From f4a32793c0d63aba21c960c02f1eec325a1ede94 Mon Sep 17 00:00:00 2001 From: Martin Kiewitz Date: Mon, 19 Jul 2010 16:47:31 +0000 Subject: SCI: dont fix list control in sq4 sierra fixed this problem by having an up cursor starting one pixel-line later, adjusting in that case would be wrong svn-id: r51034 --- engines/sci/graphics/controls.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/engines/sci/graphics/controls.cpp b/engines/sci/graphics/controls.cpp index 126b163e38..5891413be8 100644 --- a/engines/sci/graphics/controls.cpp +++ b/engines/sci/graphics/controls.cpp @@ -75,7 +75,9 @@ void GfxControls::drawListControl(Common::Rect rect, reg_t obj, int16 maxChars, // draw UP/DOWN arrows // we draw UP arrow one pixel lower than sierra did, because it looks nicer. Also the DOWN arrow has one pixel // line inbetween as well - workerRect.top++; + // They "fixed" this in SQ4 by having the arrow character start one pixel line later, we don't adjust there + if (g_sci->getGameId() != GID_SQ4) + workerRect.top++; _text16->Box(controlListUpArrow, 0, workerRect, SCI_TEXT16_ALIGNMENT_CENTER, 0); workerRect.top = workerRect.bottom - 10; _text16->Box(controlListDownArrow, 0, workerRect, SCI_TEXT16_ALIGNMENT_CENTER, 0); -- cgit v1.2.3