From f372a1ca4c66596103b5fd758d49a89abeb0437a Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Sun, 1 Jun 2014 23:04:02 -0400 Subject: MADS: Fix for getting Id card --- engines/mads/nebular/nebular_scenes7.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/engines/mads/nebular/nebular_scenes7.cpp b/engines/mads/nebular/nebular_scenes7.cpp index 1e01ce0479..f64f1a99cb 100644 --- a/engines/mads/nebular/nebular_scenes7.cpp +++ b/engines/mads/nebular/nebular_scenes7.cpp @@ -2607,7 +2607,7 @@ void Scene752::actions() { _scene->_sequences.remove(_globals._sequenceIndexes[13]); _game._objects.addToInventory(OBJ_ID_CARD); _scene->_dynamicHotspots.remove(_cardId); - _vm->_dialogs->show(OBJ_ID_CARD, 830); + _vm->_dialogs->showItem(OBJ_ID_CARD, 830); break; case 2: _game._player._visible = true; @@ -2631,7 +2631,7 @@ void Scene752::actions() { if (_game._objects.isInInventory(OBJ_BONE)) _game._objects.setRoom(OBJ_BONE, 1); _game._objects.addToInventory(OBJ_BONES); - _vm->_dialogs->show(OBJ_BONES, 75221); + _vm->_dialogs->showItem(OBJ_BONES, 75221); break; case 2: _scene->_sequences.updateTimeout(-1, _globals._sequenceIndexes[12]); -- cgit v1.2.3