From eaee457431fb2b3d78eb4daadef3f8e40cdcf613 Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Sat, 17 Nov 2007 08:58:31 +0000 Subject: Added missing destructor and sounds to barrel animation sequence svn-id: r29531 --- engines/lure/game.cpp | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/engines/lure/game.cpp b/engines/lure/game.cpp index a871a3e831..2c25a016e9 100644 --- a/engines/lure/game.cpp +++ b/engines/lure/game.cpp @@ -415,7 +415,15 @@ void Game::displayBarrelAnimation() { AnimationSequence *anim = new AnimationSequence(screen, system, BARREL_ANIM_ID, palette, false); mouse.cursorOff(); + + Sound.killSounds(); + Sound.musicInterface_Play(0x3B, 0); + anim->show(); + + delete anim; + + Sound.killSounds(); mouse.cursorOn(); } -- cgit v1.2.3