From 09153039de36ca73cb6b9b23bea5aba7378d463e Mon Sep 17 00:00:00 2001 From: Damien Date: Mon, 10 Mar 2014 19:40:48 +1030 Subject: LURE: Use the mouse pointer for menus on the Wii Without this, this game is almost unplayable, since the scrolling menus respond to the slightest tilt of the Wiimote, typically scrolling from the top straight to the bottom. Using a mouse pointer in the menus is much easier. --- engines/lure/menu.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/engines/lure/menu.cpp b/engines/lure/menu.cpp index 3fc4c2a05b..8867e8a626 100644 --- a/engines/lure/menu.cpp +++ b/engines/lure/menu.cpp @@ -31,7 +31,7 @@ #include "lure/events.h" #include "lure/lure.h" -#if defined(_WIN32_WCE) || defined(__SYMBIAN32__) || defined(WEBOS) || defined(__ANDROID__) +#if defined(_WIN32_WCE) || defined(__SYMBIAN32__) || defined(WEBOS) || defined(__ANDROID__) || defined(__WII__) #define LURE_CLICKABLE_MENUS #endif -- cgit v1.2.3