From ecff81544c8b3c5cf4ad365553f27aad03987000 Mon Sep 17 00:00:00 2001 From: Fabio Battaglia Date: Sun, 10 Jan 2010 18:11:36 +0000 Subject: remove unneeded workaround for #47233 svn-id: r47234 --- backends/events/default/default-events.cpp | 9 ++------- 1 file changed, 2 insertions(+), 7 deletions(-) (limited to 'backends/events/default/default-events.cpp') diff --git a/backends/events/default/default-events.cpp b/backends/events/default/default-events.cpp index 4c7dcc70d4..8b3fe5cdc4 100644 --- a/backends/events/default/default-events.cpp +++ b/backends/events/default/default-events.cpp @@ -139,15 +139,10 @@ bool DefaultEventManager::pollEvent(Common::Event &event) { if (_vk->isDisplaying()) { _vk->close(true); } else { - // Check if the engine is already paused before pausing it again - // Workaround for #2912148. Where opening the GMM and then the virtual keyboard - // and then closing them left the game mute. - // FIXME: Engines should really allow recursive pausing. - bool enginePaused = g_engine ? g_engine->isPaused() : true; - if (!enginePaused) + if (g_engine) g_engine->pauseEngine(true); _vk->show(); - if (!enginePaused) + if (g_engine) g_engine->pauseEngine(false); result = false; } -- cgit v1.2.3