From e515fc18db0cdff1d947ef8686123ef0dc669cff Mon Sep 17 00:00:00 2001 From: Johannes Schickel Date: Tue, 8 Mar 2016 18:59:23 +0100 Subject: ENGINES: Make variable names of PlainGameDescriptor conform to our guidelines. gameid -> gameId --- engines/advancedDetector.cpp | 10 +++++----- engines/game.cpp | 6 +++--- engines/game.h | 4 ++-- engines/sky/detection.cpp | 4 ++-- engines/sword1/detection.cpp | 12 ++++++------ 5 files changed, 18 insertions(+), 18 deletions(-) diff --git a/engines/advancedDetector.cpp b/engines/advancedDetector.cpp index f4c199aa89..7a09f662d1 100644 --- a/engines/advancedDetector.cpp +++ b/engines/advancedDetector.cpp @@ -41,8 +41,8 @@ static GameDescriptor toGameDescriptor(const ADGameDescription &g, const PlainGa title = g.extra; extra = ""; } else { - while (sg->gameid) { - if (!scumm_stricmp(g.gameId, sg->gameid)) + while (sg->gameId) { + if (!scumm_stricmp(g.gameId, sg->gameId)) title = sg->description; sg++; } @@ -589,9 +589,9 @@ GameList AdvancedMetaEngine::getSupportedGames() const { GameList gl; const PlainGameDescriptor *g = _gameIds; - while (g->gameid) { - if (0 == scumm_stricmp(_singleId, g->gameid)) { - gl.push_back(GameDescriptor(g->gameid, g->description)); + while (g->gameId) { + if (0 == scumm_stricmp(_singleId, g->gameId)) { + gl.push_back(GameDescriptor(g->gameId, g->description)); return gl; } diff --git a/engines/game.cpp b/engines/game.cpp index 85ad6fe2e8..7ff51a99cc 100644 --- a/engines/game.cpp +++ b/engines/game.cpp @@ -26,8 +26,8 @@ const PlainGameDescriptor *findPlainGameDescriptor(const char *gameid, const PlainGameDescriptor *list) { const PlainGameDescriptor *g = list; - while (g->gameid) { - if (0 == scumm_stricmp(gameid, g->gameid)) + while (g->gameId) { + if (0 == scumm_stricmp(gameid, g->gameId)) return g; g++; } @@ -40,7 +40,7 @@ GameDescriptor::GameDescriptor() { } GameDescriptor::GameDescriptor(const PlainGameDescriptor &pgd, Common::String guioptions) { - setVal("gameid", pgd.gameid); + setVal("gameid", pgd.gameId); setVal("description", pgd.description); if (!guioptions.empty()) diff --git a/engines/game.h b/engines/game.h index a9bec8f9e0..e01e5c6885 100644 --- a/engines/game.h +++ b/engines/game.h @@ -36,7 +36,7 @@ * consisting of PlainGameDescriptors. */ struct PlainGameDescriptor { - const char *gameid; + const char *gameId; const char *description; }; @@ -108,7 +108,7 @@ public: GameList() {} GameList(const GameList &list) : Common::Array(list) {} GameList(const PlainGameDescriptor *g) { - while (g->gameid) { + while (g->gameId) { push_back(GameDescriptor(*g)); g++; } diff --git a/engines/sky/detection.cpp b/engines/sky/detection.cpp index d85299cc24..4b91f50a61 100644 --- a/engines/sky/detection.cpp +++ b/engines/sky/detection.cpp @@ -136,7 +136,7 @@ const ExtraGuiOptions SkyMetaEngine::getExtraGuiOptions(const Common::String &ta } GameDescriptor SkyMetaEngine::findGame(const char *gameid) const { - if (0 == scumm_stricmp(gameid, skySetting.gameid)) + if (0 == scumm_stricmp(gameid, skySetting.gameId)) return skySetting; return GameDescriptor(); } @@ -175,7 +175,7 @@ GameList SkyMetaEngine::detectGames(const Common::FSList &fslist) const { // Match found, add to list of candidates, then abort inner loop. // The game detector uses US English by default. We want British // English to match the recorded voices better. - GameDescriptor dg(skySetting.gameid, skySetting.description, Common::UNK_LANG, Common::kPlatformUnknown); + GameDescriptor dg(skySetting.gameId, skySetting.description, Common::UNK_LANG, Common::kPlatformUnknown); const SkyVersion *sv = skyVersions; while (sv->dinnerTableEntries) { if (dinnerTableEntries == sv->dinnerTableEntries && diff --git a/engines/sword1/detection.cpp b/engines/sword1/detection.cpp index 3eac95cdf2..0edf856125 100644 --- a/engines/sword1/detection.cpp +++ b/engines/sword1/detection.cpp @@ -128,17 +128,17 @@ GameList SwordMetaEngine::getSupportedGames() const { } GameDescriptor SwordMetaEngine::findGame(const char *gameid) const { - if (0 == scumm_stricmp(gameid, sword1FullSettings.gameid)) + if (0 == scumm_stricmp(gameid, sword1FullSettings.gameId)) return sword1FullSettings; - if (0 == scumm_stricmp(gameid, sword1DemoSettings.gameid)) + if (0 == scumm_stricmp(gameid, sword1DemoSettings.gameId)) return sword1DemoSettings; - if (0 == scumm_stricmp(gameid, sword1MacFullSettings.gameid)) + if (0 == scumm_stricmp(gameid, sword1MacFullSettings.gameId)) return sword1MacFullSettings; - if (0 == scumm_stricmp(gameid, sword1MacDemoSettings.gameid)) + if (0 == scumm_stricmp(gameid, sword1MacDemoSettings.gameId)) return sword1MacDemoSettings; - if (0 == scumm_stricmp(gameid, sword1PSXSettings.gameid)) + if (0 == scumm_stricmp(gameid, sword1PSXSettings.gameId)) return sword1PSXSettings; - if (0 == scumm_stricmp(gameid, sword1PSXDemoSettings.gameid)) + if (0 == scumm_stricmp(gameid, sword1PSXDemoSettings.gameId)) return sword1PSXDemoSettings; return GameDescriptor(); } -- cgit v1.2.3