From 64aa291a1684e6d7feeb33c1a16687c36d396205 Mon Sep 17 00:00:00 2001 From: Torbjörn Andersson Date: Thu, 31 Aug 2006 17:17:31 +0000 Subject: Applied my own patch #1549054, after discussing it with LordHoto. This makes the intro scrolling use constant time, rather than assuming that the screen can be rendered once every "tick". On my^H^Hslow computers, this makes it a bit less smooth, but that should be ok. It also fixes a tiny glitch right after the scrolling. svn-id: r23811 --- NEWS | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'NEWS') diff --git a/NEWS b/NEWS index 5876eb4b56..37f4ea6dd4 100644 --- a/NEWS +++ b/NEWS @@ -41,6 +41,11 @@ For a more comprehensive changelog for the latest experimental SVN code, see: Broken Sword 2: - More robust handling of the optional startup.inf file. + Kyrandia: + - Scrolling in the Kyrandia intro is less CPU intensive, at the cost of + not being as smooth as before. + - Fixed a tiny graphics glitch in the Kyrandia intro. + PSP Port: - Fixed crashes during scrolling scenes in certain SCUMM games. - Added saving of thumbnail in SCUMM savegames. -- cgit v1.2.3