From 9daa1c7f9359ca2467e9067b2f31021fdb7e0981 Mon Sep 17 00:00:00 2001 From: Alejandro Marzini Date: Fri, 30 Jul 2010 03:06:57 +0000 Subject: OSYSTEM: Add resetGraphicsScale() method. This fixes a hack for resetting the graphics scale to x1 when starting games that have a large screen size. The SDL graphics manager should now scale back to x1 without changing the current scaler in use, as well as the OpenGL graphics manager. svn-id: r51492 --- backends/base-backend.cpp | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'backends/base-backend.cpp') diff --git a/backends/base-backend.cpp b/backends/base-backend.cpp index 86d2e8c2c8..aa08e94c32 100644 --- a/backends/base-backend.cpp +++ b/backends/base-backend.cpp @@ -92,3 +92,9 @@ AudioCDManager *BaseBackend::getAudioCDManager() { s_audiocdManager = new DefaultAudioCDManager(); return (AudioCDManager *)s_audiocdManager; } + +void BaseBackend::resetGraphicsScale() { + // As a hack, we use 0 here. Backends should override this method + // and provide their own. + setGraphicsMode(0); +} -- cgit v1.2.3