From e06ec24807e88d688c67539d20efe41d165aa608 Mon Sep 17 00:00:00 2001 From: Thierry Crozat Date: Sun, 6 Oct 2019 17:08:47 +0100 Subject: SUPERNOVA: Hook up F5 to the Main Menu In the original F5 is used to save/load the game. Since we are using the ScummVM save/load mechanism I think it makes sense to open the main menu, that contains load and save buttons, on F5. --- engines/supernova/game-manager.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/engines/supernova/game-manager.cpp b/engines/supernova/game-manager.cpp index 7e44882de2..66fb013f86 100644 --- a/engines/supernova/game-manager.cpp +++ b/engines/supernova/game-manager.cpp @@ -278,7 +278,7 @@ void GameManager::processInput(Common::KeyState &state) { _vm->setTextSpeed(); break; case Common::KEYCODE_F5: - // load/save + _vm->openMainMenuDialog(); break; case Common::KEYCODE_x: if (state.flags & Common::KBD_ALT) { -- cgit v1.2.3