From 835ef5f0127718959425dfdd7c123cf14ce13829 Mon Sep 17 00:00:00 2001 From: Max Horn Date: Sun, 8 Aug 2004 22:10:38 +0000 Subject: Patch #1003866 (SCUMM: New text rendering code (fixes various bugs)) svn-id: r14521 --- TODO | 9 --------- 1 file changed, 9 deletions(-) (limited to 'TODO') diff --git a/TODO b/TODO index 4f633890ee..8c1a118c14 100644 --- a/TODO +++ b/TODO @@ -230,15 +230,6 @@ SCUMM details * V7-8 games: Implement smooth horizontal scrolling (instead of scrolling in increments of 8 pixels). See bug #629417. -* COMI (maybe V7 games, too?): "Fix" CHARSET_1 behaviour when the room scrolls. - In particular, when text is drawn via CHARSET_1 and then scrolling takes - place, the text scrolls, too - but it really should stay fixed. There are - several ways to do this that I can think of. One would be to use an overlay - screen (i.e. use virtscreen 3, which isn't used at all currently) to draw - the text; then "compose" that screen over the main screen. - Or constantly (well, at least whenever the camera moves) redraw the text. - That would require buffering the text; maybe the blast text code could be - reused for this... * Add tool and support for compress *.la* file resources (ex. sounds) to fit on small devices * Fix codec44 for nut fonts -- cgit v1.2.3