From 66e9d4f5e8f35b28f8abd9ce53a0da4da3ce8985 Mon Sep 17 00:00:00 2001 From: Jordi Vilalta Prat Date: Sun, 27 Jan 2008 19:47:41 +0000 Subject: Removed trailing spaces. svn-id: r30664 --- NEWS | 32 ++++++++++++++++---------------- 1 file changed, 16 insertions(+), 16 deletions(-) (limited to 'NEWS') diff --git a/NEWS b/NEWS index 5109214502..4e433f392c 100644 --- a/NEWS +++ b/NEWS @@ -20,7 +20,7 @@ For a more comprehensive changelog for the latest experimental SVN code, see: New Ports: - Added iPhone port. - Added Maemo port for Nokia Internet tablets. - + General: - Added ARM assembly routines for code in the sound mixer and SCUMM video playback, resulting in some nice speedups on several ports. @@ -157,7 +157,7 @@ For a more comprehensive changelog for the latest experimental SVN code, see: - Improved performance for S60v3 and UIQ3 using ARM target. - Limited support for pre Symbian OS9 devices due to compiler issues. - Updated key mapping handling. - + WinCE Port: - Switched to using a GCC toolchain for building. - Major update to the SDL lib. Better, faster, more compatible :-) @@ -274,13 +274,13 @@ For a more comprehensive changelog for the latest experimental SVN code, see: - Missing data files are handled more gracefully. WinCE Port: - - Added: PocketPC: Vertical oversampling scaler 320x200=>320x240 when panel not shown (n0p) - - Added: PocketPC: Right click by double-tapping (n0p) - - Fixed: All: Clipping issues in some cases - - Added: PocketPC: Mouse emulation using keys - - Added: Smartphones: Virtual keyboard popup - - Fixed: Smartphones: Incorrect screen blit in SDL port - - Added: All: Mouse cursor visible on panel if using emulated mouse + - Added: PocketPC: Vertical oversampling scaler 320x200=>320x240 when panel not shown (n0p) + - Added: PocketPC: Right click by double-tapping (n0p) + - Fixed: All: Clipping issues in some cases + - Added: PocketPC: Mouse emulation using keys + - Added: Smartphones: Virtual keyboard popup + - Fixed: Smartphones: Incorrect screen blit in SDL port + - Added: All: Mouse cursor visible on panel if using emulated mouse - Added: All: Inverse landscape mode - Fixed: PocketPC: Dialogs cut-off/not redrawn @@ -298,7 +298,7 @@ For a more comprehensive changelog for the latest experimental SVN code, see: - Should fix weird crashes with DOTT stamp and in FOA (#1399830 #1392815) - Fixed Monkey Island blocking keyboard panel on Smartphones (thks Knakos) - Fixed QVGA Smartphone detection (mean it this time :p) - - Fixed Smartphone double right click issue. + - Fixed Smartphone double right click issue. 0.8.1 (2006-01-31) General: @@ -437,12 +437,12 @@ For a more comprehensive changelog for the latest experimental SVN code, see: SCUMM: - Fixed wrong actor animation in Full Throttle INSANE - + Windows Mobile port (PocketPC / Smartphone) : - Fixed FOTAQ crash on all platforms when leaving the hotel AGAIN - Better low quality Adlib emulation for FOTAQ - Fix randomly broken Hide Toolbar option (thanks iKi) - - Fix first hardware key mapping (was not displayed before) + - Fix first hardware key mapping (was not displayed before) - Fix BASS & Simon hangs on Smartphone when using the Skip hotkey - Fix Zone key action on Smartphone (now mapped on key 9) - Experimental third party VGA mode (SE-VGA) fix @@ -494,7 +494,7 @@ For a more comprehensive changelog for the latest experimental SVN code, see: file. This removes the need for using the 'RESCUMM' program - Added smooth horizontal scrolling for The Dig, Full Throttle and COMI (matching the original engine) - - Partially rewrote the text engine, fixing various bugs, especially in + - Partially rewrote the text engine, fixing various bugs, especially in newer games (The Dig, COMI) - Fixed actor drawing glitches in V1 Maniac and Zak - Fixed ship-to-ship graphic glitches in COMI @@ -521,7 +521,7 @@ For a more comprehensive changelog for the latest experimental SVN code, see: 0.6.1b (2004-08-03) General: - - Fixed copy/paste bug in launcher that may corrupt the Savegame Path + - Fixed copy/paste bug in launcher that may corrupt the Savegame Path - Fixed crashes on 64-bit architectures SCUMM: @@ -602,7 +602,7 @@ For a more comprehensive changelog for the latest experimental SVN code, see: - Keyboard support for cannon battle in Curse of Monkey Island - Keyboard support for derby scene in Full Throttle -0.5.1 (2003-08-06) +0.5.1 (2003-08-06) - Rewrote Beneath a Steel Sky savegame code (see note in READMEs 'Known Bugs') - Fixed dialog skipping, music volume and several crashes/freezes in Steel Sky - Fixed dialog skipping in V7 games @@ -644,7 +644,7 @@ For a more comprehensive changelog for the latest experimental SVN code, see: - Added support for the EGA versions of Loom, Monkey Island and Indy3 - Improved music support in Indy3 and the floppy versions of Monkey Island - Many Simon the Sorcerer 1 & 2 improvements and fixes -- Very pre-alpha Beneath a Steel Sky code. Don't expect it to do anything. +- Very pre-alpha Beneath a Steel Sky code. Don't expect it to do anything. - Even more pre-alpha support for V2 SCUMM games (Maniac Mansion and Zak) - Preliminary support for early Humongous Entertainment titles (very experimental) -- cgit v1.2.3