From e7e90061228b4a680fa0a15cdfca413636d22396 Mon Sep 17 00:00:00 2001 From: Walter van Niftrik Date: Sun, 24 Jan 2010 18:57:23 +0000 Subject: SCI: Fix list control scrolling in Jones EGA and VGA. svn-id: r47511 --- engines/sci/engine/kgraphics.cpp | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/engines/sci/engine/kgraphics.cpp b/engines/sci/engine/kgraphics.cpp index 3048e30745..3f96afcd9a 100644 --- a/engines/sci/engine/kgraphics.cpp +++ b/engines/sci/engine/kgraphics.cpp @@ -779,8 +779,11 @@ void _k_GenericDrawControl(EngineState *s, reg_t controlObject, bool hilite) { // Games from early SCI1 onwards use topString upperOffset = GET_SEL32V(s->_segMan, controlObject, topString); } else { - // Earlier games use lsTop - upperOffset = GET_SEL32V(s->_segMan, controlObject, lsTop); + // Earlier games use lsTop or brTop + if (lookup_selector(s->_segMan, controlObject, s->_kernel->_selectorCache.brTop, NULL, NULL) == kSelectorVariable) + upperOffset = GET_SEL32V(s->_segMan, controlObject, brTop); + else + upperOffset = GET_SEL32V(s->_segMan, controlObject, lsTop); } // Count string entries in NULL terminated string list -- cgit v1.2.3