From f4bf93fd6765ff825ac502b64c5937a1cb90ea72 Mon Sep 17 00:00:00 2001 From: Filippos Karapetis Date: Tue, 28 Feb 2012 10:36:28 +0200 Subject: ENGINES: Properly explain the usage of _singleId --- engines/advancedDetector.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/engines/advancedDetector.h b/engines/advancedDetector.h index 3bb00618b1..2c7d9cc497 100644 --- a/engines/advancedDetector.h +++ b/engines/advancedDetector.h @@ -171,7 +171,8 @@ protected: /** * Name of single gameid (optional). * - * @todo Properly explain this -- what does it do? + * If set, the target ID will always be set to this one. Probably useful + * for engines with few game targets. */ const char *_singleid; -- cgit v1.2.3