From eb5f05fab3327f9de86548fb1053ce403ec8db96 Mon Sep 17 00:00:00 2001 From: Jochen Hoenicke Date: Sun, 17 Aug 2003 16:32:36 +0000 Subject: More adlib tempo tweaks svn-id: r9742 --- scumm/imuse_player.cpp | 2 +- scumm/resource.cpp | 48 ++++++++++++++++++++++++++++++++---------------- 2 files changed, 33 insertions(+), 17 deletions(-) diff --git a/scumm/imuse_player.cpp b/scumm/imuse_player.cpp index 597544823c..988633c449 100644 --- a/scumm/imuse_player.cpp +++ b/scumm/imuse_player.cpp @@ -129,7 +129,7 @@ bool Player::startSound(int sound, MidiDriver *midi) { } int Player::getMusicTimer() { - return _parser ? (_parser->getTick() * 2 / _parser->getPPQN()) : 0; + return _parser ? (_parser->getTick() / _parser->getPPQN()) : 0; } bool Player::isFadingOut() { diff --git a/scumm/resource.cpp b/scumm/resource.cpp index 94556afd43..2d8720c72a 100644 --- a/scumm/resource.cpp +++ b/scumm/resource.cpp @@ -905,7 +905,7 @@ static byte ADLIB_INSTR_MIDI_HACK[95] = { 0x00, 0x00, 0x03, // part/channel (offset 5) 0x00, 0x00, 0x07, 0x0f, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0xf7, - 0x04, 0xf0, 0x41, 0x7d, 0x10, // sysex 16: set instrument + 0x00, 0xf0, 0x41, 0x7d, 0x10, // sysex 16: set instrument 0x00, 0x01, // part/channel (offset 28) 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, @@ -1020,6 +1020,7 @@ int Scumm::convertADResource(int type, int idx, byte * src_ptr, int size) { byte num_instr; byte *channel, *instr, *track; byte *tracks[3]; + int ppqn; int delay, delay2, olddelay; int i, ch; int total_size = 8 + 16 + 14 + 8 + 7 + 8*sizeof(ADLIB_INSTR_MIDI_HACK) + size; @@ -1041,9 +1042,14 @@ int Scumm::convertADResource(int type, int idx, byte * src_ptr, int size) { // We will ignore the PPQN in the original resource, because // it's invalid anyway. We use a constant PPQN of 480. - // memcpy(ptr, &ticks, 2); ptr += 2; - *ptr++ = 480 >> 8; - *ptr++ = 480 & 0xFF; + // For Indy it is actually 240. + if (_gameId == GID_INDY3) { + ppqn = 240; + } else { + ppqn = 480; + } + *ptr++ = ppqn >> 8; + *ptr++ = ppqn & 0xFF; memcpy(ptr, "MTrk", 4); ptr += 4; dw = READ_BE_UINT32(&total_size); @@ -1077,7 +1083,16 @@ int Scumm::convertADResource(int type, int idx, byte * src_ptr, int size) { track = src_ptr; // Convert the ticks into a MIDI tempo. - dw = 0x7300000 / ticks; + // Unfortunate LOOM and INDY3 have different interpretation + // of the ticks value. + if (_gameId == GID_INDY3) { + // From my disassembly this would be correct: + // dw = 1000000 * 256 / 473 * ppqn / 2 / ticks; + // But this seems closer to original??? + dw = 73000000 / ticks; + } else { + dw = 1000000 * ppqn / 4 / 2 / ticks; + } debug(4, " ticks = %d, speed = %ld", ticks, dw); // Write a tempo change Meta event @@ -1094,6 +1109,8 @@ int Scumm::convertADResource(int type, int idx, byte * src_ptr, int size) { /* now fill in the instruments */ for (i = 0; i < num_instr; i++) { ch = channel[i] - 1; + if (ch < 0 || ch > 15) + continue; debug(4, "Sound %d: instrument %d on channel %d.", idx, i, ch); @@ -1151,7 +1168,10 @@ int Scumm::convertADResource(int type, int idx, byte * src_ptr, int size) { ptr += sizeof(ADLIB_INSTR_MIDI_HACK); } - *ptr++ = 0; // delay 0; + // There is a constant delay of ppqn/3 before the music starts. + if (ppqn / 3 >= 128) + *ptr++ = (ppqn / 3 >> 7) | 0x80; + *ptr++ = ppqn / 3 & 0x7f; // Now copy the actual music data memcpy(ptr, track, size); @@ -1173,14 +1193,10 @@ int Scumm::convertADResource(int type, int idx, byte * src_ptr, int size) { } assert(ptr < end); - // Now insert the jump. The jump offset is measured in ticks, and - // each instrument definition spans 4 ticks... so we jump to tick - // num_instr*4, although jumping to tick 0 would probably work fine, too. - // Note: it's possible that some musics don't loop from the start... - // in that case we'll have to figure out how the loop range is specified - // and then how to handle it appropriately (if it's specified in - // ticks, we are fine; but if it's a byte offset, it'll be nasty). - const int jump_offset = num_instr * 4; + // Now insert the jump. The jump offset is measured in ticks. + // We have ppqn/3 ticks before the first note. + + const int jump_offset = ppqn / 3; memcpy(ptr, "\xf0\x13\x7d\x30\00", 5); ptr += 5; // maybe_jump memcpy(ptr, "\x00\x00", 2); ptr += 2; // cmd -> 0 means always jump memcpy(ptr, "\x00\x00\x00\x00", 4); ptr += 4; // track -> there is only one track, 0 @@ -1209,9 +1225,9 @@ int Scumm::convertADResource(int type, int idx, byte * src_ptr, int size) { byte chunk_type = 0; // Write a tempo change Meta event - // 473 / 4 Hz, 480 pulses per quarternote, convert to micro seconds. + // 473 / 4 Hz, convert to micro seconds. memcpy(ptr, "\x00\xFF\x51\x03", 4); ptr += 4; - dw = 1000000 * 480 * 4 / 473; + dw = 1000000 * ppqn * 4 / 473; *ptr++ = (byte)((dw >> 16) & 0xFF); *ptr++ = (byte)((dw >> 8) & 0xFF); *ptr++ = (byte)(dw & 0xFF); -- cgit v1.2.3