From f38dc3ed4571995db3370afb35bf4f07870fed13 Mon Sep 17 00:00:00 2001 From: Travis Howell Date: Mon, 4 Aug 2003 13:35:09 +0000 Subject: ditto svn-id: r9461 --- README | 10 ++-------- common/gameDetector.cpp | 5 +---- 2 files changed, 3 insertions(+), 12 deletions(-) diff --git a/README b/README index 3dbe343cee..6888e1afaf 100644 --- a/README +++ b/README @@ -229,12 +229,6 @@ If you have the dual version of Simon the Sorcerer 1 or 2 on CD, then you will find the Windows version in the main directory of CD and the DOS Talkie version in the DOS directory of the CD. -Filenames of saved games for Simon the Sorcerer 1 & 2 were changed in 0.3.0 to: - Simon the Sorcerer 1 uses simon1.00x (Where x is the slot number) - Simon the Sorcerer 2 uses simon2.00x (Where x is the slot number) -So if you have any pre 0.3.0 save games you will need to change their filenames -to use them. - Reporting Bugs: --------------- @@ -437,8 +431,8 @@ simon games. Simon: F1 - F3 - text speed, faster - slower - F10 - shows all objects you can interact with - (simon2 only) + F10 - shows all characters and objects you can interact with + (Simon the Sorcerer 2 only) - and + - music volume, down/up m - music on/off s - sound effects on/off diff --git a/common/gameDetector.cpp b/common/gameDetector.cpp index 0f638c6c9a..26da69c869 100644 --- a/common/gameDetector.cpp +++ b/common/gameDetector.cpp @@ -58,10 +58,7 @@ static const char USAGE_STRING[] = "\t supereagle,advmame2x, advmame3x,tv2x,dotmatrix)\n" "\t-e - set music engine (see README for details)\n" "\t-a - specify game is amiga version\n" - "\t-q - specify language (en,de,fr,it,pt,es,jp,zh,kr,hb)\n" -#ifndef DISABLE_SKY - "\t BASS also: (gb, se)\n" -#endif + "\t-q - specify language (en,de,fr,it,pt,es,jp,zh,kr,se,gb,hb)\n" "\n" "\t-c - use cdrom for cd audio\n" "\t-m - set music volume to (0-255)\n" -- cgit v1.2.3