From fc6f8a47f1123661f92be4350c94d9a967559e62 Mon Sep 17 00:00:00 2001 From: Sven Hesse Date: Mon, 18 Dec 2006 14:33:37 +0000 Subject: Added a waitRetrace in Game_v2::CheckCollisions() and rearranged the delay in o1_keyFunc(), so that the save name dialog is shown and the "Empty Inventory" message is displayed properly as well. svn-id: r24874 --- engines/gob/game_v2.cpp | 1 + engines/gob/inter_v1.cpp | 6 +++--- 2 files changed, 4 insertions(+), 3 deletions(-) diff --git a/engines/gob/game_v2.cpp b/engines/gob/game_v2.cpp index b64c9629fb..e18f8a9e37 100644 --- a/engines/gob/game_v2.cpp +++ b/engines/gob/game_v2.cpp @@ -475,6 +475,7 @@ int16 Game_v2::checkCollisions(char handleMouse, int16 deltaTime, int16 *pResId, _vm->_draw->animateCursor(-1); else _vm->_draw->blitInvalidated(); + _vm->_video->waitRetrace(_vm->_global->_videoMode); } key = checkKeys(&_vm->_global->_inter_mouseX, &_vm->_global->_inter_mouseY, diff --git a/engines/gob/inter_v1.cpp b/engines/gob/inter_v1.cpp index e9796c8380..9ab3f2a97e 100644 --- a/engines/gob/inter_v1.cpp +++ b/engines/gob/inter_v1.cpp @@ -1335,13 +1335,13 @@ bool Inter_v1::o1_keyFunc(char &cmdCount, int16 &counter, int16 &retFlag) { int16 flag; int16 key; - // Gob2 busy-waits here, so add a delay - _vm->_util->longDelay(1); - flag = load16(); animPalette(); _vm->_draw->blitInvalidated(); + // Gob2 busy-waits here, so add a delay + _vm->_util->longDelay(1); + if (flag != 0) { if (flag != 1) { -- cgit v1.2.3