From 7bb53f3bf10acf3b97d635b75e50b3c51b2ff862 Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Wed, 9 Mar 2005 23:07:32 +0000 Subject: Patch #1013937 "OSystem layer with bigger resolution". Now you will always get at least 640x400 window. And finally we have means of implementing nice looking GUI. Also updated all backends. If your backend has ability to run with 640x400 or 640x480 resolution then read patch tracker item to find out details. Other port maintainers shouldn't worry, as this patch doesn't affect them, they still get their 320x200. svn-id: r17055 --- backends/dc/dc.h | 2 +- backends/dc/display.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to 'backends/dc') diff --git a/backends/dc/dc.h b/backends/dc/dc.h index 76d4f612af..cf6fd59726 100644 --- a/backends/dc/dc.h +++ b/backends/dc/dc.h @@ -67,7 +67,7 @@ class OSystem_Dreamcast : public OSystem { // Set the size of the video bitmap. // Typically, 320x200 - void initSize(uint w, uint h); + void initSize(uint w, uint h, int overlayScale); int16 getHeight() { return _screen_h; } int16 getWidth() { return _screen_w; } diff --git a/backends/dc/display.cpp b/backends/dc/display.cpp index c6a5bee176..040eb0dec5 100644 --- a/backends/dc/display.cpp +++ b/backends/dc/display.cpp @@ -157,7 +157,7 @@ void OSystem_Dreamcast::setScaling() } } -void OSystem_Dreamcast::initSize(uint w, uint h) +void OSystem_Dreamcast::initSize(uint w, uint h, int overlayScale) { assert(w <= SCREEN_W && h <= SCREEN_H); -- cgit v1.2.3