From cfcee0f6736bb86f6fcb230bc40cf88b9bfcea97 Mon Sep 17 00:00:00 2001 From: Max Horn Date: Wed, 5 Nov 2003 12:28:03 +0000 Subject: bumped version to 0.5.5 (since so many changes to the launcher/options dialogs were made -> this helps to verify whether users use ScummVM pre or post these changes) svn-id: r11153 --- NEWS | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'NEWS') diff --git a/NEWS b/NEWS index 81b05dc511..461d0bd4cf 100644 --- a/NEWS +++ b/NEWS @@ -1,7 +1,7 @@ For a more comprehensive changelog for the latest experimental CVS code, see: http://scummvm.sourceforge.net/daily/ChangeLog -0.5.4(CVS) (2003-??-??) +0.5.5(CVS) (2003-??-??) General: - Added Broken Sword 2 engine - Added HQ2x and HQ3x scalers @@ -9,6 +9,7 @@ For a more comprehensive changelog for the latest experimental CVS code, see: - Adlib GM emulation table revamped, providing more accurate software MIDI - Default Makefile now uses configure script, old one is Makefile.noconf - Rewrote sound mixer from scratch + - Greatly improved the launcher and options dialogs (work-in-progress) - Many other "under the hood" improvements, like a new config managment and plugin capabilities SCUMM: @@ -17,6 +18,7 @@ For a more comprehensive changelog for the latest experimental CVS code, see: - Added Adlib support for indy3ega and loom (ega) - Added sound effects support for indy3/monkeyega/monkeyvga/pass - Added FM Towns targets for Loom and Indy3 + - Rewrote in-game menu (F5) to be easier to use - Improved FM Towns SFX support (YM2612 emulation, looping) - Classic V1 versions of Maniac Mansion and Zak McKracken are now supported and completable - Several iMUSE bugs fixed -- cgit v1.2.3