From 3a416ff478b4d57e91799d314cac42e0ea705b1d Mon Sep 17 00:00:00 2001 From: Travis Howell Date: Fri, 10 Sep 2004 12:29:43 +0000 Subject: Update HE issues svn-id: r14997 --- TODO | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) (limited to 'TODO') diff --git a/TODO b/TODO index c0bc7abddd..73d6693efd 100644 --- a/TODO +++ b/TODO @@ -240,16 +240,16 @@ SCUMM - Add rename/delete file support, to make file opcodes function correctly - Fix glitch causing bed covers not to be drawn at end of fbear - Fix o6_setboxset, only used when leaving basement in fbear - - Fix nukeArrays, it is nuking wrong array in some games (fbear) - - Document and fix AKOS differences in Humongous Entertainment games + - Fix nukeArrays, it is nuking wrong arrays in fbear * Humongous entertainment >= v7 titles: - - Add support for new animation code used by cut scenes. - - Add support for akos_drawLimb C021 (Used in pajama/pjs-demo/timedemo) + - Add support for local script offsets used in HE98+ games + - Add support for additional drawWizImage flags + - Add support for new akos animation code used by cut scenes. + - Fix support for akos_drawLimb C021/C022/C025 (Talk animation are missing/glitches) + (Used in pjs-demo/racedemo/timedemo) - Add support for akos codec 32 (Used in water/socks) - - Add support for actor clipping overrides used in costume code - - Add support for debug strings (Replaces %d & %s with ints/strings from stack list) + - Fix debug strings (Reports incorrect values/strings sometimes) - Add support for various new opcodes - - Add support for Scummsys.9x and C++ engine MAXS blocks Broken Sword 2 ============== -- cgit v1.2.3