From fb9843646d4192bdc4deea1d4ec130195e7a9a1a Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Tue, 13 Mar 2018 00:03:08 +0100 Subject: BLADERUNNER: Added Taffy actor --- engines/bladerunner/module.mk | 1 + engines/bladerunner/script/ai/taffy.cpp | 123 +++++++++++++++++++++++++++++++ engines/bladerunner/script/ai_script.cpp | 1 + engines/bladerunner/script/ai_script.h | 3 + 4 files changed, 128 insertions(+) create mode 100644 engines/bladerunner/script/ai/taffy.cpp diff --git a/engines/bladerunner/module.mk b/engines/bladerunner/module.mk index 5f371e7372..72919e3814 100644 --- a/engines/bladerunner/module.mk +++ b/engines/bladerunner/module.mk @@ -91,6 +91,7 @@ MODULE_OBJS = \ script/ai/sergeant_walls.o \ script/ai/shoeshine_man.o \ script/ai/steele.o \ + script/ai/taffy.o \ script/ai/taffy_patron.o \ script/ai/teenager.o \ script/ai/the_bard.o \ diff --git a/engines/bladerunner/script/ai/taffy.cpp b/engines/bladerunner/script/ai/taffy.cpp new file mode 100644 index 0000000000..df68c2f9e8 --- /dev/null +++ b/engines/bladerunner/script/ai/taffy.cpp @@ -0,0 +1,123 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/ai_script.h" + +namespace BladeRunner { + +AIScriptTaffy::AIScriptTaffy(BladeRunnerEngine *vm) : AIScriptBase(vm) { +} + +void AIScriptTaffy::Initialize() { + _animationFrame = 0; + _animationState = 0; + _animationStateNext = 0; + _animationNext = 0; +} + +bool AIScriptTaffy::Update() { + return false; +} + +void AIScriptTaffy::TimerExpired(int timer) { + //return false; +} + +void AIScriptTaffy::CompletedMovementTrack() { + //return false; +} + +void AIScriptTaffy::ReceivedClue(int clueId, int fromActorId) { + //return false; +} + +void AIScriptTaffy::ClickedByPlayer() { + //return false; +} + +void AIScriptTaffy::EnteredScene(int sceneId) { + // return false; +} + +void AIScriptTaffy::OtherAgentEnteredThisScene(int otherActorId) { + // return false; +} + +void AIScriptTaffy::OtherAgentExitedThisScene(int otherActorId) { + // return false; +} + +void AIScriptTaffy::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) { + // return false; +} + +void AIScriptTaffy::ShotAtAndMissed() { + // return false; +} + +bool AIScriptTaffy::ShotAtAndHit() { + return false; +} + +void AIScriptTaffy::Retired(int byActorId) { + // return false; +} + +int AIScriptTaffy::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) { + return 0; +} + +bool AIScriptTaffy::GoalChanged(int currentGoalNumber, int newGoalNumber) { + return false; +} + +bool AIScriptTaffy::UpdateAnimation(int *animation, int *frame) { + return true; +} + +bool AIScriptTaffy::ChangeAnimationMode(int mode) { + return true; +} + +void AIScriptTaffy::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { + *animationState = _animationState; + *animationFrame = _animationFrame; + *animationStateNext = _animationStateNext; + *animationNext = _animationNext; +} + +void AIScriptTaffy::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { + _animationState = animationState; + _animationFrame = animationFrame; + _animationStateNext = animationStateNext; + _animationNext = animationNext; +} + +bool AIScriptTaffy::ReachedMovementTrackWaypoint(int waypointId) { + return true; +} + +void AIScriptTaffy::FledCombat() { + // return false; +} + +} // End of namespace BladeRunner diff --git a/engines/bladerunner/script/ai_script.cpp b/engines/bladerunner/script/ai_script.cpp index 2b661736b4..717913dc3f 100644 --- a/engines/bladerunner/script/ai_script.cpp +++ b/engines/bladerunner/script/ai_script.cpp @@ -80,6 +80,7 @@ AIScripts::AIScripts(BladeRunnerEngine *vm, int actorCount) { _AIScripts[kActorTyrell] = new AIScriptTyrell(_vm); // 51 _AIScripts[kActorGaff] = new AIScriptGaff(_vm); // 53 _AIScripts[kActorBryant] = new AIScriptBryant(_vm); // 54 + _AIScripts[kActorTaffy] = new AIScriptTaffy(_vm); // 55 _AIScripts[kActorNewscaster] = new AIScriptNewscaster(_vm); // 61 _AIScripts[kActorLeon] = new AIScriptLeon(_vm); // 62 _AIScripts[kActorMaleAnnouncer] = new AIScriptMaleAnnouncer(_vm); // 63 diff --git a/engines/bladerunner/script/ai_script.h b/engines/bladerunner/script/ai_script.h index 425951c89a..557b25aa4f 100644 --- a/engines/bladerunner/script/ai_script.h +++ b/engines/bladerunner/script/ai_script.h @@ -308,6 +308,9 @@ END_SCRIPT DECLARE_SCRIPT(Bryant) END_SCRIPT +DECLARE_SCRIPT(Taffy) +END_SCRIPT + DECLARE_SCRIPT(Newscaster) END_SCRIPT -- cgit v1.2.3