From b4dbd6d3c275097b4be964b7da4478ff930cbaa7 Mon Sep 17 00:00:00 2001 From: Colin Snover Date: Thu, 24 Nov 2016 09:24:00 -0600 Subject: MT32: Update Munt to 2.0.0 This changeset also removes unnecessary direct modifications to Munt code to ease future updates. To update Munt in the future: 1. Replace all source files in the `softsynth/mt32` directory with new files from the upstream `mt32emu/src` directory; 2. Update `config.h` with the correct version number for the new version of Munt; 3. Update `module.mk` to match the list of sources given in `mt32emu/CMakeLists.txt libmt32emu_SOURCES`. --- audio/softsynth/mt32/LA32WaveGenerator.h | 22 +++++++++++++--------- 1 file changed, 13 insertions(+), 9 deletions(-) (limited to 'audio/softsynth/mt32/LA32WaveGenerator.h') diff --git a/audio/softsynth/mt32/LA32WaveGenerator.h b/audio/softsynth/mt32/LA32WaveGenerator.h index 212abe2b19..e60c9d75a7 100644 --- a/audio/softsynth/mt32/LA32WaveGenerator.h +++ b/audio/softsynth/mt32/LA32WaveGenerator.h @@ -1,5 +1,5 @@ /* Copyright (C) 2003, 2004, 2005, 2006, 2008, 2009 Dean Beeler, Jerome Fisher - * Copyright (C) 2011, 2012, 2013, 2014 Dean Beeler, Jerome Fisher, Sergey V. Mikayev + * Copyright (C) 2011-2016 Dean Beeler, Jerome Fisher, Sergey V. Mikayev * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by @@ -15,13 +15,17 @@ * along with this program. If not, see . */ +#ifndef MT32EMU_LA32_WAVE_GENERATOR_H +#define MT32EMU_LA32_WAVE_GENERATOR_H + +#include "globals.h" +#include "internals.h" +#include "Types.h" + #if MT32EMU_USE_FLOAT_SAMPLES #include "LA32FloatWaveGenerator.h" #else -#ifndef MT32EMU_LA32_WAVE_GENERATOR_H -#define MT32EMU_LA32_WAVE_GENERATOR_H - namespace MT32Emu { /** @@ -55,7 +59,7 @@ public: /** * LA32WaveGenerator is aimed to represent the exact model of LA32 wave generator. * The output square wave is created by adding high / low linear segments in-between - * the rising and falling cosine segments. Basically, it’s very similar to the phase distortion synthesis. + * the rising and falling cosine segments. Basically, it's very similar to the phase distortion synthesis. * Behaviour of a true resonance filter is emulated by adding decaying sine wave. * The beginning and the ending of the resonant sine is multiplied by a cosine window. * To synthesise sawtooth waves, the resulting square wave is multiplied by synchronous cosine wave. @@ -200,7 +204,7 @@ public: // Return current PCM interpolation factor Bit32u getPCMInterpolationFactor() const; -}; +}; // class LA32WaveGenerator // LA32PartialPair contains a structure of two partials being mixed / ring modulated class LA32PartialPair { @@ -239,10 +243,10 @@ public: // Return active state of the WG engine bool isActive(const PairType master) const; -}; +}; // class LA32PartialPair } // namespace MT32Emu -#endif // #ifndef MT32EMU_LA32_WAVE_GENERATOR_H - #endif // #if MT32EMU_USE_FLOAT_SAMPLES + +#endif // #ifndef MT32EMU_LA32_WAVE_GENERATOR_H -- cgit v1.2.3