From f73cd745f15d6cc44680d2c9ae9f4cd39a33f514 Mon Sep 17 00:00:00 2001 From: Max Horn Date: Sun, 13 Jul 2003 11:13:50 +0000 Subject: reduce code duplication; theoretical masking implementation for C64 costumes, can't test since masking is disabled in gfx.cpp for C64/V1 games svn-id: r8972 --- scumm/costume.cpp | 89 +++++++++++++++++++++++++------------------------------ 1 file changed, 41 insertions(+), 48 deletions(-) diff --git a/scumm/costume.cpp b/scumm/costume.cpp index 4b637933cf..a6513f6e7b 100644 --- a/scumm/costume.cpp +++ b/scumm/costume.cpp @@ -308,14 +308,16 @@ void CostumeRenderer::procC64() { const byte *src; byte *dst; byte len; - int y; - byte color; + uint y, height; + byte color, pcolor; + bool rep; - y = 0; + y = v1.y; src = _srcptr; dst = v1.destptr; len = v1.replen; color = v1.repcolor; + height = _height; // TODO: // * figure out how to get the right colors/palette @@ -326,57 +328,48 @@ void CostumeRenderer::procC64() { // const byte *palette = _palette; v1.skip_width >>= 3; + + if (len) + goto StartPos; + do { - color = *src++; - if (color & 0x80) { - len = color & 0x7f; + len = *src++; + if (len & 0x80) color = *src++; - while (len--) { - if (!_mirror) { - if ((color >> 6) & 3) dst[6] = dst[7] = palette[(color >> 6) & 3]; - if ((color >> 4) & 3) dst[4] = dst[5] = palette[(color >> 4) & 3]; - if ((color >> 2) & 3) dst[2] = dst[3] = palette[(color >> 2) & 3]; - if ((color >> 0) & 3) dst[0] = dst[1] = palette[(color >> 0) & 3]; - } else { - if ((color >> 6) & 3) dst[0] = dst[1] = palette[(color >> 6) & 3]; - if ((color >> 4) & 3) dst[2] = dst[3] = palette[(color >> 4) & 3]; - if ((color >> 2) & 3) dst[4] = dst[5] = palette[(color >> 2) & 3]; - if ((color >> 0) & 3) dst[6] = dst[7] = palette[(color >> 0) & 3]; - } - dst += _outwidth; - y++; - if (y >= _height) { - if (!--v1.skip_width) - return; - y = 0; - v1.destptr += 8 * v1.scaleXstep; - dst = v1.destptr; - } - } - } else { - len = color; - while (len--) { + StartPos:; + rep = (len & 0x80) != 0; + len &= 0x7f; + while (len--) { + if (!rep) color = *src++; + + if (y < _outheight) { +#define MASK_AT(xoff) (v1.mask_ptr && ((v1.mask_ptr[(v1.x+xoff) >> 3] | v1.mask_ptr[((v1.x+xoff) >> 3) + v1.imgbufoffs]) & revBitMask[(v1.x+xoff) & 7])) if (!_mirror) { - if ((color >> 6) & 3) dst[6] = dst[7] = palette[(color >> 6) & 3]; - if ((color >> 4) & 3) dst[4] = dst[5] = palette[(color >> 4) & 3]; - if ((color >> 2) & 3) dst[2] = dst[3] = palette[(color >> 2) & 3]; - if ((color >> 0) & 3) dst[0] = dst[1] = palette[(color >> 0) & 3]; + pcolor = (color >> 0) & 3; if (pcolor) { if (!MASK_AT(0)) dst[0] = palette[pcolor]; if (!MASK_AT(1)) dst[1] = palette[pcolor]; } + pcolor = (color >> 2) & 3; if (pcolor) { if (!MASK_AT(2)) dst[2] = palette[pcolor]; if (!MASK_AT(3)) dst[3] = palette[pcolor]; } + pcolor = (color >> 4) & 3; if (pcolor) { if (!MASK_AT(4)) dst[4] = palette[pcolor]; if (!MASK_AT(5)) dst[5] = palette[pcolor]; } + pcolor = (color >> 6) & 3; if (pcolor) { if (!MASK_AT(6)) dst[6] = palette[pcolor]; if (!MASK_AT(7)) dst[7] = palette[pcolor]; } } else { - if ((color >> 6) & 3) dst[0] = dst[1] = palette[(color >> 6) & 3]; - if ((color >> 4) & 3) dst[2] = dst[3] = palette[(color >> 4) & 3]; - if ((color >> 2) & 3) dst[4] = dst[5] = palette[(color >> 2) & 3]; - if ((color >> 0) & 3) dst[6] = dst[7] = palette[(color >> 0) & 3]; - } - dst += _outwidth; - y++; - if (y >= _height) { - if (!--v1.skip_width) - return; - y = 0; - v1.destptr += 8 * v1.scaleXstep; - dst = v1.destptr; + pcolor = (color >> 6) & 3; if (pcolor) { if (!MASK_AT(0)) dst[0] = palette[pcolor]; if (!MASK_AT(1)) dst[1] = palette[pcolor]; } + pcolor = (color >> 4) & 3; if (pcolor) { if (!MASK_AT(2)) dst[2] = palette[pcolor]; if (!MASK_AT(3)) dst[3] = palette[pcolor]; } + pcolor = (color >> 2) & 3; if (pcolor) { if (!MASK_AT(4)) dst[4] = palette[pcolor]; if (!MASK_AT(5)) dst[5] = palette[pcolor]; } + pcolor = (color >> 0) & 3; if (pcolor) { if (!MASK_AT(6)) dst[6] = palette[pcolor]; if (!MASK_AT(7)) dst[7] = palette[pcolor]; } } +#undef MASK_AT + } + dst += _outwidth; + y++; + if (!--height) { + if (!--v1.skip_width) + return; + height = _height; + y = v1.y; + v1.x += 8 * v1.scaleXstep; + if (v1.x < 0 || v1.x >= _vm->_screenWidth) + return; + v1.destptr += 8 * v1.scaleXstep; + dst = v1.destptr; } } } while(1); -- cgit v1.2.3