From 80d60f29415fe781d3b13141c0315ce35d977200 Mon Sep 17 00:00:00 2001 From: Jonathan Gray Date: Thu, 13 Nov 2003 01:25:21 +0000 Subject: zak256 -> zaktowns in docs svn-id: r11272 --- README | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'README') diff --git a/README b/README index c1dcd859a4..7d9524afe1 100644 --- a/README +++ b/README @@ -103,7 +103,7 @@ SCUMM Games: Loom (16 color floppy version) [Game: loom] Loom (256 FM Towns) [Game: loomtowns] Loom (256 color CD version) [Game: loomcd] - Zak McKracken (256 FM Towns) [Game: zak256] + Zak McKracken (256 FM Towns) [Game: zaktowns] Monkey Island 1 (EGA) [Game: monkeyega] Monkey Island 1 (VGA) [Game: monkeyvga] Monkey Island 1 (CD) [Game: monkey/monkey1] @@ -465,8 +465,9 @@ Note #2: Filters can be very slow when ScummVM is compiled in a debug configuration without optimizations. And there is always a speed impact when using any form of anti-aliasing/linear filtering. -Note #3: The Fm Towns version of Zak (zak256 target) uses an original resolution -of 320x240 - hence for this game scalers will scale to 640x480 or 960x720. +Note #3: The Fm Towns version of Zak (zaktowns target) uses an original +resolution of 320x240 - hence for this game scalers will scale to +640x480 or 960x720. Note #4: The OpenGL filter is included as a curiosity only. It's use is unsupported, and unrecommended. The only benefit is hardware accelerated -- cgit v1.2.3