From df3decc14c16ec242795d4649de1b6e9df0a3c55 Mon Sep 17 00:00:00 2001 From: Martin Kiewitz Date: Wed, 28 Jul 2010 13:16:36 +0000 Subject: SCI: adding workaround for eq1cd svn-id: r51416 --- engines/sci/engine/workarounds.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp index 8f1195a682..a8b7ac05ed 100644 --- a/engines/sci/engine/workarounds.cpp +++ b/engines/sci/engine/workarounds.cpp @@ -58,6 +58,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = { { GID_CNICK_KQ, 200, 0, 1, "Character", "", -1, 505, { WORKAROUND_FAKE, 0 } }, // checkers, like in hoyle 3 { GID_CNICK_KQ, -1, 700, 0, "gcWindow", "", -1, -1, { WORKAROUND_FAKE, 0 } }, // when entering control menu, like in hoyle 3 { GID_CNICK_LONGBOW, 0, 0, 0, "RH Budget", "", -1, 1, { WORKAROUND_FAKE, 0 } }, // when starting the game + { GID_ECOQUEST, 400, 400, 0, "rug", "doVerb", -1, 0, { WORKAROUND_FAKE, 0 } }, // when looking at the rug { GID_FREDDYPHARKAS, -1, 24, 0, "gcWin", "open", -1, 5, { WORKAROUND_FAKE, 0xf } }, // is used as priority for game menu { GID_FREDDYPHARKAS, -1, 31, 0, "quitWin", "open", -1, 5, { WORKAROUND_FAKE, 0xf } }, // is used as priority for game menu { GID_GK1, -1, 64950, 1, "Feature", "handleEvent", -1, 0, { WORKAROUND_FAKE, 0 } }, // sometimes when walk-clicking -- cgit v1.2.3