From f30fb59385266e515f605455e243f1f8e1a42765 Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Sun, 21 Jan 2018 16:40:29 -0500 Subject: XEEN: Fix combat stalling when ranged attack comes from a back row --- engines/xeen/interface_scene.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/engines/xeen/interface_scene.cpp b/engines/xeen/interface_scene.cpp index a1075faf21..42015017b2 100644 --- a/engines/xeen/interface_scene.cpp +++ b/engines/xeen/interface_scene.cpp @@ -523,7 +523,7 @@ void InterfaceScene::drawOutdoorsScene() { _outdoorList[123] = _outdoorList[114]; _outdoorList[112]._sprites = nullptr; _outdoorList[113]._sprites = nullptr; - _outdoorList[124]._sprites = nullptr; + _outdoorList[114]._sprites = nullptr; monsterIndex = 2; } else if (combat._attackMonsters[2] != -1 && map._mobData._monsters[combat._attackMonsters[2]]._frame >= 8) { _outdoorList[121] = _outdoorList[115]; -- cgit v1.2.3