made Fanmade game,\n"); + printf("please report any, information previously printed by ScummVM to the team.\n"); + } + + return matched; +} + } static const Common::ADParams detectionParams = { @@ -1840,7 +1947,7 @@ static const Common::ADParams detectionParams = { // List of files for file-based fallback detection (optional) 0, // Fallback callback - 0, + Agi::fallbackDetector, // Flags Common::kADFlagAugmentPreferredTarget }; -- cgit v1.2.3