From e0305aa9d94b44aa7d1061e0782f071181f7f7e7 Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Fri, 16 Jan 2015 22:31:27 -0500 Subject: XEEN: Fix loading correct monster sprites --- engines/xeen/map.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/engines/xeen/map.cpp b/engines/xeen/map.cpp index 6bd1ed09ba..3e4139628e 100644 --- a/engines/xeen/map.cpp +++ b/engines/xeen/map.cpp @@ -1045,10 +1045,10 @@ void Map::load(int mapId) { // Load sprites for the monsters for (uint i = 0; i < _mobData._monsterSprites.size(); ++i) { - filename = Common::String::format("%03d.mon", _mobData._objectSprites[i]._spriteId); + filename = Common::String::format("%03d.mon", _mobData._monsterSprites[i]._spriteId); _mobData._monsterSprites[i]._sprites.load(filename); - filename = Common::String::format("%03d.att", _mobData._objectSprites[i]._spriteId); + filename = Common::String::format("%03d.att", _mobData._monsterSprites[i]._spriteId); _mobData._monsterSprites[i]._attackSprites.load(filename); } -- cgit v1.2.3