From ff3cc3bc0f9d12bd91fcd6e243d15f6a751a961f Mon Sep 17 00:00:00 2001 From: Filippos Karapetis Date: Fri, 30 May 2014 03:08:20 +0300 Subject: MADS: Remove resolved FIXME in scene 307 --- engines/mads/nebular/nebular_scenes3.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/engines/mads/nebular/nebular_scenes3.cpp b/engines/mads/nebular/nebular_scenes3.cpp index 6a6b36f1bc..a963484bd0 100644 --- a/engines/mads/nebular/nebular_scenes3.cpp +++ b/engines/mads/nebular/nebular_scenes3.cpp @@ -869,8 +869,7 @@ void Scene307::step() { } _lastFrameTime = _scene->_frameStartTime; - // FIXME: The active animation is never a zero pointer, so the guards never show up - if ((_guardTime > 3000) && !_duringPeeingFl /*&& (_scene->_activeAnimation == nullptr)*/ + if ((_guardTime > 3000) && !_duringPeeingFl && (_scene->_activeAnimation == nullptr) && (_game._screenObjects._inputMode != 1) && _globals[kMetBuddyBeast] && !_activePrisonerFl) { if (!_game._objects.isInInventory(OBJ_SCALPEL) && !_grateOpenedFl) { _game._player._stepEnabled = false; -- cgit v1.2.3