From eeaaabc7d4016796186801e816ff0676bb75d29e Mon Sep 17 00:00:00 2001 From: Filippos Karapetis Date: Tue, 6 Jan 2009 10:34:51 +0000 Subject: The Mac version and Mac demo of ITE no longer crash on exit svn-id: r35750 --- engines/saga/script.h | 1 - engines/saga/sprite.cpp | 1 + 2 files changed, 1 insertion(+), 1 deletion(-) diff --git a/engines/saga/script.h b/engines/saga/script.h index 1237435fec..1b5b127d45 100644 --- a/engines/saga/script.h +++ b/engines/saga/script.h @@ -512,7 +512,6 @@ protected: void sfFaceTowards(SCRIPTFUNC_PARAMS); void sfSetFollower(SCRIPTFUNC_PARAMS); void sfScriptGotoScene(SCRIPTFUNC_PARAMS); - void sfSetObjImage(SCRIPTFUNC_PARAMS); void sfSetObjName(SCRIPTFUNC_PARAMS); void sfGetObjImage(SCRIPTFUNC_PARAMS); diff --git a/engines/saga/sprite.cpp b/engines/saga/sprite.cpp index 89e64d1a35..8b3d62bf49 100644 --- a/engines/saga/sprite.cpp +++ b/engines/saga/sprite.cpp @@ -134,6 +134,7 @@ void Sprite::loadList(int resourceId, SpriteList &spriteList) { if (offset >= spriteListLength) { // ITE Mac demos throw this warning warning("Sprite::loadList offset exceeded"); + spriteList.spriteCount = i; return; } -- cgit v1.2.3