From fb1e28921536759918c977885a820ab1a69b846d Mon Sep 17 00:00:00 2001 From: Travis Howell Date: Thu, 4 Mar 2004 03:08:42 +0000 Subject: Add hack for demo script in maniac (Enchanced) svn-id: r13174 --- scumm/script_v2.cpp | 2 ++ scumm/scummvm.cpp | 13 ++++++++++++- 2 files changed, 14 insertions(+), 1 deletion(-) diff --git a/scumm/script_v2.cpp b/scumm/script_v2.cpp index f0cf8edede..a0b64c090c 100644 --- a/scumm/script_v2.cpp +++ b/scumm/script_v2.cpp @@ -702,6 +702,8 @@ void ScummEngine_v2::o2_actorOps() { case 5: // SO_TALK_COLOR if ((_gameId == GID_MANIAC) && (_version == 1)) v1_mm_actor_speech_color[act] = arg; + else if (_gameId == GID_MANIAC && _demoMode) + a->talkColor = 15; else a->talkColor = arg; break; diff --git a/scumm/scummvm.cpp b/scumm/scummvm.cpp index b4e25861ea..94ed7740d0 100644 --- a/scumm/scummvm.cpp +++ b/scumm/scummvm.cpp @@ -1045,6 +1045,17 @@ void ScummEngine::scummInit() { _actors[i].setActorCostume(i); } + // HACK Some palette changes needed for demo script + // in Maniac Mansion (Enchanced) + if (_gameId == GID_MANIAC && _version == 2 && _demoMode) { + _actors[3].setPalette(3, 1); + _actors[9].talkColor = 15; + _actors[10].talkColor = 7; + _actors[11].talkColor = 2; + _actors[13].talkColor = 5; + _actors[23].talkColor = 14; + } + vm.numNestedScripts = 0; vm.cutSceneStackPointer = 0; @@ -2503,7 +2514,7 @@ void ScummEngine::restart() { int args[16]; memset(args, 0, sizeof(args)); args[0] = _bootParam; - if (_gameId == GID_MANIAC && _version == 1 && _demoMode) + if (_gameId == GID_MANIAC && _demoMode) runScript(9, 0, 0, args); else runScript(1, 0, 0, args); -- cgit v1.2.3