From f7c7707d15898a0f54880ea27f2abc8432300501 Mon Sep 17 00:00:00 2001 From: Le Philousophe Date: Mon, 20 May 2019 20:58:41 +0200 Subject: CRYOMNI3D: Fix objects order to keep savegame compat That's easier to debug --- engines/cryomni3d/versailles/logic.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/engines/cryomni3d/versailles/logic.cpp b/engines/cryomni3d/versailles/logic.cpp index 7ef87c0dab..b3acea0223 100644 --- a/engines/cryomni3d/versailles/logic.cpp +++ b/engines/cryomni3d/versailles/logic.cpp @@ -113,13 +113,13 @@ void CryOmni3DEngine_Versailles::setupObjects() { SET_OBJECT(28, 133); SET_OBJECT_GENERIC_CB(22, 134, 21); SET_OBJECT(92, 135); // 40 - SET_OBJECT(115, 136); // Out of order in EXE SET_OBJECT_GENERIC_CB(16, 137, 22); SET_OBJECT_GENERIC_CB(237, 138, 23); SET_OBJECT_GENERIC_CB(0, 139, 24); - SET_OBJECT(31, 140); // 45 - SET_OBJECT_GENERIC_CB(87, 141, 25); + SET_OBJECT(31, 140); + SET_OBJECT_GENERIC_CB(87, 141, 25); // 45 SET_OBJECT_CB(95, 142); + SET_OBJECT(115, 136); // Out of order in EXE SET_OBJECT(157, 143); SET_OBJECT(168, 144); SET_OBJECT(65, 145); // 50 -- cgit v1.2.3