From f5ed14e93d85b638c8e49468b2885c1278d56d20 Mon Sep 17 00:00:00 2001 From: Martin Kiewitz Date: Sun, 3 Jul 2016 20:36:27 +0200 Subject: SDL: Fix keyboard on macOS, when using SDL2, fix directional keypad This will hopefully fully fix keyboard issues for macOS / SDL2, for example when pressing "alt-x". Also reset .ascii to 0, when Num-Lock is NOT enabled and keypad directional keys are pressed. This was fixed inside AGI+SCI previously. The latter shouldn't cause issues, but in case it does, the affected engine should get fixed and use keycodes instead. --- backends/events/sdl/sdl-events.cpp | 38 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 38 insertions(+) (limited to 'backends/events/sdl') diff --git a/backends/events/sdl/sdl-events.cpp b/backends/events/sdl/sdl-events.cpp index 00e2f25cbc..1ab230141c 100644 --- a/backends/events/sdl/sdl-events.cpp +++ b/backends/events/sdl/sdl-events.cpp @@ -110,13 +110,51 @@ SdlEventSource::~SdlEventSource() { int SdlEventSource::mapKey(SDLKey sdlKey, SDLMod mod, Uint16 unicode) { Common::KeyCode key = SDLToOSystemKeycode(sdlKey); + // Keep unicode in case it's regular ASCII text or in case we didn't get a valid keycode + // + // We need to use unicode in those cases, simply because SDL1.x passes us non-layout-adjusted keycodes. + // So unicode is the only way to get layout-adjusted keys. + if (unicode < 0x20) { + // don't use unicode, in case it's control characters + unicode = 0; + } else { + // Use unicode, in case keycode is invalid. + // Umlauts and others will set KEYCODE_INVALID on SDL2, so in such a case always keep unicode. + if (key != Common::KEYCODE_INVALID) { + // keycode is valid, check further also depending on modifiers + if (mod & (KMOD_CTRL | KMOD_ALT)) { + // Ctrl and/or Alt is active + // + // We need to restrict unicode to only up to 0x7E, because on macOS the option/alt key will switch to + // an alternate keyboard, which will cause us to receive Unicode characters for some keys, which are outside + // of the ASCII range (e.g. alt-x will get us U+2248). We need to return 'x' for alt-x, so using unicode + // in that case would break alt-shortcuts. + if (unicode > 0x7E) + unicode = 0; // do not allow any characters above 0x7E + } else { + // We must not restrict as much as when Ctrl/Alt-modifiers are active, otherwise + // we wouldn't let umlauts through for SDL1. For SDL1 umlauts may set for example KEYCODE_QUOTE, KEYCODE_MINUS, etc. + if (unicode > 0xFF) + unicode = 0; // do not allow any characters above 0xFF + } + } + } + + // Attention: + // When using SDL1.x, we will get scancodes via sdlKey, that are raw scancodes, so NOT adjusted to keyboard layout/ + // mapping. So for example for certain locales, we will get KEYCODE_y, when 'z' is pressed and so on. + // When using SDL2.x however, we will get scancodes based on the keyboard layout. + if (key >= Common::KEYCODE_F1 && key <= Common::KEYCODE_F9) { return key - Common::KEYCODE_F1 + Common::ASCII_F1; } else if (key >= Common::KEYCODE_KP0 && key <= Common::KEYCODE_KP9) { + if ((mod & KMOD_NUM) == 0) + return 0; // In case Num-Lock is NOT enabled, return 0 for ascii, so that directional keys on numpad work return key - Common::KEYCODE_KP0 + '0'; } else if (key >= Common::KEYCODE_UP && key <= Common::KEYCODE_PAGEDOWN) { return key; } else if (unicode) { + // Return unicode in case it's stil set and wasn't filtered. return unicode; } else if (key >= 'a' && key <= 'z' && (mod & KMOD_SHIFT)) { return key & ~0x20; -- cgit v1.2.3