From e932270c0b1b5e6ba93011e5542591a5c5d94148 Mon Sep 17 00:00:00 2001 From: Matthew Hoops Date: Sat, 31 Jul 2010 16:20:16 +0000 Subject: SCI: Add uninit'd temp workaround for Grotesteing (fan game) svn-id: r51543 --- engines/sci/engine/workarounds.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp index a752c72981..25cf02b3c2 100644 --- a/engines/sci/engine/workarounds.cpp +++ b/engines/sci/engine/workarounds.cpp @@ -59,6 +59,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = { { GID_CNICK_KQ, -1, 700, 0, "gcWindow", "", -1, -1, { WORKAROUND_FAKE, 0 } }, // when entering control menu, like in hoyle 3 { GID_CNICK_LONGBOW, 0, 0, 0, "RH Budget", "", -1, 1, { WORKAROUND_FAKE, 0 } }, // when starting the game { GID_ECOQUEST, -1, -1, 0, NULL, "doVerb", -1, 0, { WORKAROUND_FAKE, 0 } }, // almost clicking anywhere triggers this in almost all rooms + { GID_FANMADE, 516, 979, 0, "", "export 0", -1, 20, { WORKAROUND_FAKE, 0 } }, // Happens in Grotesteing after the logos { GID_FREDDYPHARKAS, -1, 24, 0, "gcWin", "open", -1, 5, { WORKAROUND_FAKE, 0xf } }, // is used as priority for game menu { GID_FREDDYPHARKAS, -1, 31, 0, "quitWin", "open", -1, 5, { WORKAROUND_FAKE, 0xf } }, // is used as priority for game menu { GID_GK1, -1, 64950, -1, "Feature", "handleEvent", -1, 0, { WORKAROUND_FAKE, 0 } }, // sometimes when walk-clicking -- cgit v1.2.3