From 8505948237a74327e345236320f59e660e78c557 Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Tue, 24 Feb 2004 04:52:59 +0000 Subject: Notify about 3DO grpahics support in HE games. FT support is not initial anymore svn-id: r13016 --- NEWS | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'NEWS') diff --git a/NEWS b/NEWS index 73be858e43..9118cb6716 100644 --- a/NEWS +++ b/NEWS @@ -29,12 +29,13 @@ For a more comprehensive changelog for the latest experimental CVS code, see: SCUMM: - Many, Many, Many SCUMM game engine fixes. Many of them. And that's a lot. - - Added initial INSANE support for Full Throttle 'action sequences' + - Added INSANE support for Full Throttle 'action sequences' - Added option to choose between Adlib, PCjr and PC Speaker in earlier games. - Added Adlib support for indy3ega and loom (ega) - Added MIDI support for loom (ega), monkeyega and monkeyvga. - Added sound effects support for indy3/monkeyega/monkeyvga/pass - Added FM Towns targets for Loom and Indy3 + - Added graphics decoders for 3DO Humongous Entertainment games - Rewrote in-game menu (F5) to be easier to use - Improved FM Towns SFX support (YM2612 emulation, looping) - Classic V1 versions of Maniac Mansion and Zak McKracken are now supported and completable -- cgit v1.2.3