From ee8581b778b83bc01af0f26bc8b3680ebc266700 Mon Sep 17 00:00:00 2001 From: Littleboy Date: Mon, 27 Aug 2012 21:49:15 -0400 Subject: LASTEXPRESS: Cleanup savegame - Check for valid stream in readValue/writeValue functions - Properly initialize/clear members --- engines/lastexpress/game/savegame.cpp | 15 +++++++++++---- 1 file changed, 11 insertions(+), 4 deletions(-) diff --git a/engines/lastexpress/game/savegame.cpp b/engines/lastexpress/game/savegame.cpp index 9857ef24cc..7efce0007b 100644 --- a/engines/lastexpress/game/savegame.cpp +++ b/engines/lastexpress/game/savegame.cpp @@ -78,7 +78,7 @@ uint32 SavegameStream::read(void *dataPtr, uint32 dataSize) { uint32 SavegameStream::readUncompressed(void *dataPtr, uint32 dataSize) { if ((int32)dataSize > size() - pos()) { - dataSize = size() - pos(); + dataSize = (uint32)(size() - pos()); _eos = true; } memcpy(dataPtr, getData() + pos(), dataSize); @@ -230,7 +230,7 @@ uint32 SavegameStream::writeCompressed(const void *dataPtr, uint32 dataSize) { if (*data != _previousValue || _repeatCount >= 255) { if (_previousValue) { writeBuffer(0xFF, true); - writeBuffer(_repeatCount, true); + writeBuffer((uint8)_repeatCount, true); writeBuffer(_previousValue, true); _previousValue = *data++; @@ -255,7 +255,7 @@ uint32 SavegameStream::writeCompressed(const void *dataPtr, uint32 dataSize) { } writeBuffer(0xFD, true); - writeBuffer(_repeatCount, true); + writeBuffer((uint8)_repeatCount, true); _previousValue = *data++; _valueCount = 1; @@ -348,11 +348,12 @@ uint32 SavegameStream::readCompressed(void *dataPtr, uint32 dataSize) { // Constructors ////////////////////////////////////////////////////////////////////////// -SaveLoad::SaveLoad(LastExpressEngine *engine) : _engine(engine), _savegame(NULL), _gameTicksLastSavegame(0) { +SaveLoad::SaveLoad(LastExpressEngine *engine) : _engine(engine), _savegame(NULL), _gameTicksLastSavegame(0), _entity(kEntityPlayer) { } SaveLoad::~SaveLoad() { clear(true); + _savegame = NULL; // Zero passed pointers _engine = NULL; @@ -634,6 +635,9 @@ bool SaveLoad::loadMainHeader(Common::InSaveFile *stream, SavegameMainHeader *he // Entries ////////////////////////////////////////////////////////////////////////// uint32 SaveLoad::writeValue(Common::Serializer &ser, const char *name, Common::Functor1 *function, uint size) { + if (!_savegame) + error("[SaveLoad::writeValue] Stream not initialized properly"); + debugC(kLastExpressDebugSavegame, "Savegame: Writing %s: %u bytes", name, size); uint32 prevPosition = (uint32)_savegame->pos(); @@ -652,6 +656,9 @@ uint32 SaveLoad::writeValue(Common::Serializer &ser, const char *name, Common::F } uint32 SaveLoad::readValue(Common::Serializer &ser, const char *name, Common::Functor1 *function, uint size) { + if (!_savegame) + error("[SaveLoad::readValue] Stream not initialized properly"); + debugC(kLastExpressDebugSavegame, "Savegame: Reading %s: %u bytes", name, size); uint32 prevPosition = (uint32)_savegame->pos(); -- cgit v1.2.3