From 85cf7efe9dc32128979fbfbaa754af5a8da84f4c Mon Sep 17 00:00:00 2001 From: Max Horn Date: Sun, 1 Dec 2002 23:41:19 +0000 Subject: added section on the rescumm tool svn-id: r5803 --- README | 20 +++++++++++++++++++- 1 file changed, 19 insertions(+), 1 deletion(-) (limited to 'README') diff --git a/README b/README index 166b075c06..a8ea0eced8 100644 --- a/README +++ b/README @@ -511,7 +511,7 @@ to use this option. You'll need to rip the file from the CD as a WAV file, then encode the MP3 files in Constant Bit Rate sampled at 22 kHz. This can be done with the following LAME command line: -lame -t -q 0 -b 96 --resample 22.05 track1.wav track1.mp3 + lame -t -q 0 -b 96 --resample 22.05 track1.wav track1.mp3 Compressing MONSTER.SOU with MP3:. @@ -527,6 +527,24 @@ In about 30 minutes or so, you will have a much smaller monster.so3 file, copy this file to your game dir. You can safely remove the monster.sou file. +Using data files from Macintosh game versions +--------------------------------------------- +All LucasArts Scumm based adventures except CMI also exist in versions for the +Macintosh. ScummVM can use most (all?) of them, however, in some case some +additional work is required. First off, if you are not using a Macintoh for +this, accessing the CD/floppy data might be tricky. There are various tools on +the net for this, though. + +Secondly, most of the newer games shipped only with a single data file on the +Macintosh. You first have to run the 'rescumm' tool from the scummvm-tools +package to extract the data files ScummVM excpects. You invoke rescumm like +this (where DATAFILE is the path to the single big data file): + rescumm DATAFILE + +It will extract the data into the current directory, so make sure to run it from +a writable directory. + + Coding style: ------------ For ScummVM coding, we use hugging braces, and two-space tab indents. -- cgit v1.2.3