From 88cf4e3c293a228d9778fa5ecda61c33f9b07613 Mon Sep 17 00:00:00 2001 From: Max Horn Date: Fri, 25 Mar 2005 00:41:59 +0000 Subject: add smush todo svn-id: r17223 --- TODO | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'TODO') diff --git a/TODO b/TODO index a74724f173..e5dbedd4e2 100644 --- a/TODO +++ b/TODO @@ -228,7 +228,7 @@ SCUMM * Make it possible to restart games properly * Add method of setting initial debug channels from command-line * Possible implement a new resource manager, which then also could be shared - by ScummEX. [Jamieson has some ideas about this and might work on it] + by ScummEX. [Jamieson has some ideas about this]. * Figure out how to extract resources from Apple II and Commodore 64 versions See also for some notes on the SCUMM C64 disk format. @@ -240,13 +240,15 @@ SCUMM second plane at 640x480), text uses Shift_JIS encoding [implementation now that currently depends on font rom, not needing the rom would be preferable] - * Add support for TFMX music format in Amiga version of Monkey Island 1 Check http://darkstar.tabu.uni-bonn.de/~neo/audio.html for music format details * Compare codec 44 algorithm (For nut fonts) against COMI disassembly. The current code isn't based on disassembly and doesn't always calculate decompressed data size correctly. +* When SMUSH movies end, their music track sometimes should last a bit longer; + currently, we stop the audio together with the animation, leading to cut off + music. * Humongous Entertainment Games - Add proper handling of sound looping in Humongous games - Add sound pitch support for piano keys in piano mini game of fbear (DOS) -- cgit v1.2.3