From da012313bc1d1f1613ec1d36a054d4e73009f1e6 Mon Sep 17 00:00:00 2001 From: Cameron Cawley Date: Wed, 20 Mar 2019 17:23:03 +0000 Subject: NEWS: Convert the NEWS file to markdown --- NEWS.md | 2259 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 2259 insertions(+) create mode 100644 NEWS.md (limited to 'NEWS.md') diff --git a/NEWS.md b/NEWS.md new file mode 100644 index 0000000000..3c3f4f1d52 --- /dev/null +++ b/NEWS.md @@ -0,0 +1,2259 @@ +For a more comprehensive changelog of the latest experimental code, see: + https://github.com/scummvm/scummvm/commits/ + +#### 2.1.0 (2018-??-??) + + New games: + - Might and Magic IV - Clouds of Xeen. + - Might and Magic V - Darkside of Xeen. + - Might and Magic - World of Xeen. + - Might and Magic - World of Xeen 2 CD Talkie. + - Might and Magic - Swords of Xeen. + + General: + - Improved GUI rendering and overall GUI performance. + - Add stretch mode option to control how the display is stretch to the + window or screen area. + - Fixed incorrect cursor movement when it's controlled using the keyboard. + - Updated the Roland MT-32 emulation code to Munt 2.3.0. + + Full Pipe: + - Fixed playtime not being restored when loading a savegame. + - Fixed a bug that leads to enormous memory consumption in scene 22. + + Kyra: + - Added support for the Amiga version of Eye of the Beholder. + - Added support for the FM-Towns version of Eye of the Beholder II. + - Several bug fixes. + + MOHAWK: + - Added a main menu for the 25th anniversary release of Myst ME. + - Repurposed the landing menu as a main menu for the 25th anniversary + release of Riven. + - Added autosave to slot 0 to Myst and Riven. + - Added keyboard shortcuts for loading and saving as documented in the game + manual to Myst and Riven. + - Fixed a crash caused by the observatory viewer random position going out + of bounds in Myst. + - Fixed a crash caused by Jungle Island flies going out of bounds in Riven. + - Fixed missing end credits for the Polish version in Riven. + - Improved usability for some puzzles in Myst and Riven. + - Fixed various crashes, graphics glitches, and sound imperfections in Myst + and Riven. + + SCI: + - Fixed crash in Police Quest IV: Open Season. + - Improved visual effects in Quest for Glory I (VGA). + + SCUMM: + - Implemented lipsync for v6 and v7+ games. + - Improved Audio quality in Humongous Entertainment games by using the Miles AdLib driver. + - Fixed possible stack overflows in The Dig and Full Throttle. + - Fixed original speech glitch on submarine in Indiana Jones and the Fate of Atlantis. + Users need to recompress their monster.sou using an up-to-date version of scummvm-tools + for this to take effect when using compressed audio. + - Fixed an issue in the wig maker room in the German version of SPY Fox 3: Operation Ozone + which makes the game completable. + + SKY: + - Added workaround for original game bug to improve intro and not cut off images which exist + as fullscreen (320x200px) in the game data files. + + Tinsel: + - Fix loading Discworld 1 savegames from the launcher where Rincewind had a held item. + - Script patch for hang in Discworld 1 GRA using items on Temple big hammer. + - In Discworld 1, Held items being released that were never in the Luggage or Rincewind's inventory + will now be automatically dropped into the Luggage rather than being lost. + + Titanic: + - Fixed bug in entering floor numbers numerically that could crash the game. + - Fixed parser not getting properly reset across sentences in a conversation. + - Fixed endless busy cursor on Titania closeup when brain slots are incorrectly inserted. + - Fixed loading saves in front of Barbot could cause him to go into an infinite animation loop. + - Fixed crash asking Parrot who sabotaged the ship + + Tucker: + - Fixed multiple graphic issues in Bud Tucker in Double Trouble. + - Fixed multiple issues with font and subtitle rendering. + - Fixed dentist music in mall being played incorrectly. + - Fixed wrong sound effects being played. + - Fixed a bug that made the bubbles in the Plugs Shop not always visible. + - Fixed a missing animation when Ego and Billie are on the boat. + - Fixed a bug that caused a dead end in the second museum scene. + - Bud is no longer able to walk outside the walkable area when visiting the club. + - Bud is also no longer able to walk through closed doors. + - Added mouse wheel support for inventory scrolling. + - Allow skipping of speech. + - Improved savegame handling and add support for autosaves. + + ZVISION: + - Fixed graphical glitch in Zork: Grand Inquisitor. + + PS Vita port: + - Implemented front touch and optional rear touch controls. + + PSP port: + - Implemented aspect ratio correction. + - Improved smoothness of mouse pointer motion. + - Added mouse pointer speed and analog nub deadzone settings. + + SDL port: + - Added support for game controllers. + +#### 2.0.0 (2017-12-17) + + New Games: + - Added support for Full Pipe. + - Added support for Hi-Res Adventure #3: Cranston Manor. + - Added support for Hi-Res Adventure #4: Ulysses and the Golden Fleece. + - Added support for Hi-Res Adventure #5: Time Zone. + - Added support for Hi-Res Adventure #6: The Dark Crystal. + - Added support for Riven. + - Added support for Starship Titanic English & German. + + New Games (Sierra SCI2 - SCI3): + - Added support for Gabriel Knight. + - Added support for Gabriel Knight 2. + - Added support for King's Quest VII. + - Added support for King's Questions. + - Added support for Leisure Suit Larry 6 (hires). + - Added support for Leisure Suit Larry 7. + - Added support for Lighthouse. + - Added support for Mixed-Up Mother Goose Deluxe. + - Added support for Phantasmagoria. + - Added support for Phantasmagoria 2. + - Added support for Police Quest 4. + - Added support for RAMA. + - Added support for Shivers. + - Added support for Space Quest 6. + - Added support for Torin's Passage. + + New ports: + - Added PSP Vita port. + - Added RISC OS port. + + General: + - Added bilinear filtering option for SDL2 fullscreen mode. + - Fixed a bug that caused a crash in the options dialog of the GUI. + - Added a command-line option to automatically scan for supported games in + the current or a specified directory. + - Added possibility to apply changes in the options dialog without closing + the dialog. + - Added support for on-the-fly GUI language switching. + - Updated Munt MT-32 emulation code to version 2.0.3. + - Improved handling of joysticks. + - Improved audio latency. + - Improved management of the ScummVM window in games that switch display + modes. + - Fixed list view drawing over text above it (for example in the save dialog). + - Changed location where screenshot are saved. This fixes issues when scummvm + is installed in a read-only directory. Also added setting to allow changing + this location. + - Changed screenshot format to png. + - Fixed multithreading issue that could cause a crash in games using MP3 audio. + + ADL: + - Fixed application freeze when reading sign in rocket in Mission Asteroid. + + AGI: + - Fixed game script blocking forever after loading a savegame that was saved + while music was playing (this could happen for example in Police Quest 1 + poker back room. + - Fixed cursor behaviour in Manhunter. + - Fixed nightclub arcade sequence speed for Manhunter Apple IIgs version. + - Reduced fastest game speed to a maximum of 40 FPS to ensure the games do + not run too fast. + + AGOS: + - Fixed subtitle speed setting in the Hebrew version of Simon the Sorcerer 1. + + Composer: + - Added save/load from General Main Menu. + - Fixed the detection for the French Gregory. + - Added detection for German Baba Yaga. + + Cruise: + - Fixed font rendering. + + Drascula: + - Fixed bug that made it impossible to talk to the drunkard more than once in the inn. + - Added handling of the master volume and fix volume synchronization between + the game and ScummVM options. + - Added possibility to load and save games using GMM. + + Dreamweb: + - Fixed crash when collecting last stones under church. + - Fixed detection of Italian CD release. + + Kyra: + - Fixed a buffer overflow in Lands of Lore. + - Fixed crash due to missing palette data for Legend of Kyrandia floppy version. + + MADE: + - Fixed badly distorted sound (bug #9753). + + MADS: + - Fixed a bug that caused a crash after starting Rex Nebular and the Cosmic Gender Bender. + - Fix rare crash that can happen when Rex is first locked up + + MOHAWK: + - Added patch to the original data files to correct the vault access + instructions in Myst ME. + - Fixed situations where Myst could appear to be unresponsive. + - Reworked sound handling in Myst to be more accurate. + - Fixed crash in Myst piano puzzle. + + Neverhood: + - Fixed crash in musical hut in Russian DR version. + - Fixed late game notes crash in Russian DR version. + + Pegasus: + - Fixed loading a game from the launcher after returning to the launcher. + - Ignored events occuring while the GUI is visible. This for example fixed an + issue where closing the GMM using Escape would also opens the game's own + menu. + - Fixed several crashes when toggling the shared screen space. + - Improved performances when fading screen. + + SAGA: + - Fixed crash when using the give verb on an actor in IHNM. + - Fixed Gorrister invisible and stuck when reloading at mooring ring in IHNM. + - Fixed the conversation panel background color in IHNM. + - Added support French Fan Translation of Inherit the Earth. + + SCI: + - Fixed a script bug in Laura Bow 2: Dagger of Amon Ra that made it impossible + to exit the party room with the large golden head inside the museum (room 350). + This bug is also present, when using the original interpreter. + - Improved startup speed when using the MT-32 emulator. + - Improved handling of MT-32 reverb in SCI0 games. + - Improved selection of synthesized sound effects in SCI0 games. + - Improved selection of digital audio in SQ4. + - Improved resource bounds checking. + - Improved error handling of corrupt MIDI data. + - Fixed slow leak of small amounts of data into save games over time. + - Fixed broken day/night cycle in QFG3. + - Fixed a script bug in Police Quest 3 to now grant 10 points when giving the + locket to Marie. Now it's possible to beat the game with a perfect score. + This bug is also present when using the original interpreter. + - Fixed various other script bugs. + - Improved audio volume and settings synchronization. + + SCUMM: + - Fixed crash in amiga games. + - Fixed two soundtracks playing at once in Monkey Island 2. + - Fixed Caponians dont disguise after using blue crystal in Zak McKracken. + - Fixed Dr. Fred facing wrong way in lab cutscene in Maniac Mansion. + - Fixed actors being drawn one line too high in V0 and V1 games. + - Fixed Purple Tentacle appears in Lab Entry after being chased out in maniac Mansion. + - Fixed power not turning back on in Maniac Mansion when entering the lab + while Dr. Fred has the power off. + - Fixed actors skipping between certain walk-boxes in Maniac Mansion. + + Sherlock: + - Fixed detection for Italian fan translation of Serrated Scalpel. + + Sky: + - Fixed collision detection. + + Sword1: + - Added thumbnail when saving from in-game dialog. + - Fixed audio and subtitles settings being changed when open the load/save + in-game dialog. + + Tinsel: + - Fixed some Discworld 2 text/voice not displaying & playing all the way through + - Fix crash in in-game save menu when all slots are used with long names + + TsAGE: + - Fixed regression preventing animations in Return to Ringworld from playing. + - Fixed display issues in Return to Ringworld Demo. + - Fixed loading Return to Ringworld savegames with unreferenced dynamic objects. + - Fixed deadlock in audio code. + - Fixed crash on Return to Launcher. + + Voyeur: + - Fixed backgrounds not showing for static rooms. + - Fixed playback of audio events on VCR. + - Fixed exiting game from the VCR screen. + - Added workaround for original game bug using invalid hotspot Ids + + macOS port: + - Added support for selecting any connected MIDI devices instead of automatically + using the first one. + - Improved behaviour of the file browser. + +#### 1.9.0 (2016-10-17) + + New Games: + - Added support for Myst. + - Added support for Myst: Masterpiece Edition. + - Added support for U.F.O.s. + - Added support for Hi-Res Adventure #0: Mission Asteroid. + - Added support for Hi-Res Adventure #1: Mystery House. + - Added support for Hi-Res Adventure #2: The Wizard and the Princess. + + General: + - Fixed audio corruption in the MS ADPCM decoder. + - Fixed audio pitch in the CMS/GameBlaster emulation. + - Switched SDL backend to SDL2 by default. SDL1 is still a fallback. + + AGI: + - Added support for Hercules rendering. Both green and amber modes are + supported. + - Added support for the Hercules high resolution font. The font is also + usable outside of Hercules rendering. + - Added optional "pause, when entering commands" feature, that was only + available in the original interpreter for Hercules rendering. + + Beneath a Steel Sky: + - Fixed a bug that could possibly make the game unfinishable due to a + wrong animation for Officer Blunt that makes further interaction with + this character impossible. + + Gob: + - Fixed graphical issues in Gobliiins (EGA version). + + Kyra: + - Updated Italian EOB1 translation. + - Fixed a bug that caused a crash in Lands of Lore. + + SCI: + - Fixed a missing dialog line in QfG3 which awards the player with 3 additional + points. This is a bug in the original game interpreter. Due to this bug, + it was not possible to get all points in the original game. + - Fixed a bug in Space Quest 1 that caused issues with the spider droid. + - Fixed a bug in Laura Bow: The Colonel's Bequest that could cause a lock-up when + interacting with the armor in room 37 (main house, downstairs). This bug is also + present in the original game. + - Fixed auto-saving in the fan-made Cascade Quest. + - Fixed a game bug in the Conquests of Longbow scripts that could cause crashes in Sherwood Forest. + - Added support for the ImagiNation Network (INN) demo. + + SCUMM: + - Fixed missing translations in the in-game quit and restart dialogs in Pajama Sam 1. + - Fixed visual glitches in DOTT that occured after loading a savegame with the stereo + in Green Tentacle's room turned on. + - Improved timing and pathfinding in Maniac Mansion (C64 and Apple II versions) + - Added support for the Dutch demo of Let's Explore the Airport with Buzzy. + + Sherlock: + - Fixed a bug that could cause a crash in The Case of the Serrated Scalpel. + - Fixed an issue with item hotspots in The Case of the Serrated Scalpel. + - Fixed a bug that caused game lockups in the inventory of The Case of the Rose Tattoo. + + Amiga port: + - Added support for AmiUpdate autoupdates. + + Linux port: + - Added basic support for the snap packaging system. + + Windows port: + - Fixed taskbar support on Windows 10 onwards. + - Fixed keymapping for non-QWERTY keyboards. + - Added support for WinSparkle updater. + + +#### 1.8.1 (2016-05-25) + + New ports: + - Added Nintendo 3DS port. + - Added Android SDL port. + + General: + - Removed TESTING flag from several supported games. + - Added Chinese Pinyin translation. + - Fixed cursor stuttering in the launcher that occured on some systems. + + BBVS: + - Fixed game restart. + + CinE: + - Fixed sound effect loading. + + Drascula: + - Fixed text alignment to be faithful to the original. + - Fixed character walking off screen. + - Fixed loading savegames in the Pendulum scene. + - Fixed wrong background for inventory items during chapter 6 in the + Spanish version. + - Fixed animations speed (they were running two times slower than in the + original engine). + - Fixed noise at start and/or end of speech. This was most noticeable + with the Spanish speech. + - Fixed delay when interacting with the verb menu and the inventory. + - Fixed possibility to pick up the axe in the castle multiple times. + + Gob: + - Fixed lock up for some games during sound initialization. + + KYRA: + - Fixed potential crash when using swamp snake potion on the rat in Hand + of Fate. (NOTE: This fix was included in version 1.8.0, but it was not + added to the NEWS file). + - Fixed missing voice reactions when hitting enemies in CD version of + Lands of Lore. + + Lab: + - Fixed lock-up during ending sequence. + - Improved internal game controls. + - Fixed lock-up during some in-game animations. + + SAGA: + - Fixed user interface colors in the French and German versions of I Have No + Mouth and I Must Scream. + + SCI: + - Make cursor workarounds work properly on OpenPandora (and other devices, that + support touch screen and analog sticks/mouse at the same time) + - Script patch to fix broken ending battle in multilingual King's Quest 5 + (French, German + Spanish versions are all broken) + - Fixed invalid memory access, when loading broken King's Quest 5 credit music track + - Fixed lowres/hires issues in King's Quest 6 when saving, changing the lowres/hires + setting and restoring the saved game afterwards. + + SCUMM: + - Fixed detection of Maniac Mansion from Day of the Tentacle in the Windows + version of ScummVM. + - Fixed a sound effect not stopping in Loom EGA with AdLib. + + Broken Sword 2.5: + - Added option to use English speech instead of German one when no speech is + available for the selected language. + - Fixed resource releasing on game exit. + - Fixed game restart after language change in-game. + - Fixed flickering in main Menu. + - Fixed long save time on Windows. + + Windows port: + - Fixed bug in MIDI device listing affecting cases where MIDI devices were + not usable. + + Mac OS X port: + - Dock menu for ScummVM now lists recently played games when ScummVM is + not running and allows starting those games. + - Enabled Sparkle application updater. + + GCW0 port: + - Improved support for built-in ScummVM documentation. + +#### 1.8.0 (2016-03-04) + + New Games: + - Added support for Rex Nebular and the Cosmic Gender Bender. + - Added support for Sfinx. + - Added support for Zork Nemesis: The Forbidden Lands. + - Added support for Zork: Grand Inquisitor. + - Added support for The Lost Files of Sherlock Holmes: The Case of the + Serrated Scalpel. + - Added support for The Lost Files of Sherlock Holmes: The Case of the Rose + Tattoo. + - Added support for Beavis and Butthead in Virtual Stupidity. + - Added support for Amazon: Guardians of Eden. + - Added support for Broken Sword 2.5: The Return of the Templars. + - Added support for The Labyrinth of Time. + + New Ports: + - Added Raspberry Pi port. + - Added GCW0 port. + + General: + - Updated Munt MT-32 emulation code to version 1.5.0. + + SDL: + - Alt-x no longer quits ScummVM. Use Cmd-q/Ctrl-q/Ctrl-z instead; see README. + - On POSIX systems we now follow the XDG Base Directory Specification for + placement of files for users. This effectively results in new locations + for our configuration file, our log file, and our default savegame path. + We still support our previous locations. As long as they are present, we + continue to use them. Please refer to the README for the new locations. + File locations on Mac OS X are not affected by this change. + + 3 Skulls of the Toltecs: + - Improved AdLib music support. + + AGI: + - It is now possible to disable mouse support (except for Amiga versions + and fanmade games, that require a mouse). + - Fixed PCjr sound volumes. + - Major rewrite of graphics subsystem. + - Support for Apple IIgs, Amiga + Atari ST transitions, fonts and mouse + cursors. The Atari ST 8x8 system font is not included with ScummVM. + - Added ability to make for example a PC version look like an Apple IIgs + version. This includes palette, cursor, transition and even font. Just + set corresponding render mode. + - Fixed Apple IIgs game versions running too fast. + - Added support for automatic saving/restoring used by Mixed Up Mother Goose. + - Removed forced two second delay on room changes; replaced with heuristic. + - Fixed certain key bindings breaking after saving/reloading. + + AGOS: + - Fixed arpeggio effect used in music of Amiga version of Elvira 1. + - Fixed loading and saving progress in the PC version of Waxworks. + - Fixed verb area been removed in Amiga versions of Simon the Sorcerer 1. + - Added Accolade AdLib & MT-32 music drivers for the games: + Elvira 1, Elvira 2, Waxworks and Simon the Sorcerer 1 demo. + - Added Simon the Sorcerer 1 AdLib output. This vastly improves the AdLib + output and makes it closer to the original. + + Broken Sword 1: + - Fixed Macintosh version speech when running on big endian systems. + - Fixed loading from Main Menu in bull's head scene, and maybe other scenes. + + CinE: + - Added support for music in CD version of Future Wars. + + MADE: + - Improved AdLib music support in Return to Zork. + + SAGA: + - Improved AdLib music support. + + SCI: + - Handling of music priority has been greatly improved. + - A lot of fixes for original game script bugs that also occurred when + using the original interpreter. This affects the following games: + KQ6 (Dual Mode), LSL5, PQ1, QfG1 (EGA), QfG1 (VGA), QfG2, QfG3, SQ1, + SQ4 (CD). + - Restoring from the ScummVM in-game menu should now work all the time. + - Improved support for Japanese PC-9801 games. + - Default to hi res version of KQ6, changeable using engine option. + + SCUMM: + - Major improvements to Korean versions text rendering. + - Implemented original Maniac Mansion v0-v1 walking code. + - It is now possible to play Maniac Mansion from within Day of the + Tentacle, with a few caveats. See README for details. + - Alt-x can now be used to quit SCUMM games on all platforms. + - Improved lip sync animation in later HE games. + + Tinsel: + - Improved AdLib music support in Discworld 1. + +#### 1.7.0 (2014-07-21) + + New Games: + - Added support for Chivalry is Not Dead. + - Added support for Return to Ringworld. + - Added support for The Neverhood. + - Added support for Mortville Manor. + - Added support for Voyeur. + + General: + - Updated Munt MT-32 emulation code to version 1.3.0. + - Switched from our custom JPEG and PNG decoders to libjpeg(-turbo) and + libpng, which are faster and can handle more images. + (NOTE: The change to libpng was done in version 1.6.0, but it was not + added to the NEWS file). + - Added generic OpenGL (ES) output (based on GSoC Task). + - The GUI can now be rendered in 32-bits. + - The build system has been changed to be more modular and easier to add new + engines. + + SDL: + - Added OpenGL graphics mode based on our generic OpenGL output. This + allows for arbitrary output sizes. However, it does not support special + filters like AdvMAME, HQ, etc. + + AGOS: + - Added mouse wheel support for inventory and save game lists. + - Enabled verb name display in Simon the Sorcerer 2. + - Fixed the Feeble Files loyalty rating in the English 4CD version. (This + was apparently a bug in the original game. It is currently unknown if + other versions still have the same problem.) + + Broken Sword 1: + - Added back support for MPEG-2 videos. + + Broken Sword 2: + - Added back support for MPEG-2 videos. + + CGE: + - Added an option to enable "Color Blind Mode" to the ScummVM GUI. + + Gob: + - Improved video quality in Urban Runner. + + Hopkins: + - Added an option to toggle "Gore Mode" from the ScummVM GUI. + - Fixed bug that could cause the music to stop prematurely. + + Pegasus: + - Fixed several rare crashes and glitches. + - Fixed multiple bugs carried over from the original binary. + + SCI: + - Added support for the more detailed RAVE lip syncing data in the Windows + version of King's Quest 6. Portraits should now be much more expressive + when talking. + - Added support for simultaneous speech and subtitles in the CD versions + of Laura Bow 2 and King's Quest 6 (toggled either in-game with the new + "Dual" audio state, or via the ScummVM audio options). + - Fixed music fading. + - Fixed several script bugs in Camelot, Crazy Nick's, Hoyle 3, QFG1VGA, KQ5, + KQ6, LB2, LSL2, LSL5, Pharkas, PQ1VGA, SQ4, SQ5. + - Improved the MIDI parser so that music event processing is done more + properly. + + SCUMM: + - Changed the saved game naming scheme of HE games to always contain + the target name. + - Fixed having multiple coaches in Backyard Football. + - Improved AdLib support for Loom and Indiana Jones and the Last Crusade. + This makes sound effects like, for example, the typewriter and waterfall + in Indiana Jones and the Last Crusade sound like in the original. + - Added support for the Steam versions of Indiana Jones and the Last + Crusade, Indiana Jones and the Fate of Atlantis, Loom and The Dig. Both + the Windows and the Macintosh versions are supported. + + TONY: + - Savegames in Tony Tough now work on big-endian systems. + + Tinsel: + - Discworld 1 and 2 no longer crash on big-endian systems. + + Android port: + - Added experimental support for the OUYA console. + + PS2 port: + - Added configurable TV modes: NTSC and PAL. + - Added configurable graphics modes: SDTV progressive, SDTV interlaced, EDTV + progressive and VESA. + - Added a configuration option for the HDD partition used. + - Added a configuration option for the IP address used. + - Added a configuration option to toggle USB mass storage. + + Tizen port: + - The BADA port has been merged/updated into Tizen. + +#### 1.6.0 (2013-05-31) + + New Games: + - Added support for 3 Skulls of the Toltecs. + - Added support for Eye of the Beholder. + - Added support for Eye of the Beholder II: The Legend of Darkmoon. + - Added support for Hopkins FBI. + - Added support for Tony Tough and the Night of Roasted Moths. + - Added support for The Journeyman Project: Pegasus Prime. + - Added support for the Macintosh version of Discworld 1. + + General: + - Added a new save/load chooser based on a grid of thumbnails. This is only + supported for resolutions bigger than 640x400. The old chooser is still + available and used for games without thumbnail support. It is possible to + select the old one as default too. + - Rewrote VideoDecoder subsystem. + - Added Galician translation. + - Added Finnish translation. + - Added Belarusian translation. + - Using the mouse wheel on a slider widget now changes the value by the + smallest possible amount. This is more predictable than the old behaviour, + which was to change the value by "one pixel" which would sometimes not + change it at all. + - Updated MT-32 emulation code to latest munt project snapshot. + - Added FluidSynth settings dialog, mainly for reverb and chorus settings. + - Fixed crash on certain Smacker movies. + + Cine: + - Improved audio support for Amiga and AtariST versions of Future Wars. + Now music fades out slowly instead of stopping immediately. Sound + effects are now properly panned, when requested by the game. + + CGE: + - Soltys contains a puzzle requiring the ALT key to be pressed while clicking + on an object. This puzzle has been disabled on devices not using this key. + + Drascula: + - Resolved multiple UI issues with the original save/load screen. + - Added advanced savegame functionality, including savegame timestamps and + thumbnails and the ability to load and delete savegames from the launcher. + It's now possible to use the ScummvM save/load dialogs. + - The F7 key (previously unmapped) now always shows the ScummVM load screen. + The F10 key displays either the original save/load screen, or the ScummVM + save screen, if the user has selected to use the ScummVM save/load + dialogs. + + Dreamweb: + - Now that the game is freeware, there is a small extra help text showing + the available commands in the in-game terminals when the player uses the + 'help' command. Previously, players needed to consult the manual for the + available commands. Since this reference to the manual is a form of copy + protection, this extra line can be toggled by the ScummVM copy protection + command line option. + + Groovie: + - Simplified the movie speed options, and added a custom option for The 7th + Guest. Movie options are now "normal" and "fast", with the latter changing + the movie speed in T7G to match the faster movie speed of the iOS version. + The game entry might need to be readded in the launcher for the new setting + to appear. + + SAGA: + - Added music support for the Macintosh version of I Have No Mouth and, I + Must Scream. + + SCUMM: + - Implemented Monkey Island 2 Macintosh's audio driver. Now we properly + support its sample based audio output. The same output is also used for + the m68k Macintosh version of Indiana Jones and the Fate of Atlantis. + - Improved music support for the Macintosh version of Monkey Island 1. It + now uses the original instruments, rather than approximating them with + General MIDI instruments, and should sound a lot closer to the original. + - Added sound and music support for the Macintosh version of Loom. + - Handle double-clicking in the Macintosh version of Loom. + - Major bugfixes in INSANE (the Full Throttle bike fights). + + TOUCHE: + - Added support for Enhanced Music by James Woodcock + (http://www.jameswoodcock.co.uk/category/scummvm-music-enhancement-project/). + + +#### 1.5.0 (2012-07-27) + + New Games: + - Added support for Backyard Baseball 2003. + - Added support for Blue Force. + - Added support for Darby the Dragon. + - Added support for Dreamweb. + - Added support for Geisha. + - Added support for Gregory and the Hot Air Balloon. + - Added support for Magic Tales: Liam Finds a Story. + - Added support for Once Upon A Time: Little Red Riding Hood + - Added support for Sleeping Cub's Test of Courage. + - Added support for Soltys. + - Added support for The Princess and the Crab. + + General: + - Updated MT-32 emulation code to latest munt project snapshot. The emulation + improved dramatically. + - Implemented support for TrueType fonts via FreeType2 in our GUI. Along + with it GNU FreeFont was also added to our modern theme. Note that not all + ports take advantage of this. + - Added Basque translation. + - Added custom game and engine options in the AGI, DREAMWEB, KYRA, QUEEN, + SKY and SCI engines. It is now possible to toggle these options via the + Engine tab when adding or editing a configuration for a game. In most + cases, you will have to run each game once or readd them all in ScummVM's + launcher in order to get the custom options tab. + - Improved predictive dialog look. + - Various GUI improvements. + + Broken Sword 1: + - Fixed incorrect sound effects in the DOS/Windows demo. + - Added support for PlayStation videos. + - Fixed missing subtitles in the demo. + + Broken Sword 2: + - Added support for PlayStation videos. + + Cine: + - Implemented Roland MT-32 output driver. + + Drascula: + - Added Spanish subtitles in the Von Braun cutscene (#3069981: no subtitles + in scene with "von Braun"). + + Gob: + - Fixed a crash in Lost in Time + - Rewrote the AdLib player. Enabled the now working MDY player in + Fascination and Geisha. + + SCUMM: + - Added support for the Macintosh version of SPY Fox in Hold the Mustard. + - Added a difficulty selection dialog for Loom FM-TOWNS. + - Fixed graphical glitches in HE98 version of Pajama Sam's Lost & Found. + + iPhone port: + - Changed "F5 (menu)" gesture to open up the global main menu instead. + - Added support for custom cursor palettes, this makes the moderm theme use + the red pointer cursor for example. + - Added aspect ratio correction feature. + - Implemented 16 bits per pixel support for games. + + Maemo port: + - Added support for Nokia 770 running OS2008 HE. + - Added configurable keymap. + + Windows port: + - Changed default savegames location for Windows NT4/2000/XP/Vista/7. + (The migration batch file can be used to copy savegames from the old + default location, to the new default location). + +#### 1.4.1 (2012-01-27) + + AGOS: + - Fixed loading videos directly from InstallShield cabinets in the Windows + version of the The Feeble Files. + + BASS: + - Added support for Enhanced Music by James Woodcock + (http://www.jameswoodcock.co.uk/?p=7695). + + Broken Sword 2: + - Slight graphics improvement for PSX version. + + KYRA: + - Fixed bug in the original Lands of Lore GUI which made ScummVM error out + in the case the user did not have a contiguous save slot usage. + - Add support for original DOS Lands of Lore save files (also applies to save + files made with the GOG release). + + SCI: + - Fixed race condition in SCI1.1 palette changes. This fixes an error in + QFG1VGA, when sleeping at Erana's place. + - The option to toggle sound effect types between digitized and synthesized + has been disabled until a more user-friendly GUI option is possible. + Digital sound effects are always preferred for now. + - Fixed a case where starting a new song didn't fully reset its channels, + thus some notes sounded wrong. + +#### 1.4.0 (2011-11-11) + + New Games: + - Added support for Lands of Lore: The Throne of Chaos. + - Added support for Blue's Birthday Adventure. + - Added support for Ringworld: Revenge Of The Patriarch. + - Added support for the Amiga version of Conquests of the Longbow. + + New Ports: + - Added PlayStation 3 port. + + General: + - Fixed the ARM assembly routine for reverse stereo audio. + - Added support for building with MacPorts out of the box. + + AGI: + - Implemented sound support for the DOS version of Winnie the Pooh in the + Hundred Acre Wood. + + AGOS: + - Implemented support for loading data directly from InstallShield + cabinets in The Feeble Files and Simon the Sorcerer's Puzzle Pack. + - Fixed loading and saving in the PC version of Waxworks. + - Fixed music in the PC versions of Elvira 1/2 and Waxworks. + + Groovie: + - Added support for the iOS version of The 7th Guest. + + Lure: + - Fixed crash when trying to talk and ask something at the same time. + + SCI: + - Added better handling of digital vs. synthesized sound effects. If the + "Mixed AdLib / MIDI mode" checkbox is checked, the engine will prefer + digital sound effects, otherwise their synthesized counterparts will be + preferred instead, if both versions of the same effect exist. + + SCUMM: + - Implemented PC Speaker support for SCUMM v5 games. + - Fixed priority bug in iMuse. As a result the AdLib music should sound + better, since important notes are not interrupted anymore. + - Implemented CMS support for Loom, The Secret of Monkey Island and + Indiana Jones and the Last Crusade. + - Improved palette handling for the Amiga version of Indiana Jones and the + Fate of Atlantis. + + Broken Sword 1: + - Fix freeze in Windows demo. + - Fix crash when using cutscene subtitles pack with the Macintosh version. + + Tinsel: + - Fixed deleting saved games from the list of saved games (from the launcher + and the in-game ScummVM menu). + - The US version of Discworld II now shows the correct title screen and + language flag. + + Android port: + - Fixed plugins on Android 3.x. + - Moved the default saved game location to the SD card. + +#### 1.3.1 (2011-07-12) + + General: + - Improved audio device detection and fallback. + There should be no more silent errors due to invalid audio devices. + Instead ScummVM should pick up a suitable alternative device. + + Mohawk: + - Added detection entries for more variants of some Living Books + games. + + Tinsel: + - Fixed a regression that made Discworld uncompletable. + + SAGA: + - Fixed a regression in Inherit the Earth's dragon walk code which + was causing crashes there. + - Fixed a regression causing various crashes in I Have No Mouth and + I Must Scream. + + SCI: + - Added detection entries for some Macintosh game versions. + - Audio settings are now stored correctly for the CD version of EcoQuest 1. + + SCUMM: + - Fixed graphics bug in FM-TOWNS versions of games on ARM devices + (Android, iPhone, etc.). + +#### 1.3.0 (2011-05-28) + + New Games: + - Added support for Backyard Baseball. + - Added support for Backyard Baseball 2001. + - Added support for Urban Runner. + - Added support for Playtoons: Bambou le Sauveur de la Jungle. + - Added support for Toonstruck. + - Added support for Living Books v1 and v2 games. + - Added support for Hugo's House of Horrors, Hugo 2: Whodunit? + and Hugo 3: Jungle of Doom. + - Added support for Amiga SCI games (except Conquests of the Longbow). + - Added support for Macintosh SCI1 games. + + New Ports: + - Added WebOS port. + + General: + - Added support for loadable modules on platforms without a dynamic + loader (GSoC Task). + - Added Danish translation. + - Added Norwegian Bokmaal translation. + - Added Norwegian Nynorsk translation. + - Added Swedish translation. + - Added Debug Console to Cine, Draci, Gob, MADE, Sword1, Touche and + Tucker Engines. + - Closed significant memory leaks. RTL should now be more usable. + + AGOS: + - Closed memory leaks in Simon 2 and Feeble Files. + + Cine: + - Corrected memory leaks and invalid memory accesses. + Future Wars should be more stable. + - Made Operation Stealth completable, though significant graphical + glitches remain so not official supported. + + Drascula: + - Added German and French subtitles in the Von Braun cutscene (#3069981: + no subtitles in scene with "von Braun"). + - Improved French translation of the game. + - Added support for "Return To Launcher". + + Gob: + - Fixed "Goblin Stuck On Reload" bugs affecting Gobliiins. + + Kyra: + - Closed memory leaks. + + Parallaction: + - Corrected issue which could cause crash at engine exit. + - Closed memory leaks in Nippon Safes Amiga. + + SCI: + - Added a CMS music driver for SCI1 - SCI1.1 games. + - Added an option to toggle undithering from the ScummVM GUI. + - Added several previously missing parts of the game state in saved games, + such as game played time, script created windows, the script string heap + and information related to the text parser in old EGA games. + - Added support for SCI1.1 magnifier cursors. + - Added support for the keypad +/- keys. + - Added support for the alternative General MIDI tracks in the Windows CD + versions of Eco Quest, Jones in the Fast Lane, King's Quest 5 and Space + Quest 4. + - Added support for the alternative Windows cursors in the Windows version + of King's Quest 6. + - Added support for simultaneous speech and subtitles in the CD versions of + Space Quest 4 and Freddy Pharkas. + - Corrected resource loading leaks. + - Corrected several problems and issues in the Skate-O-Rama rooms in Space + Quest 4. + - Corrected several issues in Hoyle Classic Card Games. + - Fixed several graphical glitches (like, for example, parts of the screen + that weren't erased correctly under some rare circumstances). + - Fixed several script bugs. + - Fixed several pathfinding related issues and lockups (like, for example, + a lockup in the shower scene of Laura bow 1 and pathfinding in some + screens during the chase sequence in Laura Bow 2). + - Fixed several music related glitches and possible lockups (like, for + example, a rare music lockup that occurred when loading a saved game + outside the palace in Quest for Glory 3). + - Fixed possible problems and lockups in the character import screens of + Quest for Glory 2 and 3. + - Fixed a bug that caused a lockup in the SCI1 CD version of Mixed Up Mother + Goose, after Tommy Tucker's song. + - Fixed a script bug in the CD version of King's Quest 5, which caused a + lockup under certain circumstances when going outside the witch's house + in the dark forest. + - Function keys now work correctly when the num lock key is on. + - Improved support for fanmade game scripts. + - Improved support for non-English versions of games. + - Made several enhancements and fixes related to MT-32 music (e.g. reverb). + - Music is no longer out of tune when loading saved games. + + SCUMM: + - Improved support for FM-TOWNS versions of games. + + Sky: + - Fixed crashes on sequences for several ports (Android, OpenGL, ...). + + Teenagent: + - Closed memory leaks. + + Tinsel: + - Closed memory leaks in Coroutines. + - Added enhanced music support for the German CD "Neon Edition" re-release + of Discworld 1. + + Touche: + - Corrected memory leaks and minor issues. + + Tucker: + - Added workarounds for several issues present in the original game. + + SDL ports: + - Closed memory leaks in Mouse Surfaces. + + Android port: + - Switched to the official NDK toolchain for building. + - Fixed GFX output for various devices. + - Fixed various crashes. + - Switched to the native screen resolution to improve text readability. + - Added support for pause/resume. + - Added support for games using 16bit graphics. + - Increased the performance significantly. + - Added support for the "Fullscreen mode" option. Unchecking this keeps the + game's aspect ratio. + - Added a new graphics mode for linear filtering. + - Overhauled the input system (see README.Android). + - Added a MIDI driver based on SONiVOX's Embedded Audio Synthesis (EAS). + + Nintendo DS port: + - Added support for loadable modules. + + PSP port: + - Added support for loadable modules. + - Added image viewer. + + PS2 port: + - Added support for loadable modules. + + Wii/GameCube port: + - Added support for loadable modules. + - Fixed 16bit mouse cursors on HE games. + +#### 1.2.1 (2010-12-19) + + General: + - Added Hungarian translation. + - Added Brazilian Portuguese translation. + + Cruise: + - Fixed a problem with Raoul appearing when examining the Book. + + Groovie: + - Fixed a regression that made the Russian version of T7G crash. + + Lure: + - Fixed several NPC movement bugs. + +#### 1.2.0 (2010-10-15) + + New Games: + - Added support for Fascination. + + New Games (Sierra SCI0 - SCI1.1): + - Added support for Castle of Dr. Brain (EGA and VGA). + - Added support for Codename: ICEMAN. + - Added support for Conquests of Camelot. + - Added support for Conquests of the Longbow (EGA and VGA). + - Added support for EcoQuest: The Search for Cetus. + - Added support for EcoQuest 2: Lost Secret of the Rainforest. + - Added support for Freddy Pharkas: Frontier Pharmacist. + - Added support for Hoyle's Book of Games 1. + - Added support for Hoyle's Book of Games 2. + - Added support for Hoyle's Book of Games 3 (EGA and VGA). + - Added support for Hoyle Classic Card Games. + - Added support for Jones in the Fast Lane. + - Added support for King's Quest I (SCI remake). + - Added support for King's Quest IV (SCI version). + - Added support for King's Quest V (EGA and VGA). + - Added support for King's Quest VI (low and hi res). + - Added support for Laura Bow: The Colonel's Bequest. + - Added support for Laura Bow 2: The Dagger of Amon Ra. + - Added support for Leisure Suit Larry 1 (SCI remake) (EGA and VGA). + - Added support for Leisure Suit Larry 2. + - Added support for Leisure Suit Larry 3. + - Added support for Leisure Suit Larry 5 (EGA and VGA). + - Added support for Leisure Suit Larry 6 (low res). + - Added support for Mixed-up Fairy Tales. + - Added support for Mixed-up Mother Goose. + - Added support for Pepper's Adventures in Time. + - Added support for Police Quest I (SCI remake). + - Added support for Police Quest II. + - Added support for Police Quest III (EGA and VGA). + - Added support for Quest for Glory I/Hero's Quest. + - Added support for Quest for Glory I VGA remake. + - Added support for Quest for Glory II. + - Added support for Quest for Glory III. + - Added support for Slater & Charlie go camping. + - Added support for Space Quest I (SCI remake) (EGA and VGA). + - Added support for Space Quest III. + - Added support for Space Quest IV (EGA and VGA). + - Added support for Space Quest V. + - Added support for The Island of Dr. Brain. + + New Ports: + - Added Android port. + - Added Dingux port. + - Added Caanoo port (based on the GP2XWiz port). + - Added OpenPandora port. + + General: + - Removed the outdated PalmOS port. + - Switched to the "fast" DOSBox OPL emulator. + - Fixed a crash in the rjp1 player code affecting the FOTAQ Amiga version. + - Added support for more original media layouts. + - Added support for GUI localization. + - Improved GUI by adding tooltips and radiobuttons. + - Improved GUI usability by hiding more irrelevant options not supported by + specific games. + + AGI: + - Fixed number of GFX glitches. + - Made PIC drawing code picture perfect. + - Added support of MIDI devices. + - Added support for accurate Tandy sound emulation. Switched to it as default. + + Broken Sword 2: + - Fixed missing speech in some cutscenes. + - Fixed a memory leak that would eventually cause the game to hang. + (#2976008 - BS2: Game lockup in British Museum) + + Drascula: + - Fixed number of GFX glitches. + - Made many cutscenes smoother. + - Changed behavior of items menu. Now it shows up on mouse up. + + Groovie: + - Added support for the Macintosh version of The 7th Guest. + - Added support for custom MT-32 instruments. + + KYRA: + - Fixed some minor graphical glitches. + - Implemented formerly missing recreation of some in game items. + - Added support for playing Kyrandia 3 with the original CD file layout. + + LURE: + - Fixed bug where Goewin could get stuck in the Weregate. + - Fixed issue with Ratpouch repeatedly moving between two rooms. + - Fix for Goewin losing her schedule after Were-cave. + - Fix for player getting stuck in sewer exit room. + + Parallaction: + - Made part one of The Big Red Adventure completable. + + SAGA: + - Fixed graphics glitches in several scenes. + + SCUMM: + - Several improvements in Maniac Mansion NES. + + PSP port: + - New backend design: fixed minor graphical issues and enabled 16-bit support. + - Enabled playback of MP3 files using the Media Engine. This means that + the port is optimized for MP3 files (as opposed to OGG). + - Many optimizations. Everything should run faster. + + Wii port: + - Added support for USB2 mass storage devices (requires The Homebrew Channel + >= v1.0.8 with IOS58). + + GameCube port: + - Added support for DVDs with the ISO9660 file system. + + GP2X port: + - Added support for dynamic engine plugins (experimental). + - Reworked control system and better touchscreen support. + + GP2XWiz/Caanoo port: + - Improved downscale code to minimise 'tearing' corruption. + - Reworked control system and better touchscreen support. + - Renamed backend from GP2XWIZ to GPH to better reflect + the supported devices. + +#### 1.1.1 (2010-05-02) + + New Ports: + - Added Nintendo 64 port. (Actually added in 1.1.0, but forgot to mention it. oops) + + General: + - Fixed several minor bugs here and there. + + Drascula: + - Fixed regression that caused some texts to always be in English, even when + using another language. (#2970211 - DRASCULA: missing german translation) + + KYRA: + - Fixed a bug which caused the DOS versions to crash before the credits when + AdLib music is selected. + + LURE: + - Fixed several memory leaks. + - Corrected problems in the handling of followers when blocked from performing + actions by closed doors between rooms. + - Solved issues with Goewin not always correctly following the player out of the caves. + + Tinsel: + - Fix video playback regression in Discworld 2. + + Parallaction: + - Fix several crashes and other regressions in Nippon Safes, including + bugs 2969211, 2969232, 2969234, 2969257, 2970141. + + Wii/GameCube port: (Also forgot to mention in 1.1.0) + - Added support for games using 16bit graphics. + - Complete GFX overhaul (new video modes, better performance, + picture smoothing, fine grained overscan settings). + - Added a new options dialog for Wii/Gamecube specific settings. + - Fixed a GFX glitch on savegame thumbnails. + - Added support for SMB mountpoints (Samba/Windows shares). + - Added an on-screen console, which is shown when ScummVM exits abnormally. + - Fixed a couple of crashes when using Ogg/Vorbis encoded sound files. + See the bundled READMII.txt file for more information. + + PSP port: (Also forgot to mention in 1.1.0) + - Added plugin support which allows the PSP Phat to run every game. + - Added a new virtual keyboard optimized for rapid D-Pad input. + +#### 1.1.0 (2010-04-04) + + New Games: + - Added support for Blue's Art Time Activities. + - Added support for Blue's Reading Time Activities. + - Added support for Freddi Fish 5: The Case of the Creature of Coral Cove. + - Added support for Pajama Sam: Games to Play on Any Day. + - Added support for SPY Fox 3: Operation Ozone. + - Added support for Dragon History. + - Added support for TeenAgent. + + General: + - Added support for a custom SJIS font for FM-TOWNS and PC98 games. + - Added support for 16bit graphics. (GSoC Task) + - Removed QuickTime MIDI backend on Mac OS X; it was buggy and did not + compile on modern systems. + + CinE: + - Added support for Amiga style menus for Amiga versions of Future Wars. + + KYRA: + - Added support for the Amiga version of The Legend of Kyrandia. + (sound support was done as a GSoC Task) + - Adapted KYRA to support the custom SJIS font. + + SCUMM: + - Added support for the PC-Engine version of Loom. + - Added support for music and sound effects in the the Amiga version of + The Secret of Monkey Island. (GSoC Task) + - Fixed some other bugs related to game versions for the Amiga. + - Added support for original save/load dialog in MM NES. + - Added support for savepoint passcodes for Sega CD MI1 via debugger command 'passcode'. + - Added support for Kanji rendering in Japanese version of Monkey Island Sega CD. + +#### 1.0.0 (2009-11-15) + + New Ports: + - Added MotoEZX and MotoMAGX ports. + + General: + - Fixed several bugs in GUI. + - Updated the project logo and icons. + - Clarified licenses for several PS2 port files. + + AGI: + - Fixed crash on game exit. + - Fixed crash at detection of some games. + + AGOS: + - Fixed load/save code for PC version of Waxworks. + - Fixed undo in Puzzle Pack games. + + Broken Sword 1: + - Fixed missing background sound effects in some rooms. + + CinE: + - Fixed crashes with Future Wars and Operation Stealth demos. + + Cruise: + - Fix freeze on game pause. + + Gob: + - Fixed gfx glitch in Lost in Time. + - Fixed hotspot-related regressions in Gob2. + - Fixed several regressions in Gob3. + - Fixed crash in Bargon Attack intro. + - Fixed animations in Win3.1 version of Gob3. + + Groovie: + - Fixed video performance on PSP. + - Fixed menu blanking in some instances. + + Kyra: + - Fix possible corruption of restart game save in Kyrandia 1. + - Fix GFX glitch at the broken bridge. + - Fix for brandon turning invisible in some situations in Kyrandia 1. + + MADE: + - Fixed performance on NDS. + - Fixed crash in Return to Zork demo. + + Parallaction: + - Fixed several regressions in Nippon Safes. + - Fixed music in sushi bar in Nippon Safes. + + SCUMM: + - Fixed crash on Macintosh versions of Putt-Putt Joins the Parade and Fatty + Bear's Birthday Surprise. + - Fixed game save in Macintosh versions of HE games. + - Fixed default save game path in later HE games. + - Fixed palette in NES version of Maniac Mansion. + - Fixed palette in Amiga version of Secret of Monkey Island. + - Fixed cutscenes not stopping music after pressing ESC in DIG. + - Fixed lip-sync in Fatty Bear. + - Fixed crash in FT when entering inventory. + + Tinsel: + - Fixed crash in palace. + - Fixed crash when talking to the old lady. + - Fixed partially off-screen text in DW1. + + NDS port: + - Added mouse pad undeneath onscreen keyboard. + - Added ability to scroll when cursor reaches edge of screen (in mouse pad + mode). + - Made cd audio read from track01.wav as well as track1.wav. + - Fixed bug with switching modes with keyboard active. + + PSP port: + - Fixed video flickering and stretching in some situations. + - Improved suspend/resume support. + + WinCE port: + - Improved compatibility with VGA devices. + +#### 1.0.0rc1 (2009-08-31) + + New Games: + - Added support for Discworld. + - Added support for Discworld 2 - Missing Presumed ...!?. + - Added support for Return to Zork. + - Added support for Leather Goddesses of Phobos 2. + - Added support for The Manhole. + - Added support for Rodney's Funscreen. + - Added support for Cruise for a Corpse. + + General: + - Added experimental AdLib emulator from DOSBox. + - Added quick search to Launcher. + - Improved modern GUI theme look. + - Added per-game GUI options. + - Improved Mass Add dialog. + + New Ports: + - Added GP2X Wiz port. + + AGI: + - Increased compatibility for Sierra games. + - Implemented all 'unknown' commands. + + Beneath a Steel Sky: + - Changed the game speed to match the original game (previously + it ran too fast). + + Broken Sword 1: + - Added support for the original cutscenes. + - Dropped support for the now obsolete MPEG2 cutscenes. + - Added support for the PlayStation version. + + Broken Sword 2: + - Added support for the original cutscenes. + - Dropped support for the now obsolete MPEG2 cutscenes. + - Dropped support for playing cutscene sound without the video. + - Added support for the PlayStation version. + + Gob: + - Introduced a new savegame format to fix a fatal flaw of the old one, + breaking compatibility with old savegames made on big-endian systems. + + Groovie: + - Increased microscope puzzle difficulty to match original. + + KYRA: + - Added support for PC Speaker based music and sound effects. + - Added support for 16 color dithering in Kyrandia PC-9801. + + PSP port: + - Added support for sleep mode (suspend/resume). + + WinCE port: + - Speed optimized versions of low-res Smartphone and 2x scalers. + - New aspect correction scaler for VGA (or higher) devices. + - Dropped support for MPEG-2 and FLAC. + +#### 0.13.1 (2009-04-27) + + AGOS: + - Fixed crash after OmniTV video is played in The Feeble Files. + - Fixed crashes when exploring Jack the Ripper scene in the PC version of + the Waxworks. + - Fixed palette glitches in the AtariST version of Elvira 2. + - Fixed noise that can occur when sound effects are played, when exploring + Pyramid scene in the Waxworks. + + Gob: + - Fixed a crash in the Italian version of Woodruff. + + Groovie: + - Fixed some issues with music in The 7th Guest. + + Parallaction: + - Fixed the sarcophagus puzzle in Nippon Safes. + + SAGA: + - Fixed a crash in Inherit the Earth. + - Fixed glitches in the save/load dialog. + + Sword2: + - Fixed random sound corruption when using the original sound files. + + Game launcher: + - Fixed a case where memory could be corrupted. + - Fixed the small cursor in the modern theme. + - Fixed a bug in the theme engine, which could cause crashes. + - Made the file browser bigger in 1x mode. + + iPhone port: + - Fixed backspace handling on the iPhone soft keyboard. + + DS port: + - Added support for the Global Main Menu feature. + + PS2 port: + - Switched to the new GUI and theme code. + - All possible devices are supported to store, play and save games + (CD, HD, USB, MC and remote). + - Optimized cache/read-ahead for every media. + - Added support for the Return to Launcher feature. + + Symbian port: + - Added Bluetooth mouse support. + - Added support for the Return to Launcher feature. + + WinCE port: + - Fixed an issue which could cause random crashes with VGA devices. + +#### 0.13.0 (2009-02-28) + + General: + - Added MIDI driver for Atari ST / FreeMint. + - Added a 'Load' button to the Launcher (not supported by all engines). + (GSoC Task) + - Added a new global main menu (GMM) dialog usable from all engines. + (GSoC Task) + - Added the ability to return to the launcher from running games (via + the GMM). (GSoC Task) + - Rewrote GUI renderer to use an vector based approach. (GSoC Task) + - Rewrote GUI configuration to use XML. (GSoC Task) + + New Games: + - Added support for Blue's 123 Time Activities. + - Added support for Blue's ABC Time Activities. + - Added support for Bud Tucker in Double Trouble. + - Added support for The 7th Guest. + + AGOS: + - Added support for the original cutscenes of The Feeble Files. + - Added support for text compression in the AtariST version of Elvira 1. + - Fixed combining items in Waxworks. + - Fixed display of spell descriptions in Elvira 2. + + KYRA: + - Added support for Auto-save feature. + - Added support for MIDI music. + + Parallaction: + - Credits of the Nippon Safes Amiga demo are now shown correctly. + + SCUMM: + - Implemented radio-chatter effect in The DIG. + +#### 0.12.0 (2008-08-31) + + New Games: + - Added support for The Legend of Kyrandia: Book Two: Hand of Fate. + - Added support for The Legend of Kyrandia: Book Three: Malcolm's Revenge. + - Added support for Lost in Time. + - Added support for The Bizarre Adventures of Woodruff and the Schnibble. + - Added support for the PC version of Waxworks. + - Added support for the Macintosh version of I Have no Mouth, and I + must Scream. + - Added support for Drascula: The Vampire Strikes Back. + + General: + - Added CAMD MIDI driver for AmigaOS4. + - Revived the PS2 port (was already in 0.11.1 but was forgotten in the + release notes). + - Plugged numerous memory leaks in all engines (part of GSoC'08 task). + - Added audio double buffering to the SDL backend, which fixes the + problems with the MT-32 emulator on Mac OS X (for now only enabled + on Mac OS X). + + AGOS: + - Fixed crashes during certain music in Amiga versions of Elvira 1 and + Simon the Sorcerer 1. + - Fixed palette issues in Amiga versions of Simon the Sorcerer 1. + + Queen: + - Speech is played at the correct sample rate. (It used to be pitched a bit + too low.) + + SCUMM: + - Rewrote parts of Digital iMUSE, fixing some bugs. + - Rewrote the internal timer code, fixing some speed issues in e.g. COMI. + - Improved support for sound effects in Amiga version of Zak McKracken. + - Added support for mixed AdLib/MIDI mode in Monkey Island 1 (Floppy). + +#### 0.11.1 (2008-02-29) + + SCUMM: + - Improvements for Digital iMUSE subsystem. This fixes several glitches in + The Curse of Monkey Island. + - Fixes for cursors in HE games. + + AGI: + - Fix for zombies in King's Quest 4. + - Fix for changing palettes in fanmade games using AGIPAL. + + Lure: + - Fixed some conversation crashes in the German version. + - Fixed operation of the optional copy protection dialog in the German + version. + - Added saving of conversation flags as to whether a particular conversation + option had been previously selected or not. + - Fixed glitch that could cause transformation sparkle to happen a second + time. + - Fixed behavior of Goewin when you rejoin her after meeting the dragon. + + SAGA: + - Fix for rat maze bug in Inherit the Earth which made game not completable. + - Fixes for Inherit the Earth and I Have no Mouth game startup on a number + of platforms. + - Reduced the number of simultaneous open files in I Have no Mouth, to allow + it to run on platforms that can keep a limited amount of files open (e.g. + on the PSP). + - Fixed graphics glitch in Inherit the Earth with simultaneous speech. + - Fixed palette glitch in Inherit the Earth when looking at the map while at + the docks. + +#### 0.11.0 (2008-01-15) + + New Games: + - Added support for Elvira: Mistress of the Dark. + - Added support for Elvira 2: The Jaws of Cerberus. + - Added support for I Have no Mouth, and I Must Scream (demo and full game). + - Added support for preAGI game Mickey's Space Adventure. + - Added support for preAGI game Troll's Tale. + - Added support for preAGI game Winnie the Pooh in the Hundred Acre Wood. + - Added support for Amiga version of Waxworks. + - Added support for Lure of the Temptress. + + New Ports: + - Added iPhone port. + - Added Maemo port for Nokia Internet tablets. + + General: + - Added ARM assembly routines for code in the sound mixer and SCUMM + video playback, resulting in some nice speedups on several ports. + - Improved the way keyboard input is handled internally, resolving + some odd quirks in some game / port combinations. + - Added optional 'confirm exit' dialog to the SDL backend. + - Added support for TiMidity++ MIDI server. + - Added DMedia MIDI driver for IRIX. + - Improved detection of new game variants and localized versions. + - Completely reworked internal access to files. (GSoC Task) + - Added option to delete games from the list with Del key. + - Added support for "~/" prefix being substituted by $HOME in paths + on POSIX systems (Linux, Mac OS X etc.). + + AGI: + - Added support for AGI256 and AGI256-2 hacks. (GSoC Task) + - Added support for Amiga menus and palettes. (GSoC Task) + - Better support for early Sierra AGI titles. + + AGOS: + - Fixed crashes related to OmniTV playback in The Feeble Files. + - Improved work on 64-bit systems. + + Broken Sword 1: + - Added support for FLAC encoded music. + + Kyrandia: + - Added support for Macintosh version. + + Parallaction: + - Added support for Amiga version of Nippon Safes, Inc. + - Many bugfixes. + + Queen: + - Added support for AdLib music. + - Added missing music patterns playback in Amiga version. + + SCUMM: + - Added subtitle skipping (via '.' key) in older games which didn't have + this feature so far (e.g. Zak, MM, Indy3, Loom). + - Added support for Chinese COMI. + - Better support for eastern versions of games. + - Various fixes for COMI and other games. + - Added support for original save menus (browse only). Use Alt-F5 to + activate. + - Added support for Spanish version of NES Maniac Mansion. + - Better support for German version of C64 Maniac Mansion. + - Fixed bug with cursors in Windows versions of Humongous Entertainment + games. + + SAGA: + - Added support for compressed sound effects, voices and music. + + Touche: + - Added workarounds for some glitches/issues present in the original game. + + WinCE Port: + - Switched compilers again. Now using cegcc (http://cegcc.sourceforge.net/). + - Plugins now supported for WinCE (but not used in this release). + - Redesigned 'Free Look' action, mainly for the lure engine's requirements. + - Smaller optimization setting to counteract the growth of the executable. + - Various bug fixes. + + GP2X Port: + - Support F200 Touchscreen. + - Various fixes to input code. + +#### 0.10.0 (2007-06-20) + + New Games: + - Added Cinematique evo 1 engine. Currently only Future Wars is supported. + - Added Touche: The Adventures of the Fifth Musketeer engine. + - Added support for Gobliins 2. + - Added support for Simon the Sorcerer's Puzzle Pack. + - Added support for Ween: The Prophecy. + - Added support for Bargon Attack. + - Added Sierra AGI engine. + - Added support for Goblins 3. + - Added Parallaction engine. Currently only Nippon Safes Inc. is supported. + + General: + - Added dialog which allows the user to select the GUI theme on runtime. + - Added 'Mass Add' feature to the Launcher, which allows you to scan for + all games in all subdirectories of a given directory (to use it, press + shift then click on "Add Game"). + - Improved the way the auto detector generates target names, it now takes + a game's variant, language and platform into account. + - Improved compression for DXA movies. + - Keyboard repeat is now handled in a centralized way, rather than on a + case-by-case basis. (Simply put, all engines now have keyboard repeat.) + + Broken Sword 1: + - Added support for DXA cutscenes. + - Added support for Macintosh version. + + Broken Sword 2: + - Added support for DXA cutscenes. + - Added "fast mode" (use Ctrl-f to toggle). + + Queen: + - Added support for Amiga versions. + - Fixed some sound glitches. + + SCUMM: + - Added support for non-interactive demos of HE games (CUP). + - Improved A/V syncing in SMUSH videos (affects Dig, FT, COMI). + - Improved speed of the NES sound code. + - Fixed many (sometimes serious) actor walking issues, specifically + in Zak McKracken and Maniac Mansion, by rewriting the walking code + for these games. + - Fixed several other issues. + - Added support for DXA movies playback in HE games. + + Simon: + - Renamed Simon engine to AGOS. + + Kyrandia: + - Added support for FM-TOWNS version (both English and Japanese). + + BASS: + - Fixed long-standing font bug. We were using the control panel font for + LINC space and terminals, and the LINC font in the control panel. This + caused many character glitches (some of which we used to work around) in + LINC space and terminals, particularly in non-English languages. + + Nintendo DS Port: + - New engines supported: AGI, CINE, and SAGA. + - Option to show the mouse cursor. + - Word completion on keyboard for AGI games. + - Plenty of optimisations. + + Symbian Port: + - Added support for MP3 to S60v3 and UIQ3 versions. + - Switched to SDL 1.2.11 for bug fixes and improvements. + - Improved performance for S60v3 and UIQ3 using ARM target. + - Limited support for pre Symbian OS9 devices due to compiler issues. + - Updated key mapping handling. + + WinCE Port: + - Switched to using a GCC toolchain for building. + - Major update to the SDL lib. Better, faster, more compatible. :-) + The included fixes are too numerous to mention here. + Most of the updates in this version have concentrated on infrastructure. + This leads to faster execution, greatly increased compatibility and + OS friendliness - especially for keyboard/mouse input and display + handling (f.ex. no more popups during gameplay). + + Windows Port: + - The default location of the config file changed, to support multi-user + systems. + + PalmOS Port: + - Now using PalmOS Porting SDK which enables use of the C standard library. + +#### 0.9.1 (2006-10-29) + + New Ports: + - Added Nintendo DS port. + - Added GP2X port. + - Added GP32 port. + + General: + - Fixed potential garbage and/or crash in debug console. + - Removed restriction on 27 games per game id when added via launcher. + + SCUMM: + - Improved support for international versions of HE games. + - Fixed rare actor drawing glitches. + - Fixed path finding during smart star challendge in Big Thinkers 1st Grade. + - Fixed graphical glitches in stomach location of Pajama Sam 3. + - Fixed graphical glitches in HE80 version of Putt-Putt Travels Through + Time. + - Fixed FM-TOWNS version of Indy3 failing on Amiga port. + - Fixed crash in MM NES when clicking on top screen area. + - Now it is possible to turn on or off subtitles during SMUSH movies. + + Simon: + - Improved support for international versions of the Feeble Files. + - Fixed undefined behaviour when loading music. + - Fixed crash when displaying some subtitles in the Feeble Files. + - Fixed crackling sound in Mac version of Feeble Files. + + BASS: + - Fixed character spacing in LINC terminals in floppy version v0.0303. + - Fixed a regression which caused incorrect AdLib music emulation. + + Broken Sword 1: + - Fixed speech-related crashes. + + Broken Sword 2: + - More robust handling of the optional startup.inf file. + + Kyrandia: + - Scrolling in the Kyrandia intro is less CPU intensive, at the cost of + not being as smooth as before. + - Fixed a tiny graphics glitch in the Kyrandia intro. + - Improved screen update handling, speeds up drawing on small devices. + - Improved resource loading, faster startup. + + PSP Port: + - Fixed crashes during scrolling scenes in certain SCUMM games. + - Added saving of thumbnail in SCUMM savegames. + + PS2 Port: + - Overlay uses higher resolution now. + - Can boot from USB, HDD etc. as well. + + WinCE Port: + - Several bugfixes. + - Re-add support for 2002 based devices. + +#### 0.9.0 (2006-06-25) + + New Games: + - Added kyra engine (for the Kyrandia series). Currently only the first + part of the series is supported. + - Added support for The Feeble Files. + + General: + - Switched from CVS to Subversion. + - Restructured our source tree partially. + - Fixed a bug that prevented you from overriding the scaler from the command + line for 640x480 games. + - Added subtitle configuration controls to the Launcher options dialogs. + - GUI was completely redesigned and is now themeable. + + SCUMM: + - Rewrote the detection code, for improved accuracy and better support of + fan translations. It should now work much better on games with unknown + MD5. + - Added subtitle configuration controls to the options dialog. + - Fixed graphical glitches in several HE games. + - Fixed palette glitches in Big Thinkers 1st Grade. + - Fixed songs in the kitchen of Pajama Sam 1. + + SAGA: + - Fixed sound distortion in the Inherit the Earth demo. + + Simon: + - Improved Hebrew support. + - Lots of long-overdue cleanups and re-structuring were made to accomodate + for The Feeble Files. + - Fixed a rare MIDI bug that would cause a channel to change volume without + adjusting it to the master volume. + - Fixed delay after introduction of Simon the Sorcerer 1 demo (with speech). + - Fixed music tempo in DOS versions of Simon the Sorcerer 1. + + Broken Sword 1: + - Added support for the --save-slot option. + + Broken Sword 2: + - Major rewrite of how game resources are accessed in memory. This + should fix alignment issues reported on some platforms. + - Missing data files are handled more gracefully. + + WinCE Port: + - Added: PocketPC: Vertical oversampling scaler 320x200=>320x240 when panel + not shown. (n0p) + - Added: PocketPC: Right click by double-tapping. (n0p) + - Fixed: All: Clipping issues in some cases. + - Added: PocketPC: Mouse emulation using keys. + - Added: Smartphones: Virtual keyboard popup. + - Fixed: Smartphones: Incorrect screen blit in SDL port. + - Added: All: Mouse cursor visible on panel if using emulated mouse. + - Added: All: Inverse landscape mode. + - Fixed: PocketPC: Dialogs cut-off/not redrawn. + +#### 0.8.2 (2006-02-08) + + General: + - Fixed OS X bundle building when using GCC 3.3. + + SCUMM: + - Added support for rotating and scaling of sprites in HE games. + + Sword2: + - Fixed last-minute crash when playing sound effects. + + WinCE Port: + - Should fix weird crashes with DOTT stamp and in FOA. (#1399830 #1392815) + - Fixed Monkey Island blocking keyboard panel on Smartphones. (thks Knakos) + - Fixed QVGA Smartphone detection (mean it this time :p). + - Fixed Smartphone double right click issue. + +#### 0.8.1 (2006-01-31) + General: + - Fixed compiling with GCC 2.95. + - Fixed LaTeX documentation. + - Switched to new improved logo which matches new site design. + - More descriptive game titles in all engines. + - Fixed crash when trying to apply aspect-ratio correction to games that + cannot use it. + - Fixed potential security vulnerability with oversized PATH environment + variables. + - Lowered the default gain for the FluidSynth music driver and made it + configurable. + + SCUMM: + - Scrolling fixes in COMI, so it is less CPU-hungry. + - Added support for Maniac Mansion NES German version. + - Fixed mouse button states in COMI. + - Fixed overflow when using control panel for robot in the Dig. + - Added support for sound code, used by songs in HE games. + - Improved shadows in later HE games. + - Fixed subtitles glitches in HE games. + - Improved music/sound for HE games. + - Improved support for international versions of HE games. + - Improved support for Macintosh versions of games. + - Fixed several minor bugs. + + BASS: + - Fix crash when speed/volume sliders are clicked and then dragged out + of the scummvm window. + + Gob: + - Fixed disappearing cursor when level password is typed in. + - Warn user if he tries to run CD version directly from CD under Windows. + + Queen: + - Fixed charset for Spanish version. + + SAGA: + - Fixed digital music playback under BE systems. + + Simon: + - Implemented more precise MD5-based game detection. + - Added Polish support for Simon the Sorcerer 2. + - Fixed fades during ride to goblins camp in Simon the Sorcerer 2. + - Fixed palette delay at the end of Simon the Sorcerer 1. + - Fixed sound looping in Windows version of Simon the Sorcerer 2. + + Sword1: + - Fixed a bug where looping sounds would keep playing during cutscenes or + when displaying any form of control panel dialog. + - The save game dialog would erroneously claim an I/O error occurred if the + savegame list had unused slots, and savegames were compressed. + - Fixed a scrolling bug which caused the finale sequence to be displayed + incorrectly. + + Sword2: + - Fixes and cleanups to the end credits. The German credits work now. + - Fixed missing speech/music in the second half of the game, reported to + happen in some versions of the game. + + PS2 Port: + - Completely reworked and now really goes official. + + PSP Port: + - Fixed a bug that caused Broken Sword 1, and games that use ripped CDDA + tracks (most notably the CD version of Monkey Island 1), to stop + functioning properly after a while. + + WinCE Port: + - Check backends/wince/README-WinCE for the latest news. + - Fixed disappearing panel when opening a list widget in GUI. + - Knakos patches (QVGA smartphones fix, easier key binding and panel + switching). + +#### 0.8.0 (2005-10-30) + + New Games: + - Added SAGA engine (for the games "I Have No Mouth and I Must Scream" + and "Inherit the Earth"). + - Added Gob engine (for the Goblins series). Currently, only the + first of the Goblins games is supported. + + New Ports: + - Added PlayStation 2 port. + - Added PlayStation Portable (PSP) port. + - Added AmigaOS 4 port. + - Added EPOC/SymbianOS port. + - Added fixes for OS/2 port. + + General: + - Reworked cursor handling in SDL backend. Now cursors can have + their own palette and scaling. This is used by Humongous + Entertainment games now. + - Added FluidSynth MIDI driver. + - Added GUI for the "soundfont" setting. (Currently only used by the + CoreAudio and FluidSynth MIDI drivers.) + - The MPEG player could hang if the sound ended prematurely. + - Improved autoscaling GUI, which takes full advantage of your screen. + - Fixes for GCC 4. + + SCUMM: + - Added support for Mac Humongous Entertainment titles. + - Added support for multiple filenames/versions using a single target. + - Implemented CGA and Hercules render modes in early LEC titles. + - Added dialogs which are shown when you modify the talkspeed or + music volume using hotkeys. + - Added support for NES version of Maniac Mansion. + - Added thumbnail support for savegames. + - Broke compatibility with HE savegame (HE v71 and upwards only). + - Added possibility to disable building of HE and SCUMM v7 & v8 games + support. + - Fixed the last few known music glitches in Sam & Max. (There are + still some - probably - minor missing features though.) + - Added support for Commodore64 version of Zak McKracken. + - Eliminated all demos targets and platform-specific targets. Config + file is autoupdated. + + Sword2: + - Made the resource manager expire resources more intelligently. + - Improved performance when playing the game from CD instead of hard + disk. + - Simplified sound effects handling. Again. + - Code cleanups and restructuring. + - Fixed long-standing bug in decompressing sounds from the + speech/music CLU files. It was generating one sample too many, + which could be heard as a very slight popping noise at the end of + some sounds. Files that have been compressed with older versions + of compress_sword2 will, of course, still have the same error. You + may want to regenerate them. + +#### 0.7.1 (2005-03-27) + + General: + - Added a MT-32 emulator. (It was actually added in 0.7.0 but we + forgot to put it into the NEWS file :-). + - Less memory-hungry MPEG movie playback for the Broken Sword games. + + SCUMM: + - Fixed wrong actor animation in Full Throttle INSANE. + + Windows Mobile port (PocketPC / Smartphone): + - Fixed FOTAQ crash on all platforms when leaving the hotel AGAIN. + - Better low quality AdLib emulation for FOTAQ. + - Fix randomly broken Hide Toolbar option. (thanks iKi) + - Fix first hardware key mapping (was not displayed before). + - Fix BASS & Simon hangs on Smartphone when using the Skip hotkey. + - Fix Zone key action on Smartphone (now mapped on key 9). + - Experimental third party VGA mode (SE-VGA) fix. + - Add Key Mapping option in the launcher (Options / Misc / Keys). + - Remove AYGSHELL.DLL dependency to work on CE .Net platforms. + - Fix key mapping issues introduced in 0.7.0. + - Full Throttle interactive action sequences should be more playable. + - New key mapping option "FT Cheat" to win a Full Throttle action sequence. + - Quit Simon game with 'Action key' on Smartphones. + + Sword2: + - Fixed crash caused by attempting to play music from CD1 and CD2 at the + same time. + - Fixed crash in the cutscene player if the speech file was missing. + + BASS: + - Fixed crash when talking to the gardener using spanish text with the + floppy version. + +#### 0.7.0 (2004-12-24) + + New Games: + - Added 26 Humongous Entertainment titles, only a few are completable. + + General: + - Added support for FLAC (lossless) encoded audio files. + - Added an 'On Screen Display' to the SDL backend. + - Partially rewrote the backend API. + - Comments and the order of section in config files are preserved now. + - Updated AdvMame scalers based on scale2x 2.0 - AdvMame3x looks nicer now, + and AdvMame2x is MMX accelerated. + - Added MMX i386 assembler versions of the HQ2x and HQ3x scalers. + - Added 'Extra Path' option allows for a searching an additional datafile + location (for reencoded cutscenes and the like). + - Disabled Alt-x and Ctrl-z quit keys in favor of Ctrl-q on unix like + operating systems, like Linux (exception: Mac OS X still uses Cmd-q). + - Separate smaller font for the console, allowing for more visible + information, for example in the SCUMM debugger. + - Added support for setting output sample rate at run-time, although there + is currently no GUI for it. + - The save directory now has a default rather than the current directory on + some platforms: + Mac OS X: $HOME/Documents/ScummVM Savegames/ + Other unices: $HOME/.scummvm/ + - Added a new about dialog with scrolling credits. + + SCUMM: + - Removed the old zak256 target, use zakTowns instead. + - Added native support for Macintosh versions using a special container + file. This removes the need for using the 'RESCUMM' program. + - Added smooth horizontal scrolling for The Dig, Full Throttle and COMI + (matching the original engine). + - Partially rewrote the text engine, fixing various bugs, especially in + newer games (The Dig, COMI). + - Fixed actor drawing glitches in V1 Maniac and Zak. + - Fixed ship-to-ship graphic glitches in COMI. + - Fixed palette glitches in COMI. + + Queen: + - Fixed some issues with the Dreamcast backend. + + Sword1: + - Added support for compressed speech and music. + - Added support for the demo. + - Better support for the Czech version. + - Added workarounds for script and subtitle bugs in some game versions. + + Sword2: + - Simplified memory/resource management. + - Simplified sound effects handling. + - Added support for compressed speech and music. + - Fixed various minor bugs. + + BASS: + - Added workarounds for some rare scripting bugs that could render the game + unwinnable. + +#### 0.6.1b (2004-08-03) + + General: + - Fixed copy/paste bug in launcher that may corrupt the Savegame Path. + - Fixed crashes on 64-bit architectures. + + SCUMM: + - Fixed VOC crash when playing DOTT Floppy. + - Fixed palette issues in Amiga version of MI2. + + Simon: + - Fixed VOC crash. + +#### 0.6.1 (2004-07-25) + + General: + - Fixed sound glitch when streaming two or more Ogg Vorbis sounds from the + same file handle, e.g. in the Sam & Max intro when using monster.sog. + + SCUMM: + - As usual: many SCUMM game engine fixes. + - Added graphics decoders for 3DO Humongous Entertainment games. + - Numerous Humongous Entertainment games fixes. + - Fixed bug in Full Throttle, so battle difficulty matches original. + - Improved Digital iMUSE. + + Sword1: + - Warn the user if saving fails, instead of crashing. + - Slightly more user-friendly save/restore dialog. + - Fixed masking glitch outside Nico's apartment. + + BASS: + - Warn the user if saving a game doesn't work. + + Simon: + - Fixed crashes in some international versions. + +#### 0.6.0 (2004-03-14) + + New Games: + - Added Broken Sword 1 engine. + - Added Broken Sword 2 engine. + - Added Flight of the Amazon Queen engine. + - Added support for V1 SCUMM games 'Maniac Mansion' and 'Zak McKracken'. + - SCUMM game Full Throttle is now supported. + + General: + - Subtitles now default to disabled. '-n' option now enabled subtitles. + - Added HQ2x and HQ3x scalers. + - Rewrote sound code for more flexibility and performance. + - Improved native MT32 support. + - AdLib GM emulation table revamped, providing more accurate software MIDI. + - Default Makefile now uses configure script. + - Greatly improved the launcher and options dialogs (work-in-progress). + - Many other "under the hood" improvements, like a new config managment + and plugin capabilities. + + Simon: + - Added data files decoder for Amiga disk versions. + - Added support for inventory graphics in Amiga versions. + - Fixed various brief freezes. + - Fixed minor glitches in load/save dialog in non-English versions. + - Fixed missing inventory arrows in some versions of Simon the Sorcerer 1. + + SCUMM: + - Many, Many, Many SCUMM game engine fixes. Many of them. And that's a lot. + - Added INSANE support for Full Throttle 'action sequences'. + - Added option to choose between AdLib, PCjr and PC Speaker in earlier + games. + - Added AdLib support for indy3ega and loom (ega). + - Added MIDI support for loom (ega), monkeyega and monkeyvga. + - Added sound effects support for indy3/monkeyega/monkeyvga/pass. + - Added FM Towns targets for Loom and Indy3. + - Rewrote in-game menu (F5) to be easier to use. + - Improved FM Towns SFX support (YM2612 emulation, looping). + - Classic V1 versions of Maniac Mansion and Zak McKracken are now supported + and completable. + - Rewrote Digital iMUSE music system. + - Several Analog iMUSE music system bugs fixed. + - Improved music/sound for various Amiga versions. + - Improved compression of Fate of Atlantis and Simon the Sorcerer 2 sound + files. + - Keyboard fighting in Fate of Atlantis now works. + - Keyboard support for cannon battle in Curse of Monkey Island. + - Keyboard support for derby scene in Full Throttle. + +#### 0.5.1 (2003-08-06) +- Rewrote Beneath a Steel Sky savegame code (see note in READMEs 'Known Bugs'). +- Fixed dialog skipping, music volume and several crashes/freezes in Steel Sky. +- Fixed dialog skipping in V7 games. +- Fixed glitch when quitting ScummVM in fullscreen mode on Mac OS X. +- Fixed various COMI bugs related to actor placement/scaling. +- Added complete Hebrew support for Simon the Sorcerer 1 and 2. +- Several MorphOS and DreamCast port fixes. +- DreamCast now runs Simon the Sorcerer 1 & 2. +- Fixed a fullscreen problem on Mac OS X were you couldn't use the mouse in + the top part of the screen by linking to a bugfixed version of SDL. + +#### 0.5.0 (2003-08-02) +- Enhanced versions of Maniac Mansion and Zak McKracken are now supported and + completable. +- Beneath A Steel Sky is now supported and completable. +- Added support for Amiga version of Monkey Island 1. +- Initial unplayable support for V1 version of Maniac Mansion/Zak McKracken. +- Curse of Monkey Island (COMI) support for playing from CD improved on Mac + OS X. +- Loading COMI savegames for disk 2 doesn't anymore require disk 1 first. +- Rewritten iMUSE engine, and many Music fixes (exp. Monkey Island 2). +- Support for music in DOS versions of Humongous Entertainment games and + Simon the Sorcerer 2 (XMIDI format). +- Support for music in floppy demo of Simon the Sorcerer 1 (Proprietary + format). +- Complete music support for Simon the Sorcerer 2. +- Improved music and sound support in Zak256. +- Added Aspect Ratio option. +- Many other bug fixes, improvements and optimizations. + +#### 0.4.1 (2003-05-25) +- Added AdvMame3x filter. +- Fixed crash in Curse of Monkey Island (and possibly other games as well). +- Fixed airport doors in Zak256. +- Fixed crash in SDL backend. +- Fixed various iMUSE bugs. + +#### 0.4.0 (2003-05-11) +- Curse of Monkey Island (comi) support (experimental). +- Added support for the EGA versions of Loom, Monkey Island and Indy3. +- Improved music support in Indy3 and the floppy versions of Monkey Island. +- Many Simon the Sorcerer 1 & 2 improvements and fixes. +- Very pre-alpha Beneath a Steel Sky code. Don't expect it to do anything. +- Even more pre-alpha support for V2 SCUMM games (Maniac Mansion and Zak). +- Preliminary support for early Humongous Entertainment titles (very + experimental). +- New debug console and several GUI/Launcher enhancements. +- New Save/Load code (easier to expand while retaining compatibility). +- DreamCast port now works with new games added for 0.3.0b. +- New official PalmOS port. +- Various minor and not so minor SCUMM game fixes. +- Large memory leak fixed for The Dig/ComI. +- SMUSH code optimised, frame dropping added for slower machines. +- Code cleanups. + +#### 0.3.0b (2002-12-08) +- Massive cleanup work for iMUSE. Sam and Max music now plays correctly. +- Many bugfixes for Zak256, + sound and music support. +- Music support for Simon the Sorcerer on any platform with real MIDI. +- Experimental support for Indy3 (VGA) - Indiana Jones + Last Crusade. +- Completed support for Monkey1 VGA Floppy, The Dig. +- Added akos16 implementation for The Dig and Full Throttle costumes. +- Added Digital iMUSE implementation for The Dig and Full Throttle music. +- Loom CD speech+music syncronisation improved greatly. +- Added midi-emulation via AdLib, for platforms without sequencer support. +- Code separation of various engine parts into several libraries. +- Several fixes to prevent Simon the Sorcerer crashing and hanging. +- Hundreds of bugfixes for many other games. +- New SMUSH video engine, for Full Throttle and The Dig. +- New in-game GUI. +- Launcher dialog. + +#### 0.2.0 (2002-04-14) +- Core engine rewrite. +- Enhanced ingame GUI, including options/volume settings. +- Auto-save feature. +- Added more command-line options, and configuration file. +- New ports and platforms (MorphOS, Macintosh, Dreamcast, Solaris, IRIX, etc). +- Graphics filtering added (2xSAI, Super2xSAI, SuperEagle, AdvMame2x). +- Support for MAD MP3 compressed audio. +- Support for first non-SCUMM games (Simon the Sorcerer). +- Support for V4 games (Loom CD). +- Enhanced V6 game support (Sam and Max is now completable). +- Experimental support for V7 games (Full Throttle/The Dig). +- Experimental support for V3 games (Zak256/Indy3). + +#### 0.1.0 (2002-01-13) +- Loads of changes. + +#### 0.0.2 (2001-10-12) +- Bug fixes. +- Save & load support. + +#### 0.0.1 (2001-10-08) +- Initial version. -- cgit v1.2.3