From fa921ad6d629937bb348a6296bee68ed5e9cee0e Mon Sep 17 00:00:00 2001 From: Robert Göffringmann Date: Fri, 11 Jul 2003 22:59:56 +0000 Subject: fixed screen blit during fnDrawScreen svn-id: r8916 --- sky/screen.cpp | 7 ++++--- sky/screen.h | 2 +- 2 files changed, 5 insertions(+), 4 deletions(-) diff --git a/sky/screen.cpp b/sky/screen.cpp index 414d151ede..32bc7ed113 100644 --- a/sky/screen.cpp +++ b/sky/screen.cpp @@ -194,7 +194,7 @@ void SkyScreen::recreate(void) { } } -void SkyScreen::flip(void) { +void SkyScreen::flip(bool doUpdate) { SkyState::_systemVars.mouseFlag |= MF_NO_UPDATE; uint8 *screenPos = _currentScreen; @@ -229,7 +229,8 @@ void SkyScreen::flip(void) { backPos += (GRID_H - 1) * GAME_SCREEN_WIDTH; } SkyState::_systemVars.mouseFlag &= ~MF_NO_UPDATE; - _system->update_screen(); + if (doUpdate) + _system->update_screen(); } void SkyScreen::fnDrawScreen(uint32 palette, uint32 scroll) { @@ -239,7 +240,7 @@ void SkyScreen::fnDrawScreen(uint32 palette, uint32 scroll) { forceRefresh(); recreate(); spriteEngine(); - flip(); + flip(false); fnFadeUp(palette, scroll); } diff --git a/sky/screen.h b/sky/screen.h index a1116b2afd..59ab046266 100644 --- a/sky/screen.h +++ b/sky/screen.h @@ -78,7 +78,7 @@ public: void clearScreen(void); void recreate(void); - void flip(void); + void flip(bool doUpdate = true); void spriteEngine(void); -- cgit v1.2.3