From f66fb127186b8b944a8426954e4f08f37ae65243 Mon Sep 17 00:00:00 2001 From: Kostas Nakos Date: Tue, 29 May 2007 20:07:19 +0000 Subject: added EVENT_PREDICTIVE_DIALOG event to bring up the predictive dialog on demand by the backends svn-id: r27005 --- common/events.h | 5 +++-- engines/agi/agi.cpp | 6 ++++++ 2 files changed, 9 insertions(+), 2 deletions(-) diff --git a/common/events.h b/common/events.h index 1f05188d90..358ff86af4 100644 --- a/common/events.h +++ b/common/events.h @@ -34,7 +34,7 @@ namespace Common { * @see Event * * @todo Merge EVENT_LBUTTONDOWN, EVENT_RBUTTONDOWN and EVENT_WHEELDOWN; - * likewiese EVENT_LBUTTONUP, EVENT_RBUTTONUP, EVENT_WHEELUP. + * likewise EVENT_LBUTTONUP, EVENT_RBUTTONUP, EVENT_WHEELUP. * To do that, we just have to add a field to the Event which * indicates which button was pressed. */ @@ -53,7 +53,8 @@ enum EventType { EVENT_WHEELDOWN = 9, EVENT_QUIT = 10, - EVENT_SCREEN_CHANGED = 11 + EVENT_SCREEN_CHANGED = 11, + EVENT_PREDICTIVE_DIALOG = 12 }; /** diff --git a/engines/agi/agi.cpp b/engines/agi/agi.cpp index 3a0a433e1d..0ca282d3f2 100644 --- a/engines/agi/agi.cpp +++ b/engines/agi/agi.cpp @@ -68,6 +68,12 @@ void AgiEngine::processEvents() { _gfx->deinitMachine(); _system->quit(); break; + case Common::EVENT_PREDICTIVE_DIALOG: + if (predictiveDialog()) { + strcpy((char *)_game.inputBuffer, _predictiveResult); + handleKeys(KEY_ENTER); + } + break; case Common::EVENT_LBUTTONDOWN: key = BUTTON_LEFT; g_mouse.button = 1; -- cgit v1.2.3