From 1dcd2612c031f04bbb1feca39cf14a053bbcfa62 Mon Sep 17 00:00:00 2001 From: Torbjörn Andersson Date: Mon, 6 Sep 2004 06:39:31 +0000 Subject: Added a section about sword2mp3 to the documentation. I don't have the tools to test the changes to 07_05.tex, though. svn-id: r14924 --- README | 25 +++++++++++++++++++++++++ 1 file changed, 25 insertions(+) (limited to 'README') diff --git a/README b/README index 8a5e196d41..a6c0d35a65 100644 --- a/README +++ b/README @@ -860,6 +860,31 @@ For Flac add --flac and optional parameters, i.e. Eventually you will have a much smaller *.mp3, *.ogg or *.fla file, copy this file to your game dir. You can safely remove the old file. + +7.5.7) Compressing speech/music in Broken Sword 2 +------ ------------------------------------------ +Use our sword2mp3 util rom the scummvm-tools package to perform this task. +You can choose between multiple target formats, but note that you can only use +each if ScummVM was compiled with the respective decoder support enabled. + + sword2mp3 speech1.clu + sword2mp3 music1.clu + +For Ogg Vorbis add --vorbis to the options, i.e. + + sword2mp3 --vorbis + +Eventually you will have a much smaller *.cl3 or *.clg file, copy this file to +your game dir. You can safely remove the old file. + +It is possible to use Flac compression by adding the --flac option. However, +the resulting *.clf file will actually be larger than the original. + +Please note that sword2mp3 will only work with the four speech/music files in +Broken Sword 2. It will not work with any of the other *.clu files, nor will it +work with the speech files from Broken Sword 1. + + 7.6) Output sample rate: ---- ------------------- -- cgit v1.2.3