From ec4f7d3d7c0ba9292d268195cd64c2de26b73220 Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Fri, 29 Jul 2005 17:58:00 +0000 Subject: Whitespaces svn-id: r18595 --- saga/actor.cpp | 168 +++++++++++++++++++------------------- saga/animation.cpp | 22 ++--- saga/events.cpp | 14 ++-- saga/font.cpp | 24 +++--- saga/game.cpp | 42 +++++----- saga/gfx.cpp | 10 +-- saga/image.cpp | 4 +- saga/interface.cpp | 214 ++++++++++++++++++++++++------------------------- saga/isomap.cpp | 106 ++++++++++++------------ saga/ite_introproc.cpp | 12 +-- saga/itedata.cpp | 6 +- saga/music.cpp | 20 ++--- saga/objectmap.cpp | 16 ++-- saga/puzzle.cpp | 6 +- saga/render.cpp | 8 +- saga/rscfile.cpp | 16 ++-- saga/saga.cpp | 30 +++---- saga/saveload.cpp | 18 ++--- saga/scene.cpp | 46 +++++------ saga/script.cpp | 51 ++++++------ saga/sfuncs.cpp | 58 +++++++------- saga/sndres.cpp | 10 +-- saga/sound.cpp | 4 +- saga/sprite.cpp | 18 ++--- saga/sthread.cpp | 58 +++++++------- 25 files changed, 490 insertions(+), 491 deletions(-) diff --git a/saga/actor.cpp b/saga/actor.cpp index 6dc1d2c8fc..1e5be15044 100644 --- a/saga/actor.cpp +++ b/saga/actor.cpp @@ -191,7 +191,7 @@ Actor::Actor(SagaEngine *vm) : _vm(vm) { _pathListIndex = _pathNodeListIndex = _newPathNodeListIndex = -1; _pathDirectionListCount = 0; _pathDirectionListAlloced = 0; - + _centerActor = _protagonist = NULL; _protagState = 0; _lastTickMsec = 0; @@ -200,7 +200,7 @@ Actor::Actor(SagaEngine *vm) : _vm(vm) { _xCellCount = _vm->getDisplayWidth(); _pathCell = (int8 *)malloc(_yCellCount * _xCellCount * sizeof(*_pathCell)); - + _pathRect.left = 0; _pathRect.right = _vm->getDisplayWidth(); _pathRect.top = _vm->getDisplayInfo().pathStartY; @@ -212,9 +212,9 @@ Actor::Actor(SagaEngine *vm) : _vm(vm) { if (_actorContext == NULL) { error("Actor::Actor() resource context not found"); } - + _vm->_resource->loadResource(_actorContext, _vm->getResourceDescription()->actorsStringsResourceId, stringsPointer, stringsLength); - + _vm->loadStrings(_actorsStrings, stringsPointer, stringsLength); free(stringsPointer); } else { @@ -327,7 +327,7 @@ bool Actor::loadActorResources(ActorData *actor) { framesCount = resourceLength / 16; debug(9, "Frame resource contains %d frames", framesCount); - + framesPointer = (ActorFrameSequence *)malloc(sizeof(ActorFrameSequence) * framesCount); if (framesPointer == NULL) { memoryError("Actor::loadActorResources"); @@ -392,7 +392,7 @@ void Actor::stepZoneAction(ActorData *actor, const HitZone *hitZone, bool exit, if (((hitZone->getFlags() & kHitZoneTerminus) && !stopped) || (!(hitZone->getFlags() & kHitZoneTerminus) && stopped)) { return; } - + if (!exit) { if (hitZone->getFlags() & kHitZoneAutoWalk) { actor->currentAction = kActionWalkDir; @@ -432,7 +432,7 @@ void Actor::realLocation(Location &location, uint16 objectId, uint16 walkFlags) angle = (location.x + 2) & 15; distance = location.y; - location.u() = (angleLUT[angle][0] * distance) >> 8; + location.u() = (angleLUT[angle][0] * distance) >> 8; location.v() = (angleLUT[angle][1] * distance) >> 8; } else { angle = location.x & 15; @@ -459,7 +459,7 @@ void Actor::actorFaceTowardsPoint(uint16 actorId, const Location &toLocation) { Location delta; //debug (8, "Actor::actorFaceTowardsPoint actorId=%i", actorId); actor = getActor(actorId); - + toLocation.delta(actor->location, delta); if (_vm->_scene->getFlags() & kSceneFlagISO) { @@ -493,7 +493,7 @@ void Actor::actorFaceTowardsObject(uint16 actorId, uint16 objectId) { ObjectData *Actor::getObj(uint16 objId) { ObjectData *obj; - + if (!validObjId(objId)) error("Actor::getObj Wrong objId 0x%X", objId); @@ -529,14 +529,14 @@ ActorData *Actor::getActor(uint16 actorId) { } bool Actor::validFollowerLocation(const Location &location) { - Point point; + Point point; location.toScreenPointXY(point); - + if ((point.x < 5) || (point.x >= _vm->getDisplayWidth() - 5) || (point.y < 0) || (point.y > _vm->getSceneHeight())) { return false; } - + return (_vm->_scene->canWalk(point)); } @@ -552,7 +552,7 @@ void Actor::updateActorsScene(int actorsEntrance) { Location possibleLocation; Point delta; const SceneEntry *sceneEntry; - + if (_vm->getGameType() == GType_IHNM) { warning("Actors aren't implemented for IHNM yet"); return; @@ -588,9 +588,9 @@ void Actor::updateActorsScene(int actorsEntrance) { actor->actionCycle = (_vm->_rnd.getRandomNumber(7) & 0x7) * 4; // 1/8th chance } } - + assert(_protagonist); - + if ((actorsEntrance >= 0) && (_vm->_scene->_entryList.entryListCount > 0)) { if (_vm->_scene->_entryList.entryListCount <= actorsEntrance) { actorsEntrance = 0; //OCEAN bug @@ -619,19 +619,19 @@ void Actor::updateActorsScene(int actorsEntrance) { calcScreenPosition(_protagonist); for (i = 0; i < _actorsCount; i++) { - actor = _actors[i]; + actor = _actors[i]; if (actor->flags & (kFollower)) { actor->facingDirection = actor->actionDirection = _protagonist->facingDirection; actor->currentAction = kActionWait; actor->walkStepsCount = actor->walkStepIndex = 0; actor->location.z = _protagonist->location.z; - + if (_vm->_scene->getFlags() & kSceneFlagISO) { _vm->_isoMap->placeOnTileMap(_protagonist->location, actor->location, 3, followerDirection & 0x07); } else { followerDirection &= 0x07; - + possibleLocation = _protagonist->location; @@ -643,7 +643,7 @@ void Actor::updateActorsScene(int actorsEntrance) { tempLocation = possibleLocation; tempLocation.x += delta.x; tempLocation.y += delta.y; - + if (validFollowerLocation( tempLocation)) { possibleLocation = tempLocation; } else { @@ -686,7 +686,7 @@ ActorFrameRange *Actor::getActorFrameRange(uint16 actorId, int frameType) { if (frameType >= actor->framesCount) error("Actor::getActorFrameRange Wrong frameType 0x%X actorId 0x%X", frameType, actorId); - + if ((actor->facingDirection < kDirUp) || (actor->facingDirection > kDirUpLeft)) error("Actor::getActorFrameRange Wrong direction 0x%X actorId 0x%X", actor->facingDirection, actorId); @@ -716,7 +716,7 @@ void Actor::handleSpeech(int msec) { removeFirst = true; } else { removeFirst = true; - } + } _activeSpeech.playing = false; if (_activeSpeech.actorIds[0] != 0) { actor = getActor(_activeSpeech.actorIds[0]); @@ -748,7 +748,7 @@ void Actor::handleSpeech(int msec) { if (_vm->_script->_skipSpeeches) { _activeSpeech.stringsCount = 0; - _vm->_script->wakeUpThreads(kWaitTypeSpeech); + _vm->_script->wakeUpThreads(kWaitTypeSpeech); } if (_activeSpeech.stringsCount == 0) { @@ -799,7 +799,7 @@ void Actor::handleSpeech(int msec) { } _activeSpeech.speechBox.setWidth(width); - + if (_activeSpeech.actorIds[0] != 0) { actor = getActor(_activeSpeech.actorIds[0]); _activeSpeech.speechBox.setHeight(height); @@ -818,9 +818,9 @@ void Actor::handleSpeech(int msec) { } _activeSpeech.drawRect.setWidth(width); _activeSpeech.drawRect.setHeight(height); - } + } - _activeSpeech.playing = true; + _activeSpeech.playing = true; } void Actor::handleActions(int msec, bool setup) { @@ -841,7 +841,7 @@ void Actor::handleActions(int msec, bool setup) { actor = _actors[i]; if (!actor->inScene) continue; - + if ((_vm->getGameType() == GType_ITE) && (i == ACTOR_DRAGON_INDEX)) { moveDragon(actor); continue; @@ -894,7 +894,7 @@ void Actor::handleActions(int msec, bool setup) { case kActionWalkToLink: if (_vm->_scene->getFlags() & kSceneFlagISO) { actor->partialTarget.delta(actor->location, delta); - + while ((delta.u() == 0) && (delta.v() == 0)) { if ((actor == _protagonist) && (_vm->mouseButtonPressed())) { @@ -936,7 +936,7 @@ void Actor::handleActions(int msec, bool setup) { addDelta.u() += (addDelta.u() > 0) ? (delta.v() / 2) : (-delta.v() / 2); addDelta.u() /= delta.v(); } - } else { + } else { addDelta.u() = clamp( -speed, delta.u(), speed ); if (addDelta.u() == delta.u()) { addDelta.v() = delta.v(); @@ -977,7 +977,7 @@ void Actor::handleActions(int msec, bool setup) { speed = 1; } - if ((actor->actionDirection == kDirUp) || (actor->actionDirection == kDirDown)) { + if ((actor->actionDirection == kDirUp) || (actor->actionDirection == kDirDown)) { addDelta.y = clamp(-speed, delta.y, speed); if (addDelta.y == delta.y) { addDelta.x = delta.x; @@ -987,7 +987,7 @@ void Actor::handleActions(int msec, bool setup) { addDelta.x /= delta.y; actor->facingDirection = actor->actionDirection; } - } else { + } else { addDelta.x = clamp(-2 * speed, delta.x, 2 * speed); if (addDelta.x == delta.x) { addDelta.y = delta.y; @@ -1080,7 +1080,7 @@ void Actor::handleActions(int msec, bool setup) { actor->actionCycle++; frameRange = getActorFrameRange(actor->id, actor->cycleFrameSequence); - + if (actor->currentAction == kActionPongFrames) { if (actor->actionCycle >= frameRange->frameCount * 2 - 2) { if (actor->actorFlags & kActorContinuous) { @@ -1132,7 +1132,7 @@ void Actor::handleActions(int msec, bool setup) { actor->location = actor->finalTarget; actor->currentAction = kActionFreeze; _vm->_script->wakeUpActorThread(kWaitTypeWalk, actor); - } + } break; case kActionClimb: @@ -1237,7 +1237,7 @@ bool Actor::calcScreenPosition(CommonObjectData *commonObjectData) { commonObjectData->location.toScreenPointXYZ(commonObjectData->screenPosition); } - result = commonObjectData->screenPosition.x > -64 && + result = commonObjectData->screenPosition.x > -64 && commonObjectData->screenPosition.x < _vm->getDisplayWidth() + 64 && commonObjectData->screenPosition.y > -64 && commonObjectData->screenPosition.y < _vm->getSceneHeight() + 64; @@ -1295,7 +1295,7 @@ void Actor::createDrawOrderList() { actor = _actors[i]; if (!actor->inScene) continue; - + if (calcScreenPosition(actor)) { _drawOrderList.pushBack(actor, compareFunction); } @@ -1308,7 +1308,7 @@ void Actor::createDrawOrderList() { if (obj->sceneNumber != _vm->_scene->currentSceneNumber()) continue; - + if (calcScreenPosition(obj)) { _drawOrderList.pushBack(obj, compareFunction); } @@ -1321,7 +1321,7 @@ bool Actor::getSpriteParams(CommonObjectData *commonObjectData, int &frameNumber // warning("not protagonist"); return false; } - frameNumber = 8; + frameNumber = 8; spriteList = &_vm->_sprite->_mainSprites; } else if (validActorId(commonObjectData->id)) { spriteList = &((ActorData *)commonObjectData)->spriteList; @@ -1364,7 +1364,7 @@ void Actor::drawActors() { if (!getSpriteParams(drawObject, frameNumber, spriteList)) { continue; } - + if (_vm->_scene->getFlags() & kSceneFlagISO) { _vm->_isoMap->drawSprite(backBuffer, *spriteList, frameNumber, drawObject->location, drawObject->screenPosition, drawObject->screenScale); } else { @@ -1400,7 +1400,7 @@ void Actor::drawSpeech(void) { if (_activeSpeech.actorsCount > 1) { height = _vm->_font->getHeight(kMediumFont); width = _vm->_font->getStringWidth(kMediumFont, _activeSpeech.strings[0], 0, kFontNormal); - + for (i = 0; i < _activeSpeech.actorsCount; i++) { actor = getActor(_activeSpeech.actorIds[i]); calcScreenPosition(actor); @@ -1408,7 +1408,7 @@ void Actor::drawSpeech(void) { textPoint.x = clamp( 10, actor->screenPosition.x - width / 2, _vm->getDisplayWidth() - 10 - width); textPoint.y = clamp( 10, actor->screenPosition.y - 58, _vm->getSceneHeight() - 10 - height); - _vm->_font->textDraw(kMediumFont, backBuffer, _activeSpeech.strings[0], textPoint, + _vm->_font->textDraw(kMediumFont, backBuffer, _activeSpeech.strings[0], textPoint, _activeSpeech.speechColor[i], _activeSpeech.outlineColor[i], _activeSpeech.getFontFlags(i)); } } else { @@ -1429,7 +1429,7 @@ bool Actor::followProtagonist(ActorData *actor) { int16 prefV; int16 newU; int16 newV; - + assert(_protagonist); actor->flags &= ~(kFaster | kFastest); @@ -1470,7 +1470,7 @@ bool Actor::followProtagonist(ActorData *actor) { return actorWalkTo(actor->id, newLocation); } - } else { + } else { prefer1.x = (100 * _protagonist->screenScale) >> 8; prefer1.y = (50 * _protagonist->screenScale) >> 8; @@ -1485,14 +1485,14 @@ bool Actor::followProtagonist(ActorData *actor) { if (prefer1.y < 8) { prefer1.y = 8; } - + prefer2.x = prefer1.x * 2; prefer2.y = prefer1.y * 2; prefer3.x = prefer1.x + prefer1.x / 2; prefer3.y = prefer1.y + prefer1.y / 2; actor->location.delta(protagonistLocation, delta); - + protagonistBGMaskType = 0; if (_vm->_scene->isBGMaskPresent() && _vm->_scene->validBGMaskPoint(_protagonist->screenPosition)) { protagonistBGMaskType = _vm->_scene->getBGMaskType(_protagonist->screenPosition); @@ -1634,7 +1634,7 @@ bool Actor::actorWalkTo(uint16 actorId, const Location &toLocation) { return false; } } else { - + actor->location.toScreenPointXY(pointFrom); pointFrom.x &= ~1; @@ -1681,7 +1681,7 @@ bool Actor::actorWalkTo(uint16 actorId, const Location &toLocation) { if (!(actor->actorFlags & kActorNoCollide)) { collision.x = ACTOR_COLLISION_WIDTH * actor->screenScale / (256 * 2); collision.y = ACTOR_COLLISION_HEIGHT * actor->screenScale / (256 * 2); - + _barrierCount = 0; for (i = 0; (i < _actorsCount) && (_barrierCount < ACTOR_BARRIERS_MAX); i++) { @@ -1704,7 +1704,7 @@ bool Actor::actorWalkTo(uint16 actorId, const Location &toLocation) { if (testBox2.contains(pointFrom)) { if (pointFrom.x > anotherActorScreenPosition.x + 4) { testBox.right = pointFrom.x - 1; - } else if (pointFrom.x < anotherActorScreenPosition.x - 4) { + } else if (pointFrom.x < anotherActorScreenPosition.x - 4) { testBox.left = pointFrom.x + 2; } else if (pointFrom.y > anotherActorScreenPosition.y) { testBox.bottom = pointFrom.y; @@ -1755,7 +1755,7 @@ bool Actor::actorWalkTo(uint16 actorId, const Location &toLocation) { if (pointBest == pointFrom) { actor->walkStepsCount = 0; - } + } } else { actor->walkStepsCount = 0; actor->addWalkStepPoint(pointTo); @@ -1771,7 +1771,7 @@ bool Actor::actorWalkTo(uint16 actorId, const Location &toLocation) { if (actor->flags & kProtagonist) { _actors[1]->actorFlags &= ~kActorNoFollow; // TODO: mark all actors with kFollower flag, not only 1 and 2 _actors[2]->actorFlags &= ~kActorNoFollow; - } + } actor->currentAction = (actor->walkStepsCount >= ACTOR_MAX_STEPS_COUNT) ? kActionWalkToLink : kActionWalkToPoint; actor->walkFrameSequence = kFrameWalk; } @@ -1795,7 +1795,7 @@ void Actor::actorSpeech(uint16 actorId, const char **strings, int stringsCount, for (i = 0; i < stringsCount; i++) { _activeSpeech.strings[i] = strings[i]; } - + _activeSpeech.stringsCount = stringsCount; _activeSpeech.speechFlags = speechFlags; _activeSpeech.actorsCount = 1; @@ -1813,18 +1813,18 @@ void Actor::actorSpeech(uint16 actorId, const char **strings, int stringsCount, _activeSpeech.speechBox.right = actor->screenPosition.x + dist; if (_activeSpeech.speechBox.left < 10) { - _activeSpeech.speechBox.right += 10 - _activeSpeech.speechBox.left; - _activeSpeech.speechBox.left = 10; + _activeSpeech.speechBox.right += 10 - _activeSpeech.speechBox.left; + _activeSpeech.speechBox.left = 10; } if (_activeSpeech.speechBox.right > _vm->getDisplayWidth() - 10) { _activeSpeech.speechBox.left -= _activeSpeech.speechBox.right - _vm->getDisplayWidth() - 10; - _activeSpeech.speechBox.right = _vm->getDisplayWidth() - 10; - } + _activeSpeech.speechBox.right = _vm->getDisplayWidth() - 10; + } } void Actor::nonActorSpeech(const Common::Rect &box, const char **strings, int stringsCount, int sampleResourceId, int speechFlags) { int i; - + _vm->_script->wakeUpThreads(kWaitTypeSpeech); for (i = 0; i < stringsCount; i++) { @@ -1842,7 +1842,7 @@ void Actor::nonActorSpeech(const Common::Rect &box, const char **strings, int st void Actor::simulSpeech(const char *string, uint16 *actorIds, int actorIdsCount, int speechFlags, int sampleResourceId) { int i; - + if (_vm->getGameType() == GType_IHNM) { warning("Actors aren't implemented for IHNM yet"); return; @@ -1863,7 +1863,7 @@ void Actor::simulSpeech(const char *string, uint16 *actorIds, int actorIdsCount, _activeSpeech.sampleResourceId = sampleResourceId; _activeSpeech.playing = false; _activeSpeech.slowModeCharIndex = 0; - + // caller should call thread->wait(kWaitTypeSpeech) by itself } @@ -1890,7 +1890,7 @@ void Actor::moveDragon(ActorData *actor) { if ((actor->actionCycle < 0) || ((actor->actionCycle == 0) && (actor->dragonMoveType >= ACTOR_DRAGON_TURN_MOVES))) { - + moveType = kDragonMoveInvalid; if (actor->location.distance(_protagonist->location) < 24) { if (_dragonHunt && (_protagonist->currentAction != kActionFall)) { @@ -1911,7 +1911,7 @@ void Actor::moveDragon(ActorData *actor) { } else { _dragonHunt = true; } - + if (actor->walkStepIndex + 2 > actor->walkStepsCount) { _vm->_isoMap->findDragonTilePath(actor, actor->location, _protagonist->location, actor->actionDirection); @@ -2065,7 +2065,7 @@ void Actor::moveDragon(ActorData *actor) { break; } } - + actor->dragonMoveType = moveType; if (moveType >= ACTOR_DRAGON_TURN_MOVES) { @@ -2111,7 +2111,7 @@ void Actor::moveDragon(ActorData *actor) { dragonMove = &dragonMoveTable[actor->dragonMoveType]; actor->dragonBaseFrame = dragonMove->baseFrame; - + actor->location.u() = actor->partialTarget.u() - dragonMove->offset[actor->actionCycle][0]; actor->location.v() = actor->partialTarget.v() - dragonMove->offset[actor->actionCycle][1]; @@ -2130,7 +2130,7 @@ void Actor::findActorPath(ActorData *actor, const Point &fromPoint, const Point int maskType; int i; Rect intersect; - + #ifdef ACTOR_DEBUG _debugPointsCount = 0; #endif @@ -2148,7 +2148,7 @@ void Actor::findActorPath(ActorData *actor, const Point &fromPoint, const Point setPathCell(iteratorPoint, _vm->_scene->getDoorState(maskType) ? kPathCellBarrier : kPathCellEmpty); } else { setPathCell(iteratorPoint, kPathCellBarrier); - } + } } } @@ -2164,7 +2164,7 @@ void Actor::findActorPath(ActorData *actor, const Point &fromPoint, const Point } } } - + #ifdef ACTOR_DEBUG for (iteratorPoint.y = 0; iteratorPoint.y < _yCellCount; iteratorPoint.y++) { for (iteratorPoint.x = 0; iteratorPoint.x < _xCellCount; iteratorPoint.x++) { @@ -2180,7 +2180,7 @@ void Actor::findActorPath(ActorData *actor, const Point &fromPoint, const Point actor->addWalkStepPoint(toPoint); return; } - + i = fillPathArray(fromPoint, toPoint, bestPoint); if (fromPoint == bestPoint) { @@ -2204,7 +2204,7 @@ bool Actor::scanPathLine(const Point &point1, const Point &point2) { int s1; int s2; int i; - + point = point1; delta.x = ABS(point1.x - point2.x); delta.y = ABS(point1.y - point2.y); @@ -2254,7 +2254,7 @@ int Actor::fillPathArray(const Point &fromPoint, const Point &toPoint, Point &be int i; Point bestPath; int pointCounter; - int startDirection; + int startDirection; PathDirectionData *pathDirection; PathDirectionData *newPathDirection; const PathDirectionData *samplePathDirection; @@ -2265,7 +2265,7 @@ int Actor::fillPathArray(const Point &fromPoint, const Point &toPoint, Point &be pointCounter = 0; bestRating = quickDistance(fromPoint, toPoint); bestPath = fromPoint; - + for (startDirection = 0; startDirection < 4; startDirection++) { newPathDirection = addPathDirectionListData(); newPathDirection->x = fromPoint.x; @@ -2275,12 +2275,12 @@ int Actor::fillPathArray(const Point &fromPoint, const Point &toPoint, Point &be if (validPathCellPoint(fromPoint)) { setPathCell(fromPoint, kDirUp); - + #ifdef ACTOR_DEBUG addDebugPoint(fromPoint, 24+36); #endif - } - + } + i = 0; do { @@ -2289,7 +2289,7 @@ int Actor::fillPathArray(const Point &fromPoint, const Point &toPoint, Point &be samplePathDirection = &pathDirectionLUT[pathDirection->direction][directionCount]; nextPoint.x = samplePathDirection->x + pathDirection->x; nextPoint.y = samplePathDirection->y + pathDirection->y; - + if (!validPathCellPoint(nextPoint)) { continue; } @@ -2350,10 +2350,10 @@ void Actor::setActorPath(ActorData *actor, const Point &fromPoint, const Point & } pathToNode(); - removeNodes(); + removeNodes(); nodeToPath(); removePathPoints(); - + for (i = 0; i <= _pathNodeListIndex; i++) { actor->addWalkStepPoint(_pathNodeList[i].point); } @@ -2365,7 +2365,7 @@ void Actor::pathToNode() { int i; Point *point; - point= &_pathList[_pathListIndex]; + point= &_pathList[_pathListIndex]; direction = 0; _pathNodeListIndex = -1; @@ -2381,13 +2381,13 @@ void Actor::pathToNode() { direction++; } if ((point1.x + delta.x != point2.x) || (point1.y + delta.y != point2.y)) { - addPathNodeListPoint(point1); + addPathNodeListPoint(point1); direction--; i++; point++; } } - addPathNodeListPoint(*_pathList); + addPathNodeListPoint(*_pathList); } int pathLine(Point *pointList, const Point &point1, const Point &point2) { @@ -2466,7 +2466,7 @@ void Actor::removeNodes() { int i, j, k; PathNode *iNode, *jNode, *kNode, *fNode; fNode = &_pathNodeList[_pathNodeListIndex]; - + if (scanPathLine(_pathNodeList[0].point, fNode->point)) { _pathNodeList[1] = *fNode; _pathNodeListIndex = 1; @@ -2523,7 +2523,7 @@ void Actor::removeNodes() { void Actor::condenseNodeList() { int i, j, count; PathNode *iNode, *jNode; - + count = _pathNodeListIndex; for (i = 1, iNode = _pathNodeList + 1; i < _pathNodeListIndex; i++, iNode++) { @@ -2557,14 +2557,14 @@ void Actor::removePathPoints() { _newPathNodeListIndex = -1; addNewPathNodeListPoint(_pathNodeList[0]); - + for (i = 1, node = _pathNodeList + 1; i < _pathNodeListIndex; i++, node++) { addNewPathNodeListPoint(*node); for (j = 5; j > 0; j--) { start = node->link - j; end = node->link + j; - + if (start < 0 || end > _pathListIndex) { continue; } @@ -2574,14 +2574,14 @@ void Actor::removePathPoints() { if ((point1.x == PATH_NODE_EMPTY) || (point2.x == PATH_NODE_EMPTY)) { continue; } - + if (scanPathLine(point1, point2)) { for (l = 1; l <= _newPathNodeListIndex; l++) { if (start <= _newPathNodeList[l].link) { _newPathNodeListIndex = l; _newPathNodeList[_newPathNodeListIndex].point = point1; _newPathNodeList[_newPathNodeListIndex].link = start; - incrementNewPathNodeListIndex(); + incrementNewPathNodeListIndex(); break; } } @@ -2595,7 +2595,7 @@ void Actor::removePathPoints() { } } } - + addNewPathNodeListPoint(_pathNodeList[_pathNodeListIndex]); for (i = 0, j = 0; i <= _newPathNodeListIndex; i++) { @@ -2623,7 +2623,7 @@ void Actor::drawPathTest() { void Actor::saveState(Common::OutSaveFile *out) { uint16 i; - + out->writeSint16LE(getProtagState()); for (i = 0; i < _actorsCount; i++) { diff --git a/saga/animation.cpp b/saga/animation.cpp index 3657324079..81d80ebeb2 100644 --- a/saga/animation.cpp +++ b/saga/animation.cpp @@ -97,7 +97,7 @@ void Anim::load(uint16 animId, const byte *animResourceData, size_t animResource anim->frameTime = DEFAULT_FRAME_TIME; anim->flags = 0; anim->linkId = -1; - anim->state = ANIM_PAUSE; + anim->state = ANIM_PAUSE; } void Anim::link(int16 animId1, int16 animId2) { @@ -120,7 +120,7 @@ void Anim::setCycles(uint16 animId, int cycles) { AnimationData *anim; anim = getAnimation(animId); - + anim->cycles = cycles; } @@ -162,7 +162,7 @@ void Anim::play(uint16 animId, int vectorTime, bool playing) { if (anim->currentFrame > anim->maxFrame) { anim->currentFrame = anim->loopFrame; - + if (anim->flags & ANIM_STOPPING || anim->currentFrame == -1) { anim->state = ANIM_PAUSE; } @@ -237,7 +237,7 @@ void Anim::resume(uint16 animId, int cycles) { AnimationData *anim; anim = getAnimation(animId); - + anim->cycles += cycles; play(animId, 0, true); } @@ -281,7 +281,7 @@ int16 Anim::getCurrentFrame(uint16 animId) { AnimationData *anim; anim = getAnimation(animId); - + return anim->currentFrame; } @@ -323,7 +323,7 @@ void Anim::decodeFrame(AnimationData *anim, size_t frameOffset, byte *buf, size_ error("VALIDATE_WRITE_POINTER: writePointer=%x buf=%x", writePointer, buf); \ } #else -#define VALIDATE_WRITE_POINTER +#define VALIDATE_WRITE_POINTER #endif @@ -351,7 +351,7 @@ void Anim::decodeFrame(AnimationData *anim, size_t frameOffset, byte *buf, size_ case SAGA_FRAME_NOOP: // Does nothing readS.readByte(); readS.readByte(); - readS.readByte(); + readS.readByte(); continue; break; case SAGA_FRAME_LONG_UNCOMPRESSED_RUN: // Long Unencoded Run @@ -377,7 +377,7 @@ void Anim::decodeFrame(AnimationData *anim, size_t frameOffset, byte *buf, size_ break; case SAGA_FRAME_ROW_END: // End of row xVector = readS.readSint16BE(); - + if (longData) newRow = readS.readSint16BE(); else @@ -451,17 +451,17 @@ void Anim::fillFrameOffsets(AnimationData *anim) { int i; bool longData = isLongData(); - MemoryReadStreamEndian readS(anim->resourceData, anim->resourceLength, _vm->isBigEndian()); + MemoryReadStreamEndian readS(anim->resourceData, anim->resourceLength, _vm->isBigEndian()); readS.seek(12); - + readS._bigEndian = !_vm->isBigEndian(); // RLE has inversion BE<>LE for (currentFrame = 0; currentFrame <= anim->maxFrame; currentFrame++) { anim->frameOffsets[currentFrame] = readS.pos(); // For some strange reason, the animation header is in little - // endian format, but the actual RLE encoded frame data, + // endian format, but the actual RLE encoded frame data, // including the frame header, is in big endian format. */ do { markByte = readS.readByte(); diff --git a/saga/events.cpp b/saga/events.cpp index c11cecfc0b..ebc959ed9a 100644 --- a/saga/events.cpp +++ b/saga/events.cpp @@ -52,7 +52,7 @@ Events::~Events(void) { freeList(); } -// Function to process event list once per frame. +// Function to process event list once per frame. // First advances event times, then processes each event with the appropriate // handler depending on the type of event. int Events::handleEvents(long msec) { @@ -93,20 +93,20 @@ int Events::handleEvents(long msec) { break; } - // Process the event appropriately based on result code from + // Process the event appropriately based on result code from // handler if ((result == EVENT_DELETE) || (result == EVENT_INVALIDCODE)) { // If there is no event chain, delete the base event. if (event_p->chain == NULL) { eventi=_eventList.eraseAndPrev(eventi); } else { - // If there is an event chain present, move the next event - // in the chain up, adjust it by the previous delta time, + // If there is an event chain present, move the next event + // in the chain up, adjust it by the previous delta time, // and reprocess the event */ delta_time = event_p->time; EVENT *from_chain=event_p->chain; memcpy(event_p, from_chain,sizeof(*event_p)); - free(from_chain); + free(from_chain); event_p->time += delta_time; --eventi; @@ -184,7 +184,7 @@ int Events::handleContinuous(EVENT *event) { rect.top = (_vm->getDisplayHeight() - h) / 2; rect.setWidth(w); rect.setHeight(h); - + backGroundSurface->transitionDissolve( maskBuffer, rect, 1, event_pc); break; default: @@ -410,7 +410,7 @@ int Events::handleOneShot(EVENT *event) { case EVENT_EXEC_BLOCKING: case EVENT_EXEC_NONBLOCKING: debug(6, "Exec module number %d script entry number %d", event->param, event->param2); - + sthread = _vm->_script->createThread(event->param, event->param2); if (sthread == NULL) { _vm->_console->DebugPrintf("Thread creation failed.\n"); diff --git a/saga/font.cpp b/saga/font.cpp index 37ca014b1d..a678d5789c 100644 --- a/saga/font.cpp +++ b/saga/font.cpp @@ -34,7 +34,7 @@ namespace Saga { Font::Font(SagaEngine *vm) : _vm(vm), _initialized(false) { int i; - // Load font module resource context + // Load font module resource context assert(_vm->getFontsCount() > 0); @@ -89,7 +89,7 @@ void Font::loadFont(uint32 fontResourceId) { // Create new font structure font = (FontData *)malloc(sizeof(*font)); - + // Read font header font->normal.header.charHeight = readS.readUint16(); font->normal.header.charWidth = readS.readUint16(); @@ -129,9 +129,9 @@ void Font::loadFont(uint32 fontResourceId) { // Create outline font style createOutline(font); - - // Set font data - _fonts[_loadedFonts++] = font; + + // Set font data + _fonts[_loadedFonts++] = font; } @@ -152,7 +152,7 @@ void Font::createOutline(FontData *font) { unsigned char charRep; - // Populate new font style character data + // Populate new font style character data for (i = 0; i < FONT_CHARCOUNT; i++) { newByteWidth = 0; oldByteWidth = 0; @@ -186,10 +186,10 @@ void Font::createOutline(FontData *font) { font->outline.header.charHeight += 2; font->outline.header.rowLength = newRowLength; - // Allocate new font representation storage + // Allocate new font representation storage font->outline.font = (unsigned char *)calloc(newRowLength, font->outline.header.charHeight); - + // Generate outline font representation for (i = 0; i < FONT_CHARCOUNT; i++) { for (row = 0; row < font->normal.header.charHeight; row++) { @@ -233,7 +233,7 @@ void Font::createOutline(FontData *font) { } } } - } + } } // Returns the horizontal length in pixels of the graphical representation @@ -287,7 +287,7 @@ void Font::draw(FontId fontId, Surface *ds, const char *text, size_t count, cons font = _fonts[fontId]; - if (flags & kFontOutline) { + if (flags & kFontOutline) { offsetPoint.x--; offsetPoint.y--; outFont(font->outline, ds, text, count, offsetPoint, effectColor, flags); @@ -329,7 +329,7 @@ void Font::outFont(const FontStyle & drawFont, Surface *ds, const char *text, si textPointer = (const byte *) text; ct = count; - // Draw string one character at a time, maximum of 'draw_str'_ct + // Draw string one character at a time, maximum of 'draw_str'_ct // characters, or no limit if 'draw_str_ct' is 0 for (; *textPointer && (!count || ct); textPointer++, ct--) { c_code = *textPointer & 0xFFU; @@ -470,7 +470,7 @@ int Font::getHeight(FontId fontId, const char *text, int width, FontEffectFlags textPoint.x = (fitWidth / 2); textPoint.y = 0; - if (fitWidth >= textWidth) { + if (fitWidth >= textWidth) { return h; } diff --git a/saga/game.cpp b/saga/game.cpp index 52ceb17c25..ed2bb6c168 100644 --- a/saga/game.cpp +++ b/saga/game.cpp @@ -45,7 +45,7 @@ static int detectGame(const FSList &fslist, bool mode = false, int start = -1); static PanelButton ITE_MainPanelButtons[] = { {kPanelButtonVerb, 52,4, 57,10, kVerbWalkTo,'w',0, 0,1,0}, {kPanelButtonVerb, 52,15, 57,10, kVerbLookAt,'l',0, 2,3,0}, - {kPanelButtonVerb, 52,26, 57,10, kVerbPickUp,'p',0, 4,5,0}, + {kPanelButtonVerb, 52,26, 57,10, kVerbPickUp,'p',0, 4,5,0}, {kPanelButtonVerb, 52,37, 57,10, kVerbTalkTo,'t',0, 0,1,0}, {kPanelButtonVerb, 110,4, 56,10, kVerbOpen,'o',0, 6,7,0}, {kPanelButtonVerb, 110,15, 56,10, kVerbClose,'c',0, 8,9,0}, @@ -53,7 +53,7 @@ static PanelButton ITE_MainPanelButtons[] = { {kPanelButtonVerb, 110,37, 56,10, kVerbGive,'g',0, 12,13,0}, {kPanelButtonArrow, 306,6, 8,5, -1,'U',0, 0,4,2}, {kPanelButtonArrow, 306,41, 8,5, 1,'D',0, 1,5,3}, - + {kPanelButtonInventory, 181 + 32*0,6, 27,18, 0,'-',0, 0,0,0}, {kPanelButtonInventory, 181 + 32*1,6, 27,18, 1,'-',0, 0,0,0}, {kPanelButtonInventory, 181 + 32*2,6, 27,18, 2,'-',0, 0,0,0}, @@ -71,7 +71,7 @@ static PanelButton ITE_ConversePanelButtons[] = { {kPanelButtonConverseText, 52,6 + CONVERSE_TEXT_HEIGHT * 2, CONVERSE_MAX_TEXT_WIDTH,CONVERSE_TEXT_HEIGHT, 2,'3',0, 0,0,0}, {kPanelButtonConverseText, 52,6 + CONVERSE_TEXT_HEIGHT * 3, CONVERSE_MAX_TEXT_WIDTH,CONVERSE_TEXT_HEIGHT, 3,'4',0, 0,0,0}, {kPanelButtonArrow, 257,6, 9,6, -1,'u',0, 0,4,2}, - {kPanelButtonArrow, 257,41, 9,6, 1,'d',0, 1,5,3}, + {kPanelButtonArrow, 257,41, 9,6, 1,'d',0, 1,5,3}, }; static PanelButton ITE_OptionPanelButtons[] = { @@ -116,10 +116,10 @@ static PanelButton ITE_ProtectionPanelButtons[] = { static GameDisplayInfo ITE_DisplayInfo = { 320, 200, // logical width&height - + 35, // scene path y offset 137, // scene height - + 0, // status x offset 137, // status y offset 320, // status width @@ -134,7 +134,7 @@ static GameDisplayInfo ITE_DisplayInfo = { 147, // verb text color 15, // verb text shadow color 96, // verb text active color - + 5, 4, // left portrait x, y offset 274, 4, // right portrait x, y offset @@ -149,7 +149,7 @@ static GameDisplayInfo ITE_DisplayInfo = { 0, 148, // converse panel offsets ARRAYSIZE(ITE_ConversePanelButtons), ITE_ConversePanelButtons, - + 8, 0, // save file index 8, // optionSaveFileVisible 8, 8, // option panel offsets @@ -197,7 +197,7 @@ static GameFileDescription ITEDEMO_GameFiles[] = { static GameFontDescription ITEDEMO_GameFonts[] = { {0}, {1} -}; +}; static GameSoundInfo ITEDEMO_GameSound = { kSoundVOC, @@ -219,7 +219,7 @@ static GameFileDescription ITEWINDEMO_GameFiles[] = { static GameFontDescription ITEWINDEMO_GameFonts[] = { {2}, {0} -}; +}; static GameSoundInfo ITEWINDEMO1_GameSound = { kSoundPCM, @@ -366,9 +366,9 @@ static GameFontDescription ITEDISK_GameFonts[] = { }; static GameSoundInfo ITEDISK_GameSound = { - kSoundVOC, - -1, - -1, + kSoundVOC, + -1, + -1, false, false, true @@ -508,7 +508,7 @@ static PanelButton IHNM_SavePanelButtons[] = { static GameDisplayInfo IHNM_DisplayInfo = { //TODO: fill it all 640, 480, // logical width&height - + 0, // scene path y offset 304, // scene height @@ -542,7 +542,7 @@ static GameDisplayInfo IHNM_DisplayInfo = { //TODO: fill it all 0, 0, // converse panel offsets ARRAYSIZE(IHNM_ConversePanelButtons), IHNM_ConversePanelButtons, - + -1, -1, // save file index 0, // optionSaveFileVisible 0, 0, // option panel offsets @@ -870,7 +870,7 @@ static GameDescription gameDescriptions[] = { ITELinPatch_Files, GF_WYRMKEEP | GF_CD_FX }, - + // Inherit the earth - Win32 Demo version { "ite-demo", @@ -891,7 +891,7 @@ static GameDescription gameDescriptions[] = { ITEWinPatch2_Files, GF_WYRMKEEP | GF_CD_FX }, - + // Inherit the earth - early Win32 Demo version { "ite-demo", @@ -934,7 +934,7 @@ static GameDescription gameDescriptions[] = { NULL, GF_WYRMKEEP | GF_CD_FX }, - + // Inherit the earth - Wyrmkeep Linux CD version // should be before GID_ITE_CD_G // sound unchecked @@ -1169,8 +1169,8 @@ bool SagaEngine::initGame(void) { _gameNumber = gameNumber; _gameDescription = &gameDescriptions[gameNumber]; _gameDisplayInfo = *_gameDescription->gameDisplayInfo; - _displayClip.right = _gameDisplayInfo.logicalWidth; - _displayClip.bottom = _gameDisplayInfo.logicalHeight; + _displayClip.right = _gameDisplayInfo.logicalWidth; + _displayClip.bottom = _gameDisplayInfo.logicalHeight; if (!_resource->createContexts()) { return false; @@ -1232,7 +1232,7 @@ int detectGame(const FSList &fslist, bool mode, int start) { // makes tstr1 lowercase as well tstr1 = Common::String(file->displayName().c_str()); tstr.toLowercase(); - + if (filesList.contains(tstr) || filesList.contains(tstr1)) { if (Common::md5_file(file->path().c_str(), md5sum, NULL, FILE_MD5_BYTES)) { for (int j = 0; j < 16; j++) { @@ -1274,7 +1274,7 @@ int detectGame(const FSList &fslist, bool mode, int start) { } } - // Try the next game, couldn't find all files for the current + // Try the next game, couldn't find all files for the current // game if (file_missing) { continue; diff --git a/saga/gfx.cpp b/saga/gfx.cpp index 74f02728dd..afc1a75ea0 100644 --- a/saga/gfx.cpp +++ b/saga/gfx.cpp @@ -80,7 +80,7 @@ void Surface::drawPalette() { void Surface::blit(const Common::Rect &destRect, const byte *sourceBuffer) { const byte *readPointer; byte *writePointer; - int row; + int row; ClipData clipData; clipData.sourceRect.left = 0; @@ -94,13 +94,13 @@ void Surface::blit(const Common::Rect &destRect, const byte *sourceBuffer) { clipData.destRect.right = w; clipData.destRect.top = 0; clipData.destRect.bottom = h; - + if (!clipData.calcClip()) { return; } - + // Transfer buffer data to surface - readPointer = (sourceBuffer + clipData.drawSource.x) + + readPointer = (sourceBuffer + clipData.drawSource.x) + (clipData.sourceRect.right * clipData.drawSource.y); writePointer = ((byte *)pixels + clipData.drawDest.x) + (pitch * clipData.drawDest.y); @@ -205,7 +205,7 @@ void Gfx::palToBlack(PalEntry *src_pal, double percent) { fpercent = 1.0 - fpercent; - // Use the correct percentage change per frame for each palette entry + // Use the correct percentage change per frame for each palette entry for (i = 0, ppal = _currentPal; i < PAL_ENTRIES; i++, ppal += 4) { new_entry = (int)(src_pal[i].red * fpercent); diff --git a/saga/image.cpp b/saga/image.cpp index 1cf527ac43..79550e24ea 100644 --- a/saga/image.cpp +++ b/saga/image.cpp @@ -187,7 +187,7 @@ int SagaEngine::decodeBGImageRLE(const byte *inbuf, size_t inbuf_len, byte *outb break; case 0x40: // 0100 0000 - // Repeat decoded sequence from output stream: + // Repeat decoded sequence from output stream: // Max runlength 10 runcount = ((mark_byte >> 3) & 0x07U) + 3; @@ -372,7 +372,7 @@ int SagaEngine::unbankBGImage(byte *dst_buf, const byte *src_buf, int columns, i dstptr4[x] = srcptr4[temp]; } - // This is to avoid generating invalid pointers - + // This is to avoid generating invalid pointers - // usually innocuous, but undefined if (y < quadruple_rows - 4) { dstptr1 += rowjump_dest; diff --git a/saga/interface.cpp b/saga/interface.cpp index ba652f9f0a..b0486a1bf0 100644 --- a/saga/interface.cpp +++ b/saga/interface.cpp @@ -68,21 +68,21 @@ Interface::Interface(SagaEngine *vm) : _vm(vm) { byte *resource; size_t resourceLength; int i; - + // Load interface module resource file context _interfaceContext = _vm->_resource->getContext(GAME_RESOURCEFILE); if (_interfaceContext == NULL) { error("Interface::Interface() resource context not found"); } - + _mainPanel.buttons = _vm->getDisplayInfo().mainPanelButtons; _mainPanel.buttonsCount = _vm->getDisplayInfo().mainPanelButtonsCount; for (i = 0; i < kVerbTypesMax; i++) { _verbTypeToPanelButton[i] = NULL; } - + for (i = 0; i < _mainPanel.buttonsCount; i++) { if (_mainPanel.buttons[i].type == kPanelButtonVerb) { _verbTypeToPanelButton[_mainPanel.buttons[i].id] = &_mainPanel.buttons[i]; @@ -92,7 +92,7 @@ Interface::Interface(SagaEngine *vm) : _vm(vm) { _vm->_resource->loadResource(_interfaceContext, _vm->getResourceDescription()->mainPanelResourceId, resource, resourceLength); _vm->decodeBGImage(resource, resourceLength, &_mainPanel.image, &_mainPanel.imageLength, &_mainPanel.imageWidth, &_mainPanel.imageHeight); - + free(resource); _conversePanel.buttons = _vm->getDisplayInfo().conversePanelButtons; @@ -125,7 +125,7 @@ Interface::Interface(SagaEngine *vm) : _vm(vm) { _mainPanel.currentButton = NULL; _inventoryUpButton = _mainPanel.getButton(_vm->getDisplayInfo().inventoryUpButtonIndex); _inventoryDownButton = _mainPanel.getButton(_vm->getDisplayInfo().inventoryDownButtonIndex); - + _conversePanel.x = _vm->getDisplayInfo().conversePanelXOffset; _conversePanel.y = _vm->getDisplayInfo().conversePanelYOffset; @@ -199,7 +199,7 @@ Interface::Interface(SagaEngine *vm) : _vm(vm) { Interface::~Interface(void) { free(_inventory); - + _mainPanel.sprites.freeMem(); _defPortraits.freeMem(); _scenePortraits.freeMem(); @@ -235,7 +235,7 @@ int Interface::deactivate() { void Interface::rememberMode() { assert (_savedMode == -1); - _savedMode = _panelMode; + _savedMode = _panelMode; } void Interface::restoreMode() { @@ -255,12 +255,12 @@ void Interface::setMode(int mode) { } else { if (mode == kPanelConverse) { _inMainMode = false; - } + } _saveReminderState = 0; } _panelMode = mode; - + switch (_panelMode) { case kPanelMain: if (_vm->getGameType() == GType_IHNM) @@ -402,10 +402,10 @@ bool Interface::processAscii(uint16 ascii, bool synthetic) { if (panelButton->ascii == ascii) { if (panelButton->type == kPanelButtonVerb) { _vm->_script->setVerb(panelButton->id); - } + } if (panelButton->type == kPanelButtonArrow) { inventoryChangePos(panelButton->id); - } + } return true; } } @@ -464,7 +464,7 @@ bool Interface::processAscii(uint16 ascii, bool synthetic) { void Interface::textInputRepeatCallback(void *refCon) { ((Interface *)refCon)->textInputRepeat(); -} +} void Interface::textInputStartRepeat(uint16 ascii) { if (!_textInputRepeatPhase) { @@ -502,7 +502,7 @@ void Interface::setStatusText(const char *text, int statusColor) { strncpy(_statusText, text, STATUS_TEXT_LEN); _statusOnceColor = statusColor; - drawStatusBar(); + drawStatusBar(); } void Interface::loadScenePortraits(int resourceId) { @@ -547,7 +547,7 @@ void Interface::draw() { int i; Point leftPortraitPoint; - Point rightPortraitPoint; + Point rightPortraitPoint; Rect rect; backBuffer = _vm->_gfx->getBackBuffer(); @@ -565,7 +565,7 @@ void Interface::draw() { drawStatusBar(); if (_panelMode == kPanelMain) { - _mainPanel.getRect(rect); + _mainPanel.getRect(rect); backBuffer->blit(rect, _mainPanel.image); for (i = 0; i < kVerbTypesMax; i++) { @@ -573,7 +573,7 @@ void Interface::draw() { drawVerbPanel(backBuffer, _verbTypeToPanelButton[i]); } } - } else if (_panelMode == kPanelConverse) { + } else if (_panelMode == kPanelConverse) { _conversePanel.getRect(rect); backBuffer->blit(rect, _conversePanel.image); converseDisplayTextLines(backBuffer); @@ -606,7 +606,7 @@ void Interface::draw() { void Interface::calcOptionSaveSlider() { int totalFiles = _vm->getSaveFilesCount(); - int visibleFiles = _vm->getDisplayInfo().optionSaveFileVisible; + int visibleFiles = _vm->getDisplayInfo().optionSaveFileVisible; int height = _optionSaveFileSlider->height; int sliderHeight; int pos; @@ -654,7 +654,7 @@ void Interface::drawPanelText(Surface *ds, InterfacePanel *panel, PanelButton *p textPoint.x = rect.left; textPoint.y = rect.top + 1; - + _vm->_font->textDraw(kMediumFont, ds, text, textPoint, _vm->getDisplayInfo().verbTextColor, _vm->getDisplayInfo().verbTextShadowColor, kFontShadow); } @@ -677,20 +677,20 @@ void Interface::drawOption() { _optionPanel.getRect(rect); backBuffer->blit(rect, _optionPanel.image); - for (i = 0; i < _optionPanel.buttonsCount; i++) { + for (i = 0; i < _optionPanel.buttonsCount; i++) { panelButton = &_optionPanel.buttons[i]; if (panelButton->type == kPanelButtonOption) { drawPanelButtonText(backBuffer, &_optionPanel, panelButton); - } + } if (panelButton->type == kPanelButtonOptionText) { - drawPanelText(backBuffer, &_optionPanel, panelButton); - } - } + drawPanelText(backBuffer, &_optionPanel, panelButton); + } + } if (_optionSaveRectTop.height() > 0) { backBuffer->drawRect(_optionSaveRectTop, kITEColorDarkGrey); } - + drawButtonBox(backBuffer, _optionSaveRectSlider, kSlider, _optionSaveFileSlider->state > 0); if (_optionSaveRectBottom.height() > 0) { @@ -704,7 +704,7 @@ void Interface::drawOption() { for (j = 0; j < _vm->getDisplayInfo().optionSaveFileVisible; j++) { bgColor = kITEColorDarkGrey0C; fgColor = kITEColorBrightWhite; - + idx = j + _optionSaveFileTop; if (idx == _optionSaveFileTitleNumber) { SWAP(bgColor, fgColor); @@ -732,21 +732,21 @@ void Interface::drawQuit() { _quitPanel.getRect(rect); drawButtonBox(backBuffer, rect, kButton, false); - for (i = 0; i < _quitPanel.buttonsCount; i++) { + for (i = 0; i < _quitPanel.buttonsCount; i++) { panelButton = &_quitPanel.buttons[i]; if (panelButton->type == kPanelButtonQuit) { drawPanelButtonText(backBuffer, &_quitPanel, panelButton); - } + } if (panelButton->type == kPanelButtonQuitText) { drawPanelText(backBuffer, &_quitPanel, panelButton); - } + } } } void Interface::handleQuitUpdate(const Point& mousePoint) { bool releasedButton; - _quitPanel.currentButton = quitHitTest(mousePoint); + _quitPanel.currentButton = quitHitTest(mousePoint); releasedButton = (_quitPanel.currentButton != NULL) && (_quitPanel.currentButton->state > 0) && (!_vm->mouseButtonPressed()); if (!_vm->mouseButtonPressed()) { @@ -754,7 +754,7 @@ void Interface::handleQuitUpdate(const Point& mousePoint) { } if (releasedButton) { - setQuit(_quitPanel.currentButton); + setQuit(_quitPanel.currentButton); } } @@ -792,21 +792,21 @@ void Interface::drawLoad() { _loadPanel.getRect(rect); drawButtonBox(backBuffer, rect, kButton, false); - for (i = 0; i < _loadPanel.buttonsCount; i++) { + for (i = 0; i < _loadPanel.buttonsCount; i++) { panelButton = &_loadPanel.buttons[i]; if (panelButton->type == kPanelButtonLoad) { drawPanelButtonText(backBuffer, &_loadPanel, panelButton); - } + } if (panelButton->type == kPanelButtonLoadText) { drawPanelText(backBuffer, &_loadPanel, panelButton); - } + } } } void Interface::handleLoadUpdate(const Point& mousePoint) { bool releasedButton; - _loadPanel.currentButton = loadHitTest(mousePoint); + _loadPanel.currentButton = loadHitTest(mousePoint); releasedButton = (_loadPanel.currentButton != NULL) && (_loadPanel.currentButton->state > 0) && (!_vm->mouseButtonPressed()); if (!_vm->mouseButtonPressed()) { @@ -814,7 +814,7 @@ void Interface::handleLoadUpdate(const Point& mousePoint) { } if (releasedButton) { - setLoad(_loadPanel.currentButton); + setLoad(_loadPanel.currentButton); } } @@ -833,7 +833,7 @@ void Interface::handleLoadClick(const Point& mousePoint) { void Interface::setLoad(PanelButton *panelButton) { _loadPanel.currentButton = NULL; switch (panelButton->id) { - case kTextOK: + case kTextOK: setMode(kPanelMain); break; } @@ -863,7 +863,7 @@ void Interface::processStatusTextInput(uint16 ascii) { if (_statusTextInputPos >= STATUS_TEXT_INPUT_MAX) { break; } - if (((ascii >= 'a') && (ascii <='z')) || + if (((ascii >= 'a') && (ascii <='z')) || ((ascii >= '0') && (ascii <='9')) || ((ascii >= 'A') && (ascii <='Z')) || (ascii == ' ')) { @@ -897,7 +897,7 @@ bool Interface::processTextInput(uint16 ascii) { case 127: // del if (_textInputPos <= _textInputStringLength) { if (_textInputPos != 1) { - strncpy(tempString, _textInputString, _textInputPos - 1); + strncpy(tempString, _textInputString, _textInputPos - 1); } if (_textInputPos != _textInputStringLength) { strncat(tempString, &_textInputString[_textInputPos], _textInputStringLength - _textInputPos); @@ -917,7 +917,7 @@ bool Interface::processTextInput(uint16 ascii) { } break; default: - if (((ascii >= 'a') && (ascii <='z')) || + if (((ascii >= 'a') && (ascii <='z')) || ((ascii >= '0') && (ascii <='9')) || ((ascii >= 'A') && (ascii <='Z')) || (ascii == ' ')) { @@ -938,7 +938,7 @@ bool Interface::processTextInput(uint16 ascii) { if ((_textInputStringLength != 0) && (_textInputPos != _textInputStringLength)) { strncat(tempString, &_textInputString[_textInputPos - 1], _textInputStringLength - _textInputPos + 1); } - + strcpy(_textInputString, tempString); _textInputStringLength = strlen(_textInputString); _textInputPos++; @@ -959,23 +959,23 @@ void Interface::drawTextInput(Surface *ds, InterfacePanel *panel, PanelButton *p ch[1] = 0; panel->calcPanelButtonRect(panelButton, rect); drawButtonBox(ds, rect, kEdit, _textInput); - rect.left += 4; + rect.left += 4; rect.top += 4; rect.setHeight(_vm->_font->getHeight(kSmallFont)); - i = 0; + i = 0; while ((ch[0] = _textInputString[i++]) != 0) { rect.setWidth(_vm->_font->getStringWidth(kSmallFont, ch, 0, kFontNormal)); if ((i == _textInputPos) && _textInput) { - fgColor = kITEColorBlack; + fgColor = kITEColorBlack; ds->fillRect(rect, kITEColorWhite); } else { - fgColor = kITEColorWhite; + fgColor = kITEColorWhite; } textPoint.x = rect.left; textPoint.y = rect.top + 1; - _vm->_font->textDraw(kSmallFont, ds, ch, textPoint, fgColor, 0, kFontNormal); + _vm->_font->textDraw(kSmallFont, ds, ch, textPoint, fgColor, 0, kFontNormal); rect.left += rect.width(); } if (_textInput && (_textInputPos >= i)) { @@ -995,14 +995,14 @@ void Interface::drawSave() { _savePanel.getRect(rect); drawButtonBox(backBuffer, rect, kButton, false); - for (i = 0; i < _savePanel.buttonsCount; i++) { + for (i = 0; i < _savePanel.buttonsCount; i++) { panelButton = &_savePanel.buttons[i]; if (panelButton->type == kPanelButtonSave) { drawPanelButtonText(backBuffer, &_savePanel, panelButton); - } + } if (panelButton->type == kPanelButtonSaveText) { drawPanelText(backBuffer, &_savePanel, panelButton); - } + } } drawTextInput(backBuffer, &_savePanel, _saveEdit); @@ -1011,11 +1011,11 @@ void Interface::drawSave() { void Interface::handleSaveUpdate(const Point& mousePoint) { bool releasedButton; - _savePanel.currentButton = saveHitTest(mousePoint); + _savePanel.currentButton = saveHitTest(mousePoint); validateSaveButtons(); - releasedButton = (_savePanel.currentButton != NULL) && + releasedButton = (_savePanel.currentButton != NULL) && (_savePanel.currentButton->state > 0) && (!_vm->mouseButtonPressed()); if (!_vm->mouseButtonPressed()) { @@ -1023,17 +1023,17 @@ void Interface::handleSaveUpdate(const Point& mousePoint) { } if (releasedButton) { - setSave(_savePanel.currentButton); + setSave(_savePanel.currentButton); } } void Interface::handleSaveClick(const Point& mousePoint) { _savePanel.currentButton = saveHitTest(mousePoint); - + validateSaveButtons(); - _savePanel.zeroAllButtonState(); - + _savePanel.zeroAllButtonState(); + if (_savePanel.currentButton == NULL) { _textInput = false; return; @@ -1079,11 +1079,11 @@ void Interface::setSave(PanelButton *panelButton) { void Interface::handleOptionUpdate(const Point& mousePoint) { int16 mouseY; - Rect rect; + Rect rect; int totalFiles = _vm->getSaveFilesCount(); - int visibleFiles = _vm->getDisplayInfo().optionSaveFileVisible; + int visibleFiles = _vm->getDisplayInfo().optionSaveFileVisible; bool releasedButton; - + if (_vm->mouseButtonPressed()) { if (_optionSaveFileSlider->state > 0) { _optionPanel.calcPanelButtonRect(_optionSaveFileSlider, rect); @@ -1102,7 +1102,7 @@ void Interface::handleOptionUpdate(const Point& mousePoint) { } } - _optionPanel.currentButton = optionHitTest(mousePoint); + _optionPanel.currentButton = optionHitTest(mousePoint); validateOptionButtons(); @@ -1113,7 +1113,7 @@ void Interface::handleOptionUpdate(const Point& mousePoint) { } if (releasedButton) { - setOption(_optionPanel.currentButton); + setOption(_optionPanel.currentButton); } } @@ -1129,8 +1129,8 @@ void Interface::handleOptionClick(const Point& mousePoint) { if (_optionPanel.currentButton == NULL) { return; } - - if (_optionPanel.currentButton == _optionSaveFileSlider) { + + if (_optionPanel.currentButton == _optionSaveFileSlider) { if ((_optionSaveRectTop.height() > 0) && (mousePoint.y < _optionSaveRectTop.bottom)) { _optionSaveFileTop -= _vm->getDisplayInfo().optionSaveFileVisible; } else { @@ -1150,7 +1150,7 @@ void Interface::handleOptionClick(const Point& mousePoint) { if (_optionPanel.currentButton == _optionSaveFilePanel) { _optionPanel.calcPanelButtonRect(_optionSaveFilePanel, rect); _optionSaveFileTitleNumber = (mousePoint.y - rect.top) / (_vm->_font->getHeight(kSmallFont) + 1); - + if (_optionSaveFileTitleNumber >= _vm->getDisplayInfo().optionSaveFileVisible) { _optionSaveFileTitleNumber = _vm->getDisplayInfo().optionSaveFileVisible - 1; } @@ -1175,7 +1175,7 @@ void Interface::setOption(PanelButton *panelButton) { case kTextQuitGame: setMode(kPanelQuit); break; - case kTextLoad: + case kTextLoad: if (_vm->getSaveFilesCount() > 0) { if (_vm->isSaveListFull() || (_optionSaveFileTitleNumber > 0)) { fileName = _vm->calcSaveFileName(_vm->getSaveFile(_optionSaveFileTitleNumber)->slotNumber); @@ -1196,7 +1196,7 @@ void Interface::setOption(PanelButton *panelButton) { } void Interface::update(const Point& mousePoint, int updateFlag) { - + if (_vm->_scene->isInDemo() || _fadeMode == kFadeOut || !_active) { return; } @@ -1224,7 +1224,7 @@ void Interface::update(const Point& mousePoint, int updateFlag) { if (updateFlag & UPDATE_MOUSECLICK) { if (mousePoint.y < _vm->getSceneHeight()) { - _vm->_script->playfieldClick(mousePoint, (updateFlag & UPDATE_LEFTBUTTONCLICK) != 0); + _vm->_script->playfieldClick(mousePoint, (updateFlag & UPDATE_LEFTBUTTONCLICK) != 0); } else { handleMainClick(mousePoint); } @@ -1368,10 +1368,10 @@ void Interface::drawStatusBar() { if (_saveReminderState > 0) { rect.left = _vm->getDisplayInfo().saveReminderXOffset; rect.top = _vm->getDisplayInfo().saveReminderYOffset; - + rect.right = rect.left + _vm->getDisplayInfo().saveReminderWidth; rect.bottom = rect.top + _vm->getDisplayInfo().saveReminderHeight; - _vm->_sprite->draw(backBuffer, _vm->getDisplayClip(), _vm->_sprite->_mainSprites, + _vm->_sprite->draw(backBuffer, _vm->getDisplayClip(), _vm->_sprite->_mainSprites, _saveReminderState == 1 ? _vm->getDisplayInfo().saveReminderFirstSpriteNumber : _vm->getDisplayInfo().saveReminderSecondSpriteNumber, rect, 256); @@ -1404,7 +1404,7 @@ void Interface::handleMainClick(const Point& mousePoint) { _vm->_actor->_protagonist->currentAction = kActionWait; _vm->_script->doVerb(); } - } + } } else { if (_saveReminderState > 0) { Rect rect; @@ -1431,10 +1431,10 @@ void Interface::handleMainUpdate(const Point& mousePoint) { } } if (panelButton) { - setVerbState(panelButton->id, 1); + setVerbState(panelButton->id, 1); } } - + if (panelButton) { _mainPanel.currentButton = panelButton; return; @@ -1449,7 +1449,7 @@ void Interface::handleMainUpdate(const Point& mousePoint) { } panelButton = _mainPanel.hitTest(mousePoint, kPanelAllButtons); - + bool changed = false; if ((panelButton != NULL) && (panelButton->type == kPanelButtonArrow)) { @@ -1459,14 +1459,14 @@ void Interface::handleMainUpdate(const Point& mousePoint) { } changed = true; } else { - _vm->_script->whichObject(mousePoint); + _vm->_script->whichObject(mousePoint); } changed = changed || (panelButton != _mainPanel.currentButton); _mainPanel.currentButton = panelButton; if (changed) { draw(); - } + } } @@ -1483,7 +1483,7 @@ void Interface::inventorySetPos(int key) { _inventoryBox = key - '1'; _inventoryPos = _inventoryStart + _inventoryBox; if (_inventoryPos >= _inventoryCount) - _inventoryPos = -1; + _inventoryPos = -1; } void Interface::updateInventory(int pos) { @@ -1498,18 +1498,18 @@ void Interface::updateInventory(int pos) { if (_inventoryStart < 0) { _inventoryStart = 0; } - + _inventoryEnd = (_inventoryCount - 1 - cols) / cols * cols; if (_inventoryEnd < 0) { _inventoryEnd = 0; - } + } } void Interface::addToInventory(int objectId) { if (_inventoryCount >= _inventorySize) { return; } - + for (int i = _inventoryCount; i > 0; i--) { _inventory[i] = _inventory[i - 1]; } @@ -1565,10 +1565,10 @@ void Interface::drawInventory(Surface *backBuffer) { ObjectData *obj; ci = _inventoryStart; if (_inventoryStart != 0) { - drawPanelButtonArrow(backBuffer, &_mainPanel, _inventoryUpButton); + drawPanelButtonArrow(backBuffer, &_mainPanel, _inventoryUpButton); } if (_inventoryStart != _inventoryEnd) { - drawPanelButtonArrow(backBuffer, &_mainPanel, _inventoryDownButton); + drawPanelButtonArrow(backBuffer, &_mainPanel, _inventoryDownButton); } for (i = 0; i < _mainPanel.buttonsCount; i++) { @@ -1579,12 +1579,12 @@ void Interface::drawInventory(Surface *backBuffer) { // TODO: Different colour for IHNM, probably. backBuffer->drawRect(rect, kITEColorDarkGrey); - + if (ci < _inventoryCount) { obj = _vm->_actor->getObj(_inventory[ci]); _vm->_sprite->draw(backBuffer, _vm->getDisplayClip(), _vm->_sprite->_mainSprites, obj->spriteListResourceId, rect, 256); } - + ci++; } } @@ -1593,12 +1593,12 @@ void Interface::setVerbState(int verb, int state) { PanelButton * panelButton = getPanelButtonByVerbType(verb); if (state == 2) { state = (_mainPanel.currentButton == panelButton) ? 1 : 0; - } + } panelButton->state = state; draw(); } -void Interface::drawButtonBox(Surface *ds, const Rect& rect, ButtonKind kind, bool down) { +void Interface::drawButtonBox(Surface *ds, const Rect& rect, ButtonKind kind, bool down) { byte cornerColor; byte frameColor; byte fillColor; @@ -1705,13 +1705,13 @@ void Interface::drawPanelButtonText(Surface *ds, InterfacePanel *panel, PanelBut switch(panelButton->id) { case kTextReadingSpeed: textId = kTextFast; - break; + break; case kTextMusic: textId = kTextOn; - break; + break; case kTextSound: textId = kTextOn; - break; + break; } text = _vm->getTextString(textId); @@ -1730,7 +1730,7 @@ void Interface::drawPanelButtonText(Surface *ds, InterfacePanel *panel, PanelBut panel->calcPanelButtonRect(panelButton, rect); drawButtonBox(ds, rect, kButton, panelButton->state > 0); - _vm->_font->textDraw(kMediumFont, ds, text, point, + _vm->_font->textDraw(kMediumFont, ds, text, point, textColor, _vm->getDisplayInfo().verbTextShadowColor, kFontShadow); } @@ -1747,7 +1747,7 @@ void Interface::drawPanelButtonArrow(Surface *ds, InterfacePanel *panel, PanelBu } else { spriteNumber = panelButton->upSpriteNumber; } - + point.x = panel->x + panelButton->xOffset; point.y = panel->y + panelButton->yOffset; @@ -1759,14 +1759,14 @@ void Interface::drawVerbPanelText(Surface *ds, PanelButton *panelButton, int tex int textWidth; Point point; int textId; - + textId = verbTypeToTextStringsIdLUT[panelButton->id]; - + if (textId == -1) error("textId == -1"); text = _vm->getTextString(textId); - + textWidth = _vm->_font->getStringWidth(kSmallFont, text, 0, kFontNormal); point.x = _mainPanel.x + panelButton->xOffset + 1 + (panelButton->width - 1 - textWidth) / 2; @@ -1774,7 +1774,7 @@ void Interface::drawVerbPanelText(Surface *ds, PanelButton *panelButton, int tex _vm->_font->textDraw(kSmallFont, ds, text, point, textColor, textShadowColor, (textShadowColor != 0) ? kFontShadow : kFontNormal); } - + // Converse stuff void Interface::converseInit(void) { @@ -1820,7 +1820,7 @@ bool Interface::converseAddText(const char *text, int replyId, byte replyFlags, if ((c == ' ' || c == '\0') && (_vm->_font->getStringWidth(kSmallFont, _converseWorkString, i, kFontNormal) <= CONVERSE_MAX_TEXT_WIDTH)) { break; - } + } } if (i < 0) { return true; @@ -1843,7 +1843,7 @@ bool Interface::converseAddText(const char *text, int replyId, byte replyFlags, _converseTextCount++; count++; - if (len == i) + if (len == i) break; strncpy(_converseWorkString, &_converseWorkString[i + 1], len - i); @@ -1855,7 +1855,7 @@ bool Interface::converseAddText(const char *text, int replyId, byte replyFlags, } void Interface::converseDisplayText() { - int end; + int end; _converseStartPos = 0; @@ -1887,21 +1887,21 @@ void Interface::converseDisplayTextLines(Surface *ds) { byte bulletBackgnd; const char *str; char bullet[2] = { - (char)0xb7, 0 + (char)0xb7, 0 }; Rect rect(8, CONVERSE_TEXT_LINES * CONVERSE_TEXT_HEIGHT); Point textPoint; - + assert(_conversePanel.buttonsCount >= 6); bulletForegnd = kITEColorGreen; bulletBackgnd = kITEColorBlack; - - rect.moveTo(_conversePanel.x + _conversePanel.buttons[0].xOffset, + + rect.moveTo(_conversePanel.x + _conversePanel.buttons[0].xOffset, _conversePanel.y + _conversePanel.buttons[0].yOffset); ds->drawRect(rect, kITEColorDarkGrey); //fill bullet place - + for (int i = 0; i < CONVERSE_TEXT_LINES; i++) { relPos = _converseStartPos + i; @@ -1975,7 +1975,7 @@ void Interface::handleConverseUpdate(const Point& mousePoint) { bool changed; PanelButton *last = _conversePanel.currentButton; - + if (!_vm->mouseButtonPressed()) { // remove pressed flag if (_converseUpButton) { _converseUpButton->state = 0; @@ -1985,7 +1985,7 @@ void Interface::handleConverseUpdate(const Point& mousePoint) { _conversePanel.currentButton = converseHitTest(mousePoint); changed = last != _conversePanel.currentButton; - + if (_conversePanel.currentButton == NULL) { _conversePos = -1; @@ -1998,14 +1998,14 @@ void Interface::handleConverseUpdate(const Point& mousePoint) { if (_conversePanel.currentButton->type == kPanelButtonConverseText) { converseSetTextLines(_conversePanel.currentButton->id); } - + if (_conversePanel.currentButton->type == kPanelButtonArrow) { if (_conversePanel.currentButton->state == 1) { //TODO: insert timeout catchup converseChangePos(_conversePanel.currentButton->id); } draw(); - } + } } @@ -2023,7 +2023,7 @@ void Interface::handleConverseClick(const Point& mousePoint) { if (_conversePanel.currentButton->type == kPanelButtonArrow) { _conversePanel.currentButton->state = 1; converseChangePos(_conversePanel.currentButton->id); - } + } } @@ -2041,7 +2041,7 @@ void Interface::loadState(Common::InSaveFile *in) { for (int i = 0; i < _inventoryCount; i++) { _inventory[i] = in->readUint16LE(); } - + updateInventory(0); } @@ -2083,7 +2083,7 @@ void Interface::mapPanelShow() { for (i = 0; i < PAL_ENTRIES; i++) { cPal[i].red = *pal++; cPal[i].green = *pal++; - cPal[i].blue = *pal++; + cPal[i].blue = *pal++; } rect.setWidth(imageWidth); diff --git a/saga/isomap.cpp b/saga/isomap.cpp index 7852f0adc8..31369b99d1 100644 --- a/saga/isomap.cpp +++ b/saga/isomap.cpp @@ -113,7 +113,7 @@ void IsoMap::loadImages(const byte *resourcePointer, size_t resourceLength) { _tileData = (byte*)malloc(resourceLength); _tileDataLength = resourceLength; memcpy(_tileData, resourcePointer, resourceLength); - + MemoryReadStreamEndian readS(_tileData, _tileDataLength, _vm->isBigEndian()); readS.readUint16(); // skip _tilesCount = readS.readUint16(); @@ -244,7 +244,7 @@ void IsoMap::loadMulti(const byte * resourcePointer, size_t resourceLength) { multiTileEntryData->currentState = readS.readByte(); readS.readByte();//skip } - + offsetDiff = (readS.pos() - 2); for (i = 0; i < _multiCount; i++) { @@ -281,7 +281,7 @@ void IsoMap::adjustScroll(bool jump) { Point playerPoint; Point minScrollPos; Point maxScrollPos; - + tileCoordsToScreenPoint(_vm->_actor->_centerActor->location, playerPoint); @@ -348,16 +348,16 @@ int16 IsoMap::findMulti(int16 tileIndex, int16 absU, int16 absV, int16 absH) { rv = (tileIndex >> 11) & 0x03; mu = absU - ru; mv = absV - rv; - + tileIndex = 0; for (i = 0; i < _multiCount; i++) { multiTileEntryData = &_multiTable[i]; - if ((multiTileEntryData->u == mu) && - (multiTileEntryData->v == mv) && + if ((multiTileEntryData->u == mu) && + (multiTileEntryData->v == mv) && (multiTileEntryData->h == absH)) { state = multiTileEntryData->currentState; - + offset = (ru + state * multiTileEntryData->uSize) * multiTileEntryData->vSize + rv; offset *= sizeof(*_multiTableData); offset += multiTileEntryData->offset; @@ -373,12 +373,12 @@ int16 IsoMap::findMulti(int16 tileIndex, int16 absU, int16 absV, int16 absH) { return tileIndex; } } - + return 1; } void IsoMap::draw(Surface *ds) { - + _tileClip = _vm->_scene->getSceneClip(); ds->drawRect(_tileClip, 0); drawTiles(ds, NULL); @@ -432,7 +432,7 @@ void IsoMap::drawTiles(Surface *ds, const Location *location) { Point tileScroll; Point metaTileY; Point metaTileX; - int16 u0, v0, + int16 u0, v0, u1, v1, u2, v2, uc, vc; @@ -452,7 +452,7 @@ void IsoMap::drawTiles(Surface *ds, const Location *location) { u0 = ((view1.y + 64) * 2 + view1.x) >> 4; v0 = ((view1.y + 64) * 2 - view1.x) >> 4; - + metaTileY.x = (u0 - v0) * 128 - (view1.x * 16 + fineScroll.x); metaTileY.y = (view1.y * 16 - fineScroll.y) - (u0 + v0) * 64; @@ -467,15 +467,15 @@ void IsoMap::drawTiles(Surface *ds, const Location *location) { uc = u2 & (SAGA_TILEMAP_W - 1); vc = v2 & (SAGA_TILEMAP_W - 1); - if (uc != u2 || vc != v2) { + if (uc != u2 || vc != v2) { metaTileIndex = 0; - switch ( _tileMap.edgeType) { - case kEdgeTypeBlack: + switch ( _tileMap.edgeType) { + case kEdgeTypeBlack: continue; - case kEdgeTypeFill0: + case kEdgeTypeFill0: break; case kEdgeTypeFill1: - metaTileIndex = 1; + metaTileIndex = 1; break; case kEdgeTypeRpt: uc = clamp( 0, u2, SAGA_TILEMAP_W - 1); @@ -513,13 +513,13 @@ void IsoMap::drawTiles(Surface *ds, const Location *location) { if (uc != u2 || vc != v2) { metaTileIndex = 0; - switch ( _tileMap.edgeType) { - case kEdgeTypeBlack: + switch ( _tileMap.edgeType) { + case kEdgeTypeBlack: continue; - case kEdgeTypeFill0: + case kEdgeTypeFill0: break; case kEdgeTypeFill1: - metaTileIndex = 1; + metaTileIndex = 1; break; case kEdgeTypeRpt: uc = clamp( 0, u2, SAGA_TILEMAP_W - 1); @@ -572,7 +572,7 @@ void IsoMap::drawSpriteMetaTile(Surface *ds, uint16 metaTileIndex, const Point & if (platformIndex >= 0) { drawSpritePlatform( ds, platformIndex, platformPoint, location, absU, absV, high ); } - } + } } void IsoMap::drawMetaTile(Surface *ds, uint16 metaTileIndex, const Point &point, int16 absU, int16 absV) { @@ -599,7 +599,7 @@ void IsoMap::drawMetaTile(Surface *ds, uint16 metaTileIndex, const Point &point, if (platformIndex >= 0) { drawPlatform( ds, platformIndex, platformPoint, absU, absV, high ); } - } + } } void IsoMap::drawSpritePlatform(Surface *ds, uint16 platformIndex, const Point &point, const Location &location, int16 absU, int16 absV, int16 absH) { @@ -639,8 +639,8 @@ void IsoMap::drawSpritePlatform(Surface *ds, uint16 platformIndex, const Point & s = s0; for (u = SAGA_PLATFORM_W - 1, - copyLocation.u() = location.u() - ((SAGA_PLATFORM_W - 1) << 4); - u >= 0 && s.x + 32 > _tileClip.left && s.y - SAGA_MAX_TILE_H < _tileClip.bottom; + copyLocation.u() = location.u() - ((SAGA_PLATFORM_W - 1) << 4); + u >= 0 && s.x + 32 > _tileClip.left && s.y - SAGA_MAX_TILE_H < _tileClip.bottom; u--, copyLocation.u() += 16, s.x -= 16, s.y += 8 ) { if (s.x < _tileClip.right && s.y > _tileClip.top) { @@ -673,7 +673,7 @@ void IsoMap::drawPlatform(Surface *ds, uint16 platformIndex, const Point &point, if ((point.y <= _tileClip.top) || (point.y - SAGA_MAX_TILE_H - SAGA_PLATFORM_W * SAGA_TILE_NOMINAL_H >= _tileClip.bottom)) { return; } - + s0 = point; s0.y -= (((SAGA_PLATFORM_W - 1) + (SAGA_PLATFORM_W - 1)) * 8); @@ -695,7 +695,7 @@ void IsoMap::drawPlatform(Surface *ds, uint16 platformIndex, const Point &point, u >= 0 && s.x + 32 > _tileClip.left && s.y - SAGA_MAX_TILE_H < _tileClip.bottom; u--, s.x -= 16, s.y += 8 ) { if (s.x < _tileClip.right && s.y > _tileClip.top) { - + tileIndex = tilePlatform->tiles[u][v]; if (tileIndex > 1) { if (tileIndex & SAGA_MULTI_TILE) { @@ -774,17 +774,17 @@ void IsoMap::drawTile(Surface *ds, uint16 tileIndex, const Point &point, const L break; case kMaskRuleUMIN: if (location->u() < THRESH0) { - return; + return; } break; - case kMaskRuleUMID: + case kMaskRuleUMID: if (location->u() < THRESH8) { return; } break; case kMaskRuleUMAX: if (location->u() < THRESH16) { - return; + return; } break; case kMaskRuleVMIN: @@ -794,12 +794,12 @@ void IsoMap::drawTile(Surface *ds, uint16 tileIndex, const Point &point, const L break; case kMaskRuleVMID: if (location->v() < THRESH8) { - return; + return; } break; case kMaskRuleVMAX: if (location->v() < THRESH16) { - return; + return; } break; case kMaskRuleYMIN: @@ -860,7 +860,7 @@ void IsoMap::drawTile(Surface *ds, uint16 tileIndex, const Point &point, const L col += bgRunCount; fgRunCount = *readPointer++; widthCount += fgRunCount; - + count = 0; while ((col < _tileClip.left) && (count < fgRunCount)) { count++; @@ -887,7 +887,7 @@ void IsoMap::drawTile(Surface *ds, uint16 tileIndex, const Point &point, const L fgRunCount = *readPointer++; widthCount += fgRunCount; - + readPointer += fgRunCount; } } @@ -897,11 +897,11 @@ void IsoMap::drawTile(Surface *ds, uint16 tileIndex, const Point &point, const L bool IsoMap::checkDragonPoint(int16 u, int16 v, uint16 direction) { DragonPathCell *pathCell; - + if ((u < 1) || (u >= SAGA_DRAGON_SEARCH_DIAMETER - 1) || (v < 1) || (v >= SAGA_DRAGON_SEARCH_DIAMETER - 1)) { return false; } - + pathCell = _dragonSearchArray.getPathCell(u, v); if (pathCell->visited) { @@ -916,11 +916,11 @@ bool IsoMap::checkDragonPoint(int16 u, int16 v, uint16 direction) { void IsoMap::pushDragonPoint(int16 u, int16 v, uint16 direction) { DragonTilePoint *tilePoint; DragonPathCell *pathCell; - + if ((u < 1) || (u >= SAGA_DRAGON_SEARCH_DIAMETER - 1) || (v < 1) || (v >= SAGA_DRAGON_SEARCH_DIAMETER - 1)) { return; } - + pathCell = _dragonSearchArray.getPathCell(u, v); if (pathCell->visited) { @@ -947,14 +947,14 @@ void IsoMap::pushPoint(int16 u, int16 v, uint16 cost, uint16 direction) { int16 mid; TilePoint *tilePoint; PathCell *pathCell; - + upper = _queueCount; lower = 0; if ((u < 1) || (u >= SAGA_SEARCH_DIAMETER - 1) || (v < 1) || (v >= SAGA_SEARCH_DIAMETER - 1)) { return; } - + pathCell = _searchArray.getPathCell(u, v); if ((pathCell->visited) && (pathCell->cost <= cost)) { @@ -1015,12 +1015,12 @@ int16 IsoMap::getTileIndex(int16 u, int16 v, int16 z) { if ((uc != mtileU) || (vc != mtileV)) { metaTileIndex = 0; switch ( _tileMap.edgeType) { - case kEdgeTypeBlack: + case kEdgeTypeBlack: return 0; - case kEdgeTypeFill0: + case kEdgeTypeFill0: break; case kEdgeTypeFill1: - metaTileIndex = 1; + metaTileIndex = 1; break; case kEdgeTypeRpt: uc = clamp( 0, mtileU, SAGA_TILEMAP_W - 1); @@ -1099,7 +1099,7 @@ void IsoMap::testPossibleDirections(int16 u, int16 v, uint16 terraComp[8], int s } #define TEST_TILE_END } - + TEST_TILE_PROLOG(0, 0) if (skipCenter) { if ((mask & 0x0660) && (fgdMask & SAGA_IMPASSABLE)) { @@ -1109,7 +1109,7 @@ void IsoMap::testPossibleDirections(int16 u, int16 v, uint16 terraComp[8], int s bgdMask = 0; } } - + FILL_MASK(0, 0xcc00) FILL_MASK(1, 0x6600) FILL_MASK(2, 0x3300) @@ -1203,7 +1203,7 @@ void IsoMap::placeOnTileMap(const Location &start, Location &result, int16 dista u = (actor->location.u() >> 4) - uBase; v = (actor->location.v() >> 4) - vBase; if ((u >= 0) && (u < SAGA_SEARCH_DIAMETER) && - (v >= 0) && (v < SAGA_SEARCH_DIAMETER) && + (v >= 0) && (v < SAGA_SEARCH_DIAMETER) && ((u != SAGA_SEARCH_CENTER) || (v != SAGA_SEARCH_CENTER))) { _searchArray.getPathCell(u, v)->visited = 1; } @@ -1212,7 +1212,7 @@ void IsoMap::placeOnTileMap(const Location &start, Location &result, int16 dista _queueCount = 0; pushPoint(SAGA_SEARCH_CENTER, SAGA_SEARCH_CENTER, 0, 0); - while (_queueCount > 0) { + while (_queueCount > 0) { _queueCount--; tilePoint = *_searchArray.getQueue(_queueCount); @@ -1366,7 +1366,7 @@ void IsoMap::findDragonTilePath(ActorData* actor,const Location &start, const Lo for (u = 0; u < SAGA_DRAGON_SEARCH_CENTER; u++) { for (v = 0; v < SAGA_DRAGON_SEARCH_CENTER; v++) { - + pcell = _dragonSearchArray.getPathCell(u, v); u1 = uBase + u; @@ -1403,7 +1403,7 @@ void IsoMap::findDragonTilePath(ActorData* actor,const Location &start, const Lo dist = ABS(tilePoint->u - uFinish) + ABS(tilePoint->v - vFinish); - + if (dist < bestDistance) { bestU = tilePoint->u; @@ -1522,7 +1522,7 @@ void IsoMap::findTilePath(ActorData* actor, const Location &start, const Locatio memset( &_searchArray, 0, sizeof(_searchArray)); - if (!(actor->actorFlags & kActorNoCollide) && + if (!(actor->actorFlags & kActorNoCollide) && (_vm->_scene->currentSceneResourceId() != RID_ITE_OVERMAP_SCENE)) { for (i = 0; i < _vm->_actor->_actorsCount; i++) { other = _vm->_actor->_actors[i]; @@ -1532,7 +1532,7 @@ void IsoMap::findTilePath(ActorData* actor, const Location &start, const Locatio u = (other->location.u() >> 4) - uBase; v = (other->location.v() >> 4) - vBase; if ((u >= 1) && (u < SAGA_SEARCH_DIAMETER) && - (v >= 1) && (v < SAGA_SEARCH_DIAMETER) && + (v >= 1) && (v < SAGA_SEARCH_DIAMETER) && ((u != SAGA_SEARCH_CENTER) || (v != SAGA_SEARCH_CENTER))) { _searchArray.getPathCell(u, v)->visited = 1; } @@ -1543,7 +1543,7 @@ void IsoMap::findTilePath(ActorData* actor, const Location &start, const Locatio pushPoint(SAGA_SEARCH_CENTER, SAGA_SEARCH_CENTER, 0, 0); - while (_queueCount > 0) { + while (_queueCount > 0) { _queueCount--; tilePoint = *_searchArray.getQueue(_queueCount); @@ -1562,7 +1562,7 @@ void IsoMap::findTilePath(ActorData* actor, const Location &start, const Locatio } } - testPossibleDirections(uBase + tilePoint.u, vBase + tilePoint.v, terraComp, + testPossibleDirections(uBase + tilePoint.u, vBase + tilePoint.v, terraComp, (tilePoint.u == SAGA_SEARCH_CENTER && tilePoint.v == SAGA_SEARCH_CENTER)); for (dir = 0; dir < 8; dir++) { @@ -1620,7 +1620,7 @@ void IsoMap::setTileDoorState(int doorNumber, int doorState) { if ((doorNumber < 0) || (doorNumber >= _multiCount)) { error("setTileDoorState: doorNumber >= _multiCount"); } - + multiTileEntryData = &_multiTable[doorNumber]; multiTileEntryData->currentState = doorState; } diff --git a/saga/ite_introproc.cpp b/saga/ite_introproc.cpp index a42a715233..4ea8c783de 100644 --- a/saga/ite_introproc.cpp +++ b/saga/ite_introproc.cpp @@ -581,7 +581,7 @@ int Scene::ITEIntroCave3Proc(int param) { }; int n_dialogues = ARRAYSIZE(dialogue[lang]); - + switch (param) { case SCENE_BEGIN: // Start 'dissolve' transition to new scene background @@ -674,7 +674,7 @@ int Scene::ITEIntroCave4Proc(int param) { }; int n_dialogues = ARRAYSIZE(dialogue[lang]); - + switch (param) { case SCENE_BEGIN: // Start 'dissolve' transition to new scene background @@ -741,7 +741,7 @@ int Scene::ITEIntroValleyProc(int param) { switch (param) { case SCENE_BEGIN: - // Begin title screen background animation + // Begin title screen background animation _vm->_anim->setCycles(0, -1); event.type = ONESHOT_EVENT; @@ -761,7 +761,7 @@ int Scene::ITEIntroValleyProc(int param) { event.param2 = MUSIC_NORMAL; event.op = EVENT_PLAY; event.time = 0; - + q_event = _vm->_events->chain(q_event, &event); // Pause animation before logo @@ -875,7 +875,7 @@ int Scene::ITEIntroTreeHouseProc(int param) { q_event = _vm->_events->queue(&event); - // Begin title screen background animation + // Begin title screen background animation _vm->_anim->setFrameTime(0, 100); event.type = ONESHOT_EVENT; @@ -953,7 +953,7 @@ int Scene::ITEIntroFairePathProc(int param) { q_event = _vm->_events->queue(&event); - // Begin title screen background animation + // Begin title screen background animation _vm->_anim->setCycles(0, -1); event.type = ONESHOT_EVENT; diff --git a/saga/itedata.cpp b/saga/itedata.cpp index 0d56173ce6..73515483dc 100644 --- a/saga/itedata.cpp +++ b/saga/itedata.cpp @@ -28,11 +28,11 @@ namespace Saga { ActorTableData ITE_ActorTable[ITE_ACTORCOUNT] = { - // Original used so called permanent actors for first three and that was designed by - // EXTENDED object flag. They contained frames in more than one resource. We use + // Original used so called permanent actors for first three and that was designed by + // EXTENDED object flag. They contained frames in more than one resource. We use // different technique here see "Apppending to sprite list" in loadActorResources() -// flags name scene x y z spr frm scp col +// flags name scene x y z spr frm scp col // ------------ ---- ---- ---- ----- ---- ---- ---- --- ---- -- -- -- { kProtagonist | kExtended, 0, 1, 0, 0, 0, 37, 135, 0, 1, 0, 0, 0}, // map party diff --git a/saga/music.cpp b/saga/music.cpp index 7f58027592..4e8e3fd633 100644 --- a/saga/music.cpp +++ b/saga/music.cpp @@ -71,10 +71,10 @@ public: RAWInputStream::RAWInputStream(SagaEngine *vm, ResourceContext *context, uint32 resourceId, bool looping) : _context(context), _finished(false), _looping(looping), _bufferEnd(_buf + BUFFER_SIZE) { - + ResourceData * resourceData; - resourceData = vm->_resource->getResourceData(context, resourceId); + resourceData = vm->_resource->getResourceData(context, resourceId); _file = context->getFile(resourceData); _musicInfo = vm->getMusicInfo(); @@ -112,7 +112,7 @@ void RAWInputStream::refill() { uint32 lengthLeft; byte *ptr = (byte *) _buf; - + _file->seek(_filePos, SEEK_SET); @@ -127,12 +127,12 @@ void RAWInputStream::refill() { if (len & 1) len--; - if (_context->isBigEndian) { + if (_context->isBigEndian) { uint16 *ptr16 = (uint16 *)ptr; for (uint32 i = 0; i < (len / 2); i++) ptr16[i] = TO_BE_16(ptr16[i]); } - + lengthLeft -= len; ptr += len; @@ -309,7 +309,7 @@ Music::~Music() { void Music::musicVolumeGaugeCallback(void *refCon) { ((Music *)refCon)->musicVolumeGauge(); -} +} void Music::musicVolumeGauge() { int volume; @@ -411,7 +411,7 @@ void Music::play(uint32 resourceId, MusicFlags flags) { // I've listened to music from both the FM and the GM // file, and I've tentatively reached the conclusion // that they are both General MIDI. My guess is that - // the FM file has been reorchestrated to sound better + // the FM file has been reorchestrated to sound better // on Adlib and other FM synths. // // Sev says the Adlib music does not sound like in the @@ -440,8 +440,8 @@ void Music::play(uint32 resourceId, MusicFlags flags) { _player->setGM(true); - _vm->_resource->loadResource(context, resourceId, resourceData, resourceSize); - + _vm->_resource->loadResource(context, resourceId, resourceData, resourceSize); + if (resourceSize < 4) { error("Music::play() wrong music resource size"); } @@ -450,7 +450,7 @@ void Music::play(uint32 resourceId, MusicFlags flags) { parser = xmidiParser; } else { if (smfParser->loadMusic(resourceData, resourceSize)) { - parser = smfParser; + parser = smfParser; } else { error("Music::play() wrong music resource"); } diff --git a/saga/objectmap.cpp b/saga/objectmap.cpp index 1d79f078ea..849dfa4f0f 100644 --- a/saga/objectmap.cpp +++ b/saga/objectmap.cpp @@ -21,7 +21,7 @@ * */ -// Object map / Object click-area module +// Object map / Object click-area module // Polygon Hit Test code ( HitTestPoly() ) adapted from code (C) Eric Haines // appearing in Graphics Gems IV, "Point in Polygon Strategies." @@ -61,7 +61,7 @@ HitZone::HitZone(MemoryReadStreamEndian *readStream, int index): _index(index) { for (i = 0; i < _clickAreasCount; i++) { clickArea = &_clickAreas[i]; clickArea->pointsCount = readStream->readUint16LE(); - + assert(clickArea->pointsCount); clickArea->points = (Point *)malloc(clickArea->pointsCount * sizeof(*(clickArea->points))); @@ -113,7 +113,7 @@ bool HitZone::hitTest(const Point &testPoint) { if (pointsCount == 2) { // Hit-test a box region - if ((testPoint.x >= points[0].x) && + if ((testPoint.x >= points[0].x) && (testPoint.x <= points[1].x) && (testPoint.y >= points[0].y) && (testPoint.y <= points[1].y)) { @@ -124,7 +124,7 @@ bool HitZone::hitTest(const Point &testPoint) { // Hit-test a polygon if (hitTestPoly(points, pointsCount, testPoint)) { return true; - } + } } } } @@ -147,7 +147,7 @@ void HitZone::draw(SagaEngine *vm, Surface *ds, int color) { location.v() = clickArea->points[j].y; location.z = 0; vm->_isoMap->tileCoordsToScreenPoint(location, points[j]); - } + } } else { points = clickArea->points; } @@ -169,7 +169,7 @@ void HitZone::draw(SagaEngine *vm, Surface *ds, int color) { } -// Loads an object map resource ( objects ( clickareas ( points ) ) ) +// Loads an object map resource ( objects ( clickareas ( points ) ) ) void ObjectMap::load(const byte *resourcePointer, size_t resourceLength) { int i; @@ -234,11 +234,11 @@ void ObjectMap::draw(Surface *ds, const Point& testPoint, int color, int color2) hitZoneIndex = hitTest(pickPoint); - for (i = 0; i < _hitZoneListCount; i++) { + for (i = 0; i < _hitZoneListCount; i++) { _hitZoneList[i]->draw(_vm, ds, (hitZoneIndex == i) ? color2 : color); } - if (hitZoneIndex != -1) { + if (hitZoneIndex != -1) { snprintf(txtBuf, sizeof(txtBuf), "hitZone %d", hitZoneIndex); textPoint.x = 2; textPoint.y = 2; diff --git a/saga/puzzle.cpp b/saga/puzzle.cpp index 3fda0eccc2..a8fdc5cfaa 100644 --- a/saga/puzzle.cpp +++ b/saga/puzzle.cpp @@ -202,7 +202,7 @@ Puzzle::Puzzle(SagaEngine *vm) : _vm(vm), _solved(false), _active(false) { Point(0, 0), Point(0, 31), Point(31, 31), Point(31, 0), Point(0, 0), Point(0, 0)); } -void Puzzle::initPieceInfo(int i, int16 curX, int16 curY, byte offX, byte offY, int16 trgX, +void Puzzle::initPieceInfo(int i, int16 curX, int16 curY, byte offX, byte offY, int16 trgX, int16 trgY, uint8 flag, uint8 count, Point point0, Point point1, Point point2, Point point3, Point point4, Point point5) { _pieceInfo[i].curX = curX; @@ -280,7 +280,7 @@ void Puzzle::drawCurrentPiece() { ActorData *puzzle = _vm->_actor->getActor(_vm->_actor->actorIndexToId(ITE_ACTOR_PUZZLE)); Surface *backBuffer = _vm->_gfx->getBackBuffer(); - _vm->_sprite->draw(backBuffer, _vm->_scene->getSceneClip(), puzzle->spriteList, _puzzlePiece, + _vm->_sprite->draw(backBuffer, _vm->_scene->getSceneClip(), puzzle->spriteList, _puzzlePiece, Point(_pieceInfo[_puzzlePiece].curX, _pieceInfo[_puzzlePiece].curY), 256); } @@ -318,7 +318,7 @@ void Puzzle::handleClick(Point mousePt) { if (!_active) return; // we won - + drawCurrentPiece(); _puzzlePiece = -1; diff --git a/saga/render.cpp b/saga/render.cpp index 45f364155a..f23ae46ceb 100644 --- a/saga/render.cpp +++ b/saga/render.cpp @@ -111,7 +111,7 @@ void Render::drawScene() { if (_flags & RF_MAP) _vm->_interface->mapPanelDrawCrossHair(); - if ((_vm->_interface->getMode() == kPanelOption) || + if ((_vm->_interface->getMode() == kPanelOption) || (_vm->_interface->getMode() == kPanelQuit) || (_vm->_interface->getMode() == kPanelLoad) || (_vm->_interface->getMode() == kPanelSave)) { @@ -137,7 +137,7 @@ void Render::drawScene() { // Display rendering information if (_flags & RF_SHOW_FPS) { sprintf(txtBuffer, "%d", _fps); - textPoint.x = backBufferSurface->w - _vm->_font->getStringWidth(kSmallFont, txtBuffer, 0, kFontOutline); + textPoint.x = backBufferSurface->w - _vm->_font->getStringWidth(kSmallFont, txtBuffer, 0, kFontOutline); textPoint.y = 2; _vm->_font->textDraw(kSmallFont, backBufferSurface, txtBuffer, textPoint, kITEColorBrightWhite, kITEColorBlack, kFontOutline); @@ -145,7 +145,7 @@ void Render::drawScene() { // Display "paused game" message, if applicable if (_flags & RF_RENDERPAUSE) { - textPoint.x = (backBufferSurface->w - _vm->_font->getStringWidth(kBigFont, pauseString, 0, kFontOutline)) / 2; + textPoint.x = (backBufferSurface->w - _vm->_font->getStringWidth(kBigFont, pauseString, 0, kFontOutline)) / 2; textPoint.y = 90; _vm->_font->textDraw(kBigFont, backBufferSurface, pauseString, textPoint, kITEColorBrightWhite, kITEColorBlack, kFontOutline); @@ -166,7 +166,7 @@ void Render::drawScene() { backBufferSurface->drawPalette(); } - _system->copyRectToScreen((byte *)backBufferSurface->pixels, backBufferSurface->w, 0, 0, + _system->copyRectToScreen((byte *)backBufferSurface->pixels, backBufferSurface->w, 0, 0, backBufferSurface->w, backBufferSurface->h); _system->updateScreen(); diff --git a/saga/rscfile.cpp b/saga/rscfile.cpp index 12fce1fb64..c93bbcd980 100644 --- a/saga/rscfile.cpp +++ b/saga/rscfile.cpp @@ -42,7 +42,7 @@ bool Resource::loadContext(ResourceContext *context) { size_t i; int j; bool result; - byte tableInfo[RSC_TABLEINFO_SIZE]; + byte tableInfo[RSC_TABLEINFO_SIZE]; uint32 resourceTableOffset; GamePatchDescription *patchDescription; ResourceData *resourceData; @@ -52,9 +52,9 @@ bool Resource::loadContext(ResourceContext *context) { if (!context->file->open(context->fileName)) { return false; } - + context->isBigEndian = _vm->isBigEndian(); - + if (context->file->size() < RSC_MIN_FILESIZE) { return false; } @@ -102,7 +102,7 @@ bool Resource::loadContext(ResourceContext *context) { } free(tableBuffer); - + //process patch files if (result) { for (j = 0; j < _vm->getGameDescription()->patchsCount; j++) { @@ -151,7 +151,7 @@ bool Resource::createContexts() { break; } } - + if (!loadContext(context)) { return false; } @@ -181,7 +181,7 @@ void Resource::clearContexts() { } uint32 Resource::convertResourceId(uint32 resourceId) { - + if ((_vm->getGameType() == GType_ITE) && (_vm->getFeatures() & GF_MAC_RESOURCES)) { if (resourceId > 1537) { return resourceId - 2; @@ -201,9 +201,9 @@ void Resource::loadResource(ResourceContext *context, uint32 resourceId, byte*&r ResourceData *resourceData; debug(8, "loadResource %d", resourceId); - + resourceData = getResourceData(context, resourceId); - + file = context->getFile(resourceData); resourceOffset = resourceData->offset; diff --git a/saga/saga.cpp b/saga/saga.cpp index b7de2492d4..e79f9c18b3 100644 --- a/saga/saga.cpp +++ b/saga/saga.cpp @@ -269,7 +269,7 @@ int SagaEngine::init(GameDetector &detector) { debug(1, "Music disabled."); } - + _render = new Render(this, _system); if (!_render->initialized()) { return FAILURE; @@ -294,7 +294,7 @@ int SagaEngine::go() { _previousTicks = _system->getMillis(); - if (ConfMan.hasKey("start_scene")) { + if (ConfMan.hasKey("start_scene")) { _scene->changeScene(ConfMan.getInt("start_scene"), 0, kTransitionNoFade); } else @@ -350,7 +350,7 @@ int SagaEngine::go() { _render->drawScene(); _system->delayMillis(10); } - + return 0; } @@ -358,7 +358,7 @@ void SagaEngine::loadStrings(StringsTable &stringsTable, const byte *stringsPoin uint16 stringsCount; size_t offset; int i; - + if (stringsLength == 0) { error("SagaEngine::loadStrings() Error loading strings list resource"); } @@ -366,13 +366,13 @@ void SagaEngine::loadStrings(StringsTable &stringsTable, const byte *stringsPoin stringsTable.stringsPointer = (byte*)malloc(stringsLength); memcpy(stringsTable.stringsPointer, stringsPointer, stringsLength); - + MemoryReadStreamEndian scriptS(stringsTable.stringsPointer, stringsLength, isBigEndian()); //TODO: get endianess from context offset = scriptS.readUint16(); stringsCount = offset / 2; stringsTable.strings = (const char **)malloc(stringsCount * sizeof(*stringsTable.strings)); - i = 0; + i = 0; scriptS.seek(0); while (i < stringsCount) { offset = scriptS.readUint16(); @@ -400,8 +400,8 @@ const char *SagaEngine::getObjectName(uint16 objectId) { obj = _actor->getObj(objectId); return _script->_mainStrings.getString(obj->nameIndex); break; - case kGameObjectActor: - actor = _actor->getActor(objectId); + case kGameObjectActor: + actor = _actor->getActor(objectId); return _actor->_actorsStrings.getString(actor->nameIndex); break; case kGameObjectHitZone: @@ -430,20 +430,20 @@ void SagaEngine::getExcuseInfo(int verb, const char *&textString, int &soundReso textString = "I can't pick that up."; soundResourceId = RID_BOAR_VOICE_007; break; - case kVerbLookAt: - textString = "I see nothing special about it."; + case kVerbLookAt: + textString = "I see nothing special about it."; soundResourceId = RID_BOAR_VOICE_006; break; - case kVerbOpen: + case kVerbOpen: textString = "There's no place to open it."; soundResourceId = RID_BOAR_VOICE_000; break; - case kVerbClose: - textString = "There's no opening to close."; + case kVerbClose: + textString = "There's no opening to close."; soundResourceId = RID_BOAR_VOICE_002; break; - case kVerbUse: - textString = "I don't know how to do that."; + case kVerbUse: + textString = "I don't know how to do that."; soundResourceId = RID_BOAR_VOICE_005; break; } diff --git a/saga/saveload.cpp b/saga/saveload.cpp index 73a7836e50..669a0ae377 100644 --- a/saga/saveload.cpp +++ b/saga/saveload.cpp @@ -46,7 +46,7 @@ static SaveFileData emptySlot = { "[New Save Game]", 0 }; -//TODO: +//TODO: // - delete savegame char* SagaEngine::calcSaveFileName(uint slotNumber) { @@ -63,7 +63,7 @@ SaveFileData *SagaEngine::getSaveFile(uint idx) { return &_saveFiles[_saveFilesCount - idx - 1]; } else { return (idx == 0) ? &emptySlot : &_saveFiles[_saveFilesCount - idx]; - } + } } bool SagaEngine::locateSaveFile(char *saveName, uint &titleNumber) { @@ -109,7 +109,7 @@ void SagaEngine::fillSaveList() { int i; Common::InSaveFile *in; char *name; - + name = calcSaveFileName(MAX_SAVES); name[strlen(name) - 2] = 0; _saveFileMan->listSavefiles(name, _saveMarks, MAX_SAVES); @@ -121,10 +121,10 @@ void SagaEngine::fillSaveList() { } _saveFiles[i].name[0] = 0; _saveFiles[i].slotNumber = (uint)-1; - } - + } + _saveFilesCount = 0; - + i = 0; while (i < MAX_SAVES) { if (_saveMarks[i]) { @@ -177,7 +177,7 @@ void SagaEngine::save(const char *fileName, const char *saveName) { _interface->saveState(out); _actor->saveState(out); - + out->writeSint16LE(_script->_commonBufferSize); out->write(_script->_commonBuffer, _script->_commonBufferSize); @@ -203,7 +203,7 @@ void SagaEngine::load(const char *fileName) { if (_saveHeader.type != MKID('SAGA')) { error("SagaEngine::load wrong format"); } - + // Surrounding scene sceneNumber = in->readSint32LE(); @@ -213,7 +213,7 @@ void SagaEngine::load(const char *fileName) { _interface->loadState(in); _actor->loadState(in); - + commonBufferSize = in->readSint16LE(); in->read(_script->_commonBuffer, commonBufferSize); diff --git a/saga/scene.cpp b/saga/scene.cpp index 2b1dec3b90..ad73950792 100644 --- a/saga/scene.cpp +++ b/saga/scene.cpp @@ -49,7 +49,7 @@ namespace Saga { static int initSceneDoors[SCENE_DOORS_MAX] = { - 0, 0xff, 0, 0, 0, 0, 0, 0, 0, 0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff + 0, 0xff, 0, 0, 0, 0, 0, 0, 0, 0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff }; static SAGAResourceTypes ITESceneResourceTypes[26] = { @@ -152,7 +152,7 @@ Scene::Scene(SagaEngine *vm) : _vm(vm) { debug(3, "First scene set to %d.", _firstScene); - debug(3, "LUT has %d entries.", _sceneCount); + debug(3, "LUT has %d entries.", _sceneCount); _sceneLoaded = false; _sceneNumber = 0; @@ -186,7 +186,7 @@ void Scene::drawTextList(Surface *ds) { _vm->_font->textDrawRect(entry->fontId, ds, entry->text, entry->rect, entry->color, entry->effectColor, entry->flags); } else { _vm->_font->textDraw(entry->fontId, ds, entry->text, entry->point, entry->color, entry->effectColor, entry->flags); - } + } } } } @@ -226,7 +226,7 @@ void Scene::startScene() { // Load the head in scene queue queueIterator = _sceneQueue.begin(); if (queueIterator == _sceneQueue.end()) { - return; + return; } sceneQueue = queueIterator.operator->(); @@ -253,7 +253,7 @@ void Scene::nextScene() { if (queueIterator == _sceneQueue.end()) { return; } - + queueIterator = _sceneQueue.erase(queueIterator); if (queueIterator == _sceneQueue.end()) { @@ -313,7 +313,7 @@ static struct SceneSubstitutes { const char *title; const char *image; } sceneSubstitutes[] = { - { + { 7, "Tycho says he knows much about the northern lands. Can Rif convince " "the Dog to share this knowledge?", @@ -365,7 +365,7 @@ void Scene::changeScene(uint16 sceneNumber, int actorsEntrance, SceneTransitionT // This is used for latter demos where all places on world map except // Tent Faire are substituted with LBM picture and short description for (int i = 0; i < ARRAYSIZE(sceneSubstitutes); i++) { - + if (sceneSubstitutes[i].sceneId == sceneNumber) { Surface *backBuffer = _vm->_gfx->getBackBuffer(); Surface bbmBuffer; @@ -388,15 +388,15 @@ void Scene::changeScene(uint16 sceneNumber, int actorsEntrance, SceneTransitionT } free(colors); _vm->_gfx->setPalette(cPal); - + _vm->_interface->setStatusText("Click or Press Return to continue. Press Q to quit."); _vm->_font->textDrawRect(kMediumFont, backBuffer, sceneSubstitutes[i].title, Common::Rect(0, 7, _vm->getDisplayWidth(), 27), 1, 15, kFontOutline); _vm->_font->textDrawRect(kMediumFont, backBuffer, sceneSubstitutes[i].message, Common::Rect(24, _vm->getSceneHeight() - 33, _vm->getDisplayWidth() - 11, _vm->getSceneHeight()), 1, 15, kFontOutline); + return; } - return; } } @@ -415,7 +415,7 @@ void Scene::changeScene(uint16 sceneNumber, int actorsEntrance, SceneTransitionT } void Scene::getSlopes(int &beginSlope, int &endSlope) { - beginSlope = _vm->getSceneHeight() - _sceneDescription.beginSlope; + beginSlope = _vm->getSceneHeight() - _sceneDescription.beginSlope; endSlope = _vm->getSceneHeight() - _sceneDescription.endSlope; } @@ -556,7 +556,7 @@ void Scene::loadScene(LoadSceneParams *loadSceneParams) { _resourceListCount = loadSceneParams->sceneDescription->resourceListCount; break; } - + debug(3, "Loading scene number %u:", _sceneNumber); // Load scene descriptor and resource list resources @@ -597,15 +597,15 @@ void Scene::loadScene(LoadSceneParams *loadSceneParams) { } _sceneLoaded = true; - + q_event = NULL; - //fix placard bug + //fix placard bug //i guess we should remove RF_PLACARD flag - and use _interface->getMode() event.type = ONESHOT_EVENT; event.code = GRAPHICS_EVENT; event.op = EVENT_CLEARFLAG; - event.param = RF_PLACARD; + event.param = RF_PLACARD; q_event = _vm->_events->chain(q_event, &event); @@ -818,12 +818,12 @@ void Scene::loadSceneResourceList(uint32 resourceId) { MemoryReadStreamEndian readS(resourceListData, resourceListDataLength, _sceneContext->isBigEndian); - // Allocate memory for scene resource list + // Allocate memory for scene resource list _resourceListCount = resourceListDataLength / SAGA_RESLIST_ENTRY_LEN; debug(3, "Scene resource list contains %i entries", _resourceListCount); _resourceList = (SceneResourceData *)calloc(_resourceListCount, sizeof(*_resourceList)); - // Load scene resource list from raw scene + // Load scene resource list from raw scene // resource table debug(3, "Loading scene resource list"); @@ -861,7 +861,7 @@ void Scene::processSceneResources() { } resourceData = _resourceList[i].buffer; resourceDataLength = _resourceList[i].size; - + if (_resourceList[i].resourceType >= typesCount) { error("Scene::processSceneResources() wrong resource type %i", _resourceList[i].resourceType); } @@ -928,7 +928,7 @@ void Scene::processSceneResources() { break; case SAGA_OBJECT_MAP: debug(3, "Loading object map resource..."); - _objectMap->load(resourceData, resourceDataLength); + _objectMap->load(resourceData, resourceDataLength); break; case SAGA_ACTION_MAP: debug(3, "Loading action map resource..."); @@ -969,7 +969,7 @@ void Scene::processSceneResources() { debug(3, "Loading isometric metatiles resource."); _vm->_isoMap->loadMetaTiles(resourceData, resourceDataLength); - break; + break; case SAGA_ANIM: { uint16 animId = _resourceList[i].resourceType - 14; @@ -991,7 +991,7 @@ void Scene::processSceneResources() { debug(3, "Loading isometric multi resource."); _vm->_isoMap->loadMulti(resourceData, resourceDataLength); - break; + break; case SAGA_PAL_ANIM: debug(3, "Loading palette animation resource."); _vm->_palanim->loadPalAnim(resourceData, resourceDataLength); @@ -1094,7 +1094,7 @@ void Scene::endScene() { _vm->_anim->reset(); _vm->_palanim->freePalAnim(); - + _objectMap->freeMem(); _actionMap->freeMem(); _entryList.freeMem(); @@ -1132,9 +1132,9 @@ void Scene::cmdObjectMapInfo() { } -void Scene::loadSceneEntryList(const byte* resourcePointer, size_t resourceLength) { +void Scene::loadSceneEntryList(const byte* resourcePointer, size_t resourceLength) { int i; - + _entryList.entryListCount = resourceLength / 8; MemoryReadStreamEndian readS(resourcePointer, resourceLength, _sceneContext->isBigEndian); diff --git a/saga/script.cpp b/saga/script.cpp index 0b724e418f..afc8ea6828 100644 --- a/saga/script.cpp +++ b/saga/script.cpp @@ -66,12 +66,12 @@ Script::Script(SagaEngine *vm) : _vm(vm) { _leftButtonVerb = kVerbNone; _rightButtonVerb = kVerbNone; _pointerObject = ID_NOTHING; - + _staticSize = 0; _commonBufferSize = COMMON_BUFFER_SIZE; _commonBuffer = (byte*)malloc(_commonBufferSize); memset(_commonBuffer, 0, _commonBufferSize); - + debug(8, "Initializing scripting subsystem"); // Load script resource file context _scriptContext = _vm->_resource->getContext(GAME_SCRIPTFILE); @@ -86,7 +86,7 @@ Script::Script(SagaEngine *vm) : _vm(vm) { debug(3, "Loading module LUT from resource %i", _vm->getResourceDescription()->moduleLUTResourceId); _vm->_resource->loadResource(resourceContext, _vm->getResourceDescription()->moduleLUTResourceId, resourcePointer, resourceLength); - + // Create logical script LUT from resource if (resourceLength % S_LUT_ENTRYLEN_ITECD == 0) { @@ -101,7 +101,7 @@ Script::Script(SagaEngine *vm) : _vm(vm) { _modulesCount = resourceLength / _modulesLUTEntryLen; debug(3, "LUT has %i entries", _modulesCount); - + // Allocate space for logical LUT _modules = (ModuleData *)malloc(_modulesCount * sizeof(*_modules)); if (_modules == NULL) { @@ -121,8 +121,8 @@ Script::Script(SagaEngine *vm) : _vm(vm) { if (_modules[i].voicesResourceId > 0) { _voiceLUTPresent = true; } - - + + // Skip the unused portion of the structure for (j = scriptS.pos(); j < prevTell + _modulesLUTEntryLen; j++) { if (scriptS.readByte() != 0) @@ -156,12 +156,12 @@ Script::Script(SagaEngine *vm) : _vm(vm) { Script::~Script() { debug(8, "Shutting down scripting subsystem."); - + _mainStrings.freeMem(); freeModules(); free(_modules); - + free(_commonBuffer); } @@ -240,21 +240,21 @@ void Script::loadModuleBase(ModuleData &module, const byte *resourcePointer, siz if (module.entryPointsCount > SCRIPT_MAX) { error("Script::loadModuleBase()Script limit exceeded"); } - + module.entryPoints = (EntryPoint *)malloc(module.entryPointsCount * sizeof(*module.entryPoints)); if (module.entryPoints == NULL) { memoryError("Script::loadModuleBase"); } // Read in the entrypoint table - - module.staticSize = scriptS.readUint16(); + + module.staticSize = scriptS.readUint16(); while (scriptS.pos() < module.entryPointsTableOffset) scriptS.readByte(); for (i = 0; i < module.entryPointsCount; i++) { // First uint16 is the offset of the entrypoint name from the start - // of the bytecode resource, second uint16 is the offset of the + // of the bytecode resource, second uint16 is the offset of the // bytecode itself for said entrypoint module.entryPoints[i].nameOffset = scriptS.readUint16(); module.entryPoints[i].offset = scriptS.readUint16(); @@ -271,7 +271,7 @@ void Script::loadModuleVoiceLUT(ModuleData &module, const byte *resourcePointer, module.voiceLUT.voicesCount = resourceLength / 2; if (module.voiceLUT.voicesCount != module.strings.stringsCount) { - error("Script::loadModuleVoiceLUT() Voice LUT entries do not match strings entries"); + error("Script::loadModuleVoiceLUT() Voice LUT entries do not match strings entries"); } module.voiceLUT.voices = (uint16 *)malloc(module.voiceLUT.voicesCount * sizeof(*module.voiceLUT.voices)); @@ -293,12 +293,11 @@ void Script::showVerb(int statusColor) { const char *object2Name; char statusString[STATUS_TEXT_LEN]; - if (_leftButtonVerb == kVerbNone) { _vm->_interface->setStatusText(""); return; } - + verbName = _mainStrings.getString(_leftButtonVerb - 1); if (objectTypeId(_currentObject[0]) == kGameObjectNone) { @@ -314,7 +313,7 @@ void Script::showVerb(int statusColor) { return; } - + if (objectTypeId(_currentObject[1]) != kGameObjectNone) { object2Name = _vm->getObjectName(_currentObject[1]); } else { @@ -426,7 +425,7 @@ void Script::doVerb() { } if (scriptEntrypointNumber > 0) { - + event.type = ONESHOT_EVENT; event.code = SCRIPT_EVENT; event.op = EVENT_EXEC_NONBLOCKING; @@ -442,8 +441,8 @@ void Script::doVerb() { } else { _vm->getExcuseInfo(_pendingVerb, excuseText, excuseSampleResourceId); - if (excuseText) - _vm->_actor->actorSpeech(ID_PROTAG, &excuseText, 1, excuseSampleResourceId, 0); + if (excuseText) + _vm->_actor->actorSpeech(ID_PROTAG, &excuseText, 1, excuseSampleResourceId, 0); } if ((_currentVerb == kVerbWalkTo) || (_currentVerb == kVerbLookAt)) { @@ -515,7 +514,7 @@ void Script::hitObject(bool leftButton) { else showVerb(); } - + } void Script::playfieldClick(const Point& mousePoint, bool leftButton) { @@ -558,13 +557,13 @@ void Script::playfieldClick(const Point& mousePoint, bool leftButton) { hitZone = _vm->_scene->_objectMap->getHitZone(objectIdToIndex(_pendingObject[0])); } else { if ((_pendingVerb == kVerbUse) && (objectTypeId(_pendingObject[1]) == kGameObjectHitZone)) { - hitZone = _vm->_scene->_objectMap->getHitZone(objectIdToIndex(_pendingObject[1])); + hitZone = _vm->_scene->_objectMap->getHitZone(objectIdToIndex(_pendingObject[1])); } } if (hitZone != NULL) { if (hitZone->getFlags() & kHitZoneNoWalk) { - _vm->_actor->actorFaceTowardsPoint(ID_PROTAG, pickLocation); + _vm->_actor->actorFaceTowardsPoint(ID_PROTAG, pickLocation); doVerb(); return; } @@ -573,7 +572,7 @@ void Script::playfieldClick(const Point& mousePoint, bool leftButton) { if (!hitZone->getSpecialPoint(specialPoint)) { error("Script::playfieldClick SpecialPoint not found"); } - + // tiled stuff if (_vm->_scene->getFlags() & kSceneFlagISO) { pickLocation.u() = specialPoint.x; @@ -658,7 +657,7 @@ void Script::whichObject(const Point& mousePoint) { } } - if (newObjectId == ID_NOTHING) { + if (newObjectId == ID_NOTHING) { pickPoint = mousePoint; @@ -703,7 +702,7 @@ void Script::whichObject(const Point& mousePoint) { if ((_leftButtonVerb == kVerbUse) && (hitZone->getRightButtonVerb() & 0x80)) { objectFlags = kObjUseWith; - } + } } } } else { @@ -712,7 +711,7 @@ void Script::whichObject(const Point& mousePoint) { } else { panelButton = _vm->_interface->inventoryHitTest(mousePoint); if (panelButton) { - objectId = _vm->_interface->getInventoryContentByPanelButton(panelButton); + objectId = _vm->_interface->getInventoryContentByPanelButton(panelButton); if (objectId != 0) { obj = _vm->_actor->getObj(objectId); newRightButtonVerb = kVerbLookAt; diff --git a/saga/sfuncs.cpp b/saga/sfuncs.cpp index d96daf63e7..a8d9eee34c 100644 --- a/saga/sfuncs.cpp +++ b/saga/sfuncs.cpp @@ -291,8 +291,8 @@ void Script::sfIsCarried(SCRIPTFUNC_PARAMS) { } else { thread->_returnValue = 0; } - - + + } // Script function #4 (0x04) nonblocking @@ -328,10 +328,10 @@ void Script::sfScriptWalkTo(SCRIPTFUNC_PARAMS) { actorId = thread->pop(); actorLocation.x = thread->pop(); actorLocation.y = thread->pop(); - + actor = _vm->_actor->getActor(actorId); actorLocation.z = actor->location.z; - + actor->flags &= ~kFollower; if (_vm->_actor->actorWalkTo(actorId, actorLocation)) { @@ -368,16 +368,16 @@ void Script::sfScriptDoAction(SCRIPTFUNC_PARAMS) { if (scriptEntryPointNumber <= 0) { return; } - moduleNumber = 0; + moduleNumber = 0; break; - case kGameObjectActor: - actor = _vm->_actor->getActor(objectId); + case kGameObjectActor: + actor = _vm->_actor->getActor(objectId); scriptEntryPointNumber = actor->scriptEntrypointNumber; if (scriptEntryPointNumber <= 0) { return; } if (actor->flags & (kProtagonist | kFollower)) { - moduleNumber = 0; + moduleNumber = 0; } else { moduleNumber = _vm->_scene->getScriptModuleNumber(); } @@ -390,7 +390,7 @@ void Script::sfScriptDoAction(SCRIPTFUNC_PARAMS) { hitZone = _vm->_scene->_actionMap->getHitZone(objectIdToIndex(objectId)); } scriptEntryPointNumber = hitZone->getScriptNumber(); - moduleNumber = _vm->_scene->getScriptModuleNumber(); + moduleNumber = _vm->_scene->getScriptModuleNumber(); break; default: error("Script::sfScriptDoAction wrong object type"); @@ -449,7 +449,7 @@ void Script::sfStopBgdAnim(SCRIPTFUNC_PARAMS) { // Script function #11 (0x0B) nonblocking // If the parameter is true, the user interface is disabled while script -// continues to run. If the parameter is false, the user interface is +// continues to run. If the parameter is false, the user interface is // reenabled. // Param1: boolean void Script::sfLockUser(SCRIPTFUNC_PARAMS) { @@ -474,7 +474,7 @@ void Script::sfPreDialog(SCRIPTFUNC_PARAMS) { _vm->_interface->setMode(kPanelConverse); else _vm->_interface->converseDisplayText(); - + _vm->_interface->setMode(kPanelNull); } @@ -524,7 +524,7 @@ void Script::sfSetFollower(SCRIPTFUNC_PARAMS) { targetObject = thread->pop(); debug(1, "sfSetFollower(%d, %d) [%d]", actorId, targetObject, _vm->_actor->actorIdToIndex(actorId)); - + actor = _vm->_actor->getActor(actorId); actor->targetObject = targetObject; if (targetObject != ID_NOTHING) { @@ -624,7 +624,7 @@ void Script::sfGetNumber(SCRIPTFUNC_PARAMS) { } else { thread->_returnValue = atoi(_vm->_interface->_statusTextInputString); } - + _vm->_interface->_statusTextInputState = kStatusTextInputFirstRun; } } @@ -682,7 +682,7 @@ void Script::sfDoCenterActor(SCRIPTFUNC_PARAMS) { } // Script function #26 (0x1A) nonblocking -// Starts the specified animation +// Starts the specified animation void Script::sfStartBgdAnimSpeed(SCRIPTFUNC_PARAMS) { int16 animId = thread->pop(); int16 cycles = thread->pop(); @@ -791,7 +791,7 @@ void Script::sfSceneEq(SCRIPTFUNC_PARAMS) { if (_vm->_scene->getSceneResourceId(sceneNumber) == _vm->_scene->currentSceneResourceId()) thread->_returnValue = 1; - else + else thread->_returnValue = 0; } @@ -888,7 +888,7 @@ void Script::sfSimulSpeech(SCRIPTFUNC_PARAMS) { for (i = 0; i < actorsCount; i++) actorsIds[i] = thread->pop(); - + string = thread->_strings->getString(stringId); if (thread->_voiceLUT->voices) { @@ -1069,7 +1069,7 @@ void Script::sfScriptSpecialWalk(SCRIPTFUNC_PARAMS) { _vm->_actor->actorWalkTo(actorId, actorLocation); - actor->walkFrameSequence = walkFrameSequence; + actor->walkFrameSequence = walkFrameSequence; } // Script function #43 (0x2B) nonblocking @@ -1095,7 +1095,7 @@ void Script::sfPlaceActor(SCRIPTFUNC_PARAMS) { frameType = thread->pop(); frameOffset = thread->pop(); - debug(1, "sfPlaceActor(id = %d, x=%d, y=%d, dir=%d, frameType=%d, frameOffset=%d)", actorId, actorLocation.x, + debug(1, "sfPlaceActor(id = %d, x=%d, y=%d, dir=%d, frameType=%d, frameOffset=%d)", actorId, actorLocation.x, actorLocation.y, actorDirection, frameType, frameOffset); if (_vm->getGameType() == GType_IHNM) { @@ -1110,7 +1110,7 @@ void Script::sfPlaceActor(SCRIPTFUNC_PARAMS) { if (frameType >= 0) { frameRange = _vm->_actor->getActorFrameRange(actorId, frameType); - + if (frameRange->frameCount <= frameOffset) { error("Wrong frameOffset 0x%X", frameOffset); } @@ -1126,8 +1126,8 @@ void Script::sfPlaceActor(SCRIPTFUNC_PARAMS) { } // Script function #44 (0x2C) nonblocking -// Checks to see if the user has interrupted a currently playing -// game cinematic. Pushes a zero or positive value if the game +// Checks to see if the user has interrupted a currently playing +// game cinematic. Pushes a zero or positive value if the game // has not been interrupted. void Script::sfCheckUserInterrupt(SCRIPTFUNC_PARAMS) { thread->_returnValue = (_skipSpeeches == true); @@ -1167,7 +1167,7 @@ void Script::sfScriptWalkRelative(SCRIPTFUNC_PARAMS) { actor->actorFlags |= kActorBackwards; } - actor->actorFlags = (actor->actorFlags & ~kActorFacingMask) | (walkFlags & kActorFacingMask); + actor->actorFlags = (actor->actorFlags & ~kActorFacingMask) | (walkFlags & kActorFacingMask); } // Script function #46 (0x2E) @@ -1218,7 +1218,7 @@ void Script::sfSimulSpeech2(SCRIPTFUNC_PARAMS) { for (i = 0; i < actorsCount; i++) actorsIds[i] = thread->pop(); - + string = thread->_strings->getString(stringId); if (thread->_voiceLUT->voices) { @@ -1449,7 +1449,7 @@ void Script::sfThrowActor(SCRIPTFUNC_PARAMS) { actorId = thread->pop(); location.x = thread->pop(); location.y = thread->pop(); - thread->pop(); + thread->pop(); actionCycle = thread->pop(); flags = thread->pop(); @@ -1595,7 +1595,7 @@ void Script::sfScriptText(SCRIPTFUNC_PARAMS) { text = thread->_strings->getString(stringId); width = _vm->_font->getStringWidth(kMediumFont, text, 0, kFontOutline); rect.top = point.y - 6; - rect.setHeight(12); + rect.setHeight(12); rect.left = point.x - width / 2; rect.setWidth(width); @@ -1612,7 +1612,7 @@ void Script::sfGetActorX(SCRIPTFUNC_PARAMS) { actorId = thread->pop(); actor = _vm->_actor->getActor(actorId); - thread->_returnValue = actor->location.x >> 2; + thread->_returnValue = actor->location.x >> 2; } // Script function #61 (0x3D) @@ -1624,7 +1624,7 @@ void Script::sfGetActorY(SCRIPTFUNC_PARAMS) { actorId = thread->pop(); actor = _vm->_actor->getActor(actorId); - thread->_returnValue = actor->location.y >> 2; + thread->_returnValue = actor->location.y >> 2; } // Script function #62 (0x3E) @@ -1867,7 +1867,7 @@ void Script::sfProtectResult(SCRIPTFUNC_PARAMS) { //cheating protectHash = thread->pop(); thread->push(protectHash); - thread->_returnValue = protectHash; + thread->_returnValue = protectHash; } // Script function #75 (0x4b) @@ -1986,7 +1986,7 @@ void Script::sfVsetTrack(SCRIPTFUNC_PARAMS) { void Script::sfDebugShowData(SCRIPTFUNC_PARAMS) { int16 param = thread->pop(); char buf[50]; - + snprintf(buf, 50, "Reached breakpoint %d", param); _vm->_interface->setStatusText(buf); diff --git a/saga/sndres.cpp b/saga/sndres.cpp index cb10f57627..1cb7815571 100644 --- a/saga/sndres.cpp +++ b/saga/sndres.cpp @@ -62,7 +62,7 @@ void SndRes::setVoiceBank(int serial) error("SndRes::SndRes resource context not found"); } - + } void SndRes::playSound(uint32 resourceId, int volume, bool loop) { @@ -119,14 +119,14 @@ bool SndRes::load(ResourceContext *context, uint32 resourceId, SoundBuffer &buff if (context->table[resourceId].patchData != NULL) { if (context->table[resourceId].patchData->_patchDescription->soundInfo != NULL) { soundInfo = context->table[resourceId].patchData->_patchDescription->soundInfo; - } - } + } + } MemoryReadStream readS(soundResource, soundResourceLength); resourceType = soundInfo->resourceType; buffer.isBigEndian = soundInfo->isBigEndian; - + if (soundResourceLength >= 8) { if (!memcmp(&soundResource, "Creative", 8)) { resourceType = kSoundVOC; @@ -217,7 +217,7 @@ int SndRes::getVoiceLength(uint32 resourceId) { bool voiceFile = false; double msDouble; SoundBuffer buffer; - + if (!load(_voiceContext, resourceId, buffer, true)) { return -1; } diff --git a/saga/sound.cpp b/saga/sound.cpp index 963305feed..a5bcc4a24f 100644 --- a/saga/sound.cpp +++ b/saga/sound.cpp @@ -30,7 +30,7 @@ namespace Saga { -Sound::Sound(SagaEngine *vm, Audio::Mixer *mixer, int enabled) : +Sound::Sound(SagaEngine *vm, Audio::Mixer *mixer, int enabled) : _vm(vm), _mixer(mixer), _enabled(enabled), _voxStream(0) { } @@ -57,7 +57,7 @@ void Sound::playSoundBuffer(Audio::SoundHandle *handle, SoundBuffer &buffer, int if (!buffer.isSigned) flags |= Audio::Mixer::FLAG_UNSIGNED; - _mixer->playRaw(handle, buffer.buffer, buffer.size, buffer.frequency, flags, -1, volume); + _mixer->playRaw(handle, buffer.buffer, buffer.size, buffer.frequency, flags, -1, volume); } void Sound::playSound(SoundBuffer &buffer, int volume, bool loop) { diff --git a/saga/sprite.cpp b/saga/sprite.cpp index 26843ae486..6a4b94c441 100644 --- a/saga/sprite.cpp +++ b/saga/sprite.cpp @@ -88,7 +88,7 @@ void Sprite::loadList(int resourceId, SpriteList &spriteList) { spriteList.infoList = (SpriteInfo *)realloc(spriteList.infoList, newSpriteCount * sizeof(*spriteList.infoList)); if (spriteList.infoList == NULL) { - memoryError("Sprite::loadList"); + memoryError("Sprite::loadList"); } spriteList.spriteCount = newSpriteCount; @@ -181,7 +181,7 @@ void Sprite::drawClip(Surface *ds, const Rect &clipRect, const Point &spritePoin jo = 0; io = 0; if (spritePointer.x < clipRect.left) { - jo = clipRect.left - spritePointer.x; + jo = clipRect.left - spritePointer.x; } if (spritePointer.y < clipRect.top) { io = clipRect.top - spritePointer.y; @@ -214,7 +214,7 @@ void Sprite::draw(Surface *ds, const Rect &clipRect, SpriteList &spriteList, int Point spritePointer; getScaledSpriteBuffer(spriteList, spriteNumber, scale, width, height, xAlign, yAlign, spriteBuffer); - + spritePointer.x = screenCoord.x + xAlign; spritePointer.y = screenCoord.y + yAlign; drawClip(ds, clipRect, spritePointer, width, height, spriteBuffer); @@ -227,7 +227,7 @@ void Sprite::draw(Surface *ds, const Rect &clipRect, SpriteList &spriteList, int int xAlign, spw; int yAlign, sph; Point spritePointer; - + getScaledSpriteBuffer(spriteList, spriteNumber, scale, width, height, xAlign, yAlign, spriteBuffer); spw = (screenRect.width() - width) / 2; @@ -268,7 +268,7 @@ bool Sprite::hitTest(SpriteList &spriteList, int spriteNumber, const Point &scre i = testPoint.y - spritePointer.y; j = testPoint.x - spritePointer.x; srcRowPointer = spriteBuffer + j + i * width; - return *srcRowPointer != 0; + return *srcRowPointer != 0; } void Sprite::drawOccluded(Surface *ds, const Rect &clipRect, SpriteList &spriteList, int spriteNumber, const Point &screenCoord, int scale, int depth) { @@ -306,7 +306,7 @@ void Sprite::drawOccluded(Surface *ds, const Rect &clipRect, SpriteList &spriteL clipData.destPoint.x = screenCoord.x + xAlign; clipData.destPoint.y = screenCoord.y + yAlign; - + clipData.sourceRect.left = 0; clipData.sourceRect.top = 0; clipData.sourceRect.right = width; @@ -320,7 +320,7 @@ void Sprite::drawOccluded(Surface *ds, const Rect &clipRect, SpriteList &spriteL // Finally, draw the occluded sprite sourceRowPointer = spriteBuffer + clipData.drawSource.x + (clipData.drawSource.y * width); - + destRowPointer = (byte *)ds->pixels + clipData.drawDest.x + (clipData.drawDest.y * ds->pitch); maskRowPointer = maskBuffer + clipData.drawDest.x + (clipData.drawDest.y * maskWidth); @@ -355,7 +355,7 @@ void Sprite::decodeRLEBuffer(const byte *inputBuffer, size_t inLength, size_t ou if (outLength > _decodeBufLen) { // TODO: may we should make dynamic growing? error("Sprite::decodeRLEBuffer outLength > _decodeBufLen"); } - + outPointer = _decodeBuf; outPointerEnd = _decodeBuf + outLength; outPointerEnd--; @@ -401,7 +401,7 @@ void Sprite::scaleBuffer(const byte *src, int width, int height, int scale) { for (int j = 0; j < width; j++) { *dst++ = *src++; - + hskip += skip; if (hskip < skip) // overflow dst--; diff --git a/saga/sthread.cpp b/saga/sthread.cpp index 285032987c..15af37012c 100644 --- a/saga/sthread.cpp +++ b/saga/sthread.cpp @@ -44,18 +44,18 @@ ScriptThread *Script::createThread(uint16 scriptModuleNumber, uint16 scriptEntry if (_modules[scriptModuleNumber].entryPointsCount <= scriptEntryPointNumber) { error("Script::createThread wrong scriptEntryPointNumber"); } - + newThread = _threadList.pushFront().operator->(); newThread->_flags = kTFlagNone; newThread->_stackSize = DEFAULT_THREAD_STACK_SIZE; newThread->_stackBuf = (uint16 *)malloc(newThread->_stackSize * sizeof(*newThread->_stackBuf)); - newThread->_stackTopIndex = newThread->_stackSize - 2; + newThread->_stackTopIndex = newThread->_stackSize - 2; newThread->_instructionOffset = _modules[scriptModuleNumber].entryPoints[scriptEntryPointNumber].offset; newThread->_commonBase = _commonBuffer; newThread->_staticBase = _commonBuffer + _modules[scriptModuleNumber].staticOffset; newThread->_moduleBase = _modules[scriptModuleNumber].moduleBase; newThread->_moduleBaseSize = _modules[scriptModuleNumber].moduleBaseSize; - + newThread->_strings = &_modules[scriptModuleNumber].strings; newThread->_voiceLUT = &_modules[scriptModuleNumber].voiceLUT; @@ -77,7 +77,7 @@ void Script::wakeUpActorThread(int waitType, void *threadObj) { void Script::wakeUpThreads(int waitType) { ScriptThread *thread; ScriptThreadList::iterator threadIterator; - + for (threadIterator = _threadList.begin(); threadIterator != _threadList.end(); ++threadIterator) { thread = threadIterator.operator->(); if ((thread->_flags & kTFlagWaiting) && (thread->_waitType == waitType)) { @@ -116,13 +116,13 @@ void Script::executeThreads(uint msec) { if (thread->_flags & (kTFlagFinished | kTFlagAborted)) { if (thread->_flags & kTFlagFinished) setPointerVerb(); - + threadIterator = _threadList.erase(threadIterator); continue; } if (thread->_flags & kTFlagWaiting) { - + if (thread->_waitType == kWaitTypeDelay) { if (thread->_sleepTime < msec) { thread->_sleepTime = 0; @@ -131,13 +131,13 @@ void Script::executeThreads(uint msec) { } if (thread->_sleepTime == 0) - thread->_flags &= ~kTFlagWaiting; + thread->_flags &= ~kTFlagWaiting; } else { if (thread->_waitType == kWaitTypeWalk) { ActorData *actor; actor = (ActorData *)thread->_threadObj; if (actor->currentAction == kActionWait) { - thread->_flags &= ~kTFlagWaiting; + thread->_flags &= ~kTFlagWaiting; } } } @@ -192,7 +192,7 @@ bool Script::runThread(ScriptThread *thread, uint instructionLimit) { int operandChar; int i; - + MemoryReadStream scriptS(thread->_moduleBase, thread->_moduleBaseSize); scriptS.seek(thread->_instructionOffset); @@ -211,7 +211,7 @@ bool Script::runThread(ScriptThread *thread, uint instructionLimit) { debug(8, operandName); \ _vm->_console->DebugPrintf("%s\n", operandName); \ } - + // debug(8, "Executing thread offset: %lu (%x) stack: %d", thread->_instructionOffset, operandChar, thread->pushedSize()); operandName=""; switch (operandChar) { @@ -241,7 +241,7 @@ bool Script::runThread(ScriptThread *thread, uint instructionLimit) { debug(8, "0x%X", iparam1); break; -// DATA INSTRUCTIONS +// DATA INSTRUCTIONS CASEOP(opGetFlag) addr = thread->baseAddress(scriptS.readByte()); iparam1 = scriptS.readSint16LE(); @@ -291,7 +291,7 @@ bool Script::runThread(ScriptThread *thread, uint instructionLimit) { *(uint16*)addr = thread->pop(); break; -// FUNCTION CALL INSTRUCTIONS +// FUNCTION CALL INSTRUCTIONS CASEOP(opCall) argumentsCount = scriptS.readByte(); iparam1 = scriptS.readByte(); @@ -311,13 +311,13 @@ bool Script::runThread(ScriptThread *thread, uint instructionLimit) { // NOTE2: program counter is 32bit - so we should "emulate" it size - because kAddressStack relies on it thread->push(0); thread->_instructionOffset = iparam1; - + break; CASEOP(opCcall) CASEOP(opCcallV) argumentsCount = scriptS.readByte(); functionNumber = scriptS.readUint16LE(); - if (functionNumber >= ((_vm->getGameType() == GType_IHNM) ? + if (functionNumber >= ((_vm->getGameType() == GType_IHNM) ? IHNM_SCRIPT_FUNCTION_MAX : ITE_SCRIPT_FUNCTION_MAX)) { error("Script::runThread() Invalid script function number (%d)", functionNumber); } @@ -372,7 +372,7 @@ bool Script::runThread(ScriptThread *thread, uint instructionLimit) { } break; -// BRANCH INSTRUCTIONS +// BRANCH INSTRUCTIONS CASEOP(opJmp) jmpOffset1 = scriptS.readUint16LE(); thread->_instructionOffset = jmpOffset1; @@ -424,7 +424,7 @@ bool Script::runThread(ScriptThread *thread, uint instructionLimit) { while (1) { iparam2 = scriptS.readSint16LE(); thread->_instructionOffset = scriptS.readUint16LE(); - + iparam1 -= iparam2; if (iparam1 < 0) { break; @@ -470,7 +470,7 @@ bool Script::runThread(ScriptThread *thread, uint instructionLimit) { *(uint16*)addr -= 1; break; -// ARITHMETIC INSTRUCTIONS +// ARITHMETIC INSTRUCTIONS CASEOP(opAdd) iparam2 = thread->pop(); iparam1 = thread->pop(); @@ -502,7 +502,7 @@ bool Script::runThread(ScriptThread *thread, uint instructionLimit) { thread->push(iparam1); break; -// COMPARISION INSTRUCTIONS +// COMPARISION INSTRUCTIONS CASEOP(opEq) iparam2 = thread->pop(); iparam1 = thread->pop(); @@ -535,7 +535,7 @@ bool Script::runThread(ScriptThread *thread, uint instructionLimit) { thread->push((iparam1 <= iparam2) ? 1 : 0); break; -// SHIFT INSTRUCTIONS +// SHIFT INSTRUCTIONS CASEOP(opRsh) iparam2 = thread->pop(); iparam1 = thread->pop(); @@ -549,7 +549,7 @@ bool Script::runThread(ScriptThread *thread, uint instructionLimit) { thread->push(iparam1); break; -// BITWISE INSTRUCTIONS +// BITWISE INSTRUCTIONS CASEOP(opAnd) iparam2 = thread->pop(); iparam1 = thread->pop(); @@ -569,7 +569,7 @@ bool Script::runThread(ScriptThread *thread, uint instructionLimit) { thread->push(iparam1); break; -// LOGICAL INSTRUCTIONS +// LOGICAL INSTRUCTIONS CASEOP(opLAnd) iparam2 = thread->pop(); iparam1 = thread->pop(); @@ -582,11 +582,11 @@ bool Script::runThread(ScriptThread *thread, uint instructionLimit) { break; CASEOP(opLXor) iparam2 = thread->pop(); - iparam1 = thread->pop(); + iparam1 = thread->pop(); thread->push(((iparam1 && !iparam2) || (!iparam1 && iparam2)) ? 1 : 0); break; -// GAME INSTRUCTIONS +// GAME INSTRUCTIONS CASEOP(opSpeak) { int stringsCount; uint16 actorId; @@ -604,13 +604,13 @@ bool Script::runThread(ScriptThread *thread, uint instructionLimit) { actorId = scriptS.readUint16LE(); speechFlags = scriptS.readByte(); scriptS.readUint16LE(); // x,y skip - + if (stringsCount == 0) error("opSpeak stringsCount == 0"); if (stringsCount > ACTOR_SPEECH_STRING_MAX) error("opSpeak stringsCount=0x%X exceed ACTOR_SPEECH_STRING_MAX", stringsCount); - + iparam1 = first = thread->stackTop(); for (i = 0; i < stringsCount; i++) { iparam1 = thread->pop(); @@ -619,7 +619,7 @@ bool Script::runThread(ScriptThread *thread, uint instructionLimit) { // now data contains last string index if (_vm->getGameId() == GID_ITE_DISK_G) { // special ITE dos - if ((_vm->_scene->currentSceneNumber() == ITE_DEFAULT_SCENE) && + if ((_vm->_scene->currentSceneNumber() == ITE_DEFAULT_SCENE) && (iparam1 >= 288) && (iparam1 <= (RID_SCENE1_VOICE_138 - RID_SCENE1_VOICE_009 + 288))) { sampleResourceId = RID_SCENE1_VOICE_009 + iparam1 - 288; } @@ -629,7 +629,7 @@ bool Script::runThread(ScriptThread *thread, uint instructionLimit) { } } - _vm->_actor->actorSpeech(actorId, strings, stringsCount, sampleResourceId, speechFlags); + _vm->_actor->actorSpeech(actorId, strings, stringsCount, sampleResourceId, speechFlags); if (!(speechFlags & kSpeakAsync)) { thread->wait(kWaitTypeSpeech); @@ -686,7 +686,7 @@ bool Script::runThread(ScriptThread *thread, uint instructionLimit) { if (thread->_flags & (kTFlagFinished | kTFlagAborted)) { error("Wrong flags %d in thread", thread->_flags); - } + } // Set instruction offset only if a previous instruction didn't branch if (savedInstructionOffset == thread->_instructionOffset) { @@ -697,7 +697,7 @@ bool Script::runThread(ScriptThread *thread, uint instructionLimit) { } scriptS.seek(thread->_instructionOffset); - } + } } return false; } -- cgit v1.2.3